I mean like 99%? You generally have to purchase any part of a game to play it.
Expansions and DLC are no more a “paywall” than purchasing the base game in the first place.
It is a paywall it can literally multiply the costs of the base game for a fraction of the content. rarely is dlc actually worth it as a result.
Also dlc inflates the pricy pretty fast when you wait for cheaper sony games, instead of spending 60$ right away. Dlc doesnt drop as fast in price as them games do.
That's not what a paywall is. That is inflation of cost. A paywall is locked content behind a paid gate - which applies to literally every game except f2p.
Now, if the question is “How much content is behind DLC or Season Passes?” - which really seems to be what is being asked. I’d say around 20-30%.
Edited for clarity.
inflation of costs you say. games with over 200$ of dlc or even surpassing base game cost of 60$ alone that's not just some small inflation in price that's not normal.
Never said it was.
Also if you read the topic title. it says how much of a videogame is locked behind a paywall.
meaning that if somebody already paid the game and owns it or if somebody was wondering how much is locked behind dlc or micro transactions when you would buy the base game. if your playing the game at home how much content is blocked if your not going to draw that wallet. that's a paywall for people who already have the game. now if the title was how much the price is of a game for all of it's content. now than i would agree with you. but clearly it says how much content inside a modern game is paywalled meaning that you can ignore the base price since it's about when you already have the game ready to be played. see it like this way even if they would give some modern games for free that dlc is paywalled.
I did read the title, which is exactly why I'm pointing out, once again, that's
not what a paywall is. If having to pay for something means that it is stuck behind a paywall - then prety much every game that we talk about on this site is behind one.
heck you could even put a different context. say you got the game for free as a gift that dlc would paywalls you. your literally playing the game and content is paywalled while being in the game you need to draw your wallet for that content.
This example is the closest to being a legitimate paywall. You are playing the game for free, but
someone, somewhere still had to pay for the game first. You may be stuck behind the "paywall" but the initial content still had to pass through one to get to you.
that didnt happen in the past. dlc is a paywall since in the past you where done after paying for the base game. dlc and micro transactions where usually just content that you would unlock by playing the game instead of opening your wallet. dlc is absolutely a paywall
This is just wistful nostalgia, expansion packs have been around since
at least the early 90s (and, according to Wikipedia, the 80s). Just because DLC and expansions are far more prevalent now does not mean that it is a new phenomena.
Anyways, I'm finished with the pedantry. Like I said, according to the body of the first post, it seems like the question is "How much
additional content is behind a paywall?" not the posed question of "How much content do they lock behind a paywall these days?".