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Messages - Warmsignal

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1981
General / Re: VGC's Anonymous/"General" Topic:
« on: July 14, 2015, 10:58:29 pm »
Ever have one of those days where you go to a place you've been buying games from forever and BAM it's shutting down, and they're carrying out the stock on crates. You have like 5 minutes to think fast and maybe buy something?

A lot of my old spots are dying off as of late. The adventures in actual game chasing are less and less.

1982
General / Re: Nintendo President Satoru Iwata Dies At 55
« on: July 14, 2015, 10:52:08 pm »
I want them to make a metal amiibo. non special edition. half goes to company and half goes to the family.They should make to where you can unlock him in super smash bros. that would be bad ass. https://www.change.org/p/nintendo-create-an-amiibo-of-satoru-iwata

That seems pretty cool. I'd like to buy one.

1983
Off Topic / Re: The best and worst concert you've ever attended?
« on: July 13, 2015, 06:00:16 pm »
Best was going to see Exotic Animal Petting Zoo open for a bunch of other bands I've never heard of. Worst was Fuel and Breaking Benjamin, I went pretty much because it was big bands playing in my small town, but the show was pretty meh. Not a fan.

1984
General / Re: Nintendo President Satoru Iwata Dies At 55
« on: July 13, 2015, 04:06:03 pm »
 :'( So sad.

Very depressing news, I had no idea about his health. He's gone too soon, but his brilliance and his work will live on.

1985
Classic Video Games / Re: Neo Geo CD
« on: July 11, 2015, 11:36:36 am »
Thoughts? It's like you get to play the game, on a CD:P

1986

1987

Nice snag there! Some great titles.

My Dreamcast wishlist is getting pretty dang small, I'm about to round mine out. I need Record of Lodoss War, Sword of Berserk: Guts Rage, Sega Smash Pack, and Sega Rally 2.

I'm just getting started so-to-speak, I'm going all hardcore Dreamcast right now. I neglected the console for way, way too long. I'm in the mood for snapping up anything that looks half-way decent, and I've got a local source with some low priced inventory.

1988
In GTA you have to do so many objectives before it will usually allow you to access more of the world. Regardless, I don't see anything lazy about a game design that has you achieving multiple objects before moving on to the next level or world in the game. Jak and Daxter Precursor Legacy is IMO probably the best platformer on PS2 and it plays the same way minus transitions, having you to run around finding orbs and giving them to people in order to get a power cell and move on to the next area. But it's PS2, so the worlds are more animated, more enemies and more things to explore.

I can think of a lot of games and platformers that have this set-up, and I don't see it as a problem.

Mario 64 just sucked IMO.  I don't have a problem fetching items and actually quite enjoyed Banjo-Kazooie and Banjo-Tooie.  But Mario 64 was the same, small levels that you just had to keep repeating, repeating, repeating, repeating, repeating ad nauseum to find a stupid star.  It was baren.  Power-ups were basically non-existent.  The camera was a chore to control and drove me insane trying to do flips & jumps. 

I don't view Nintendo and their games with rose colored glasses.  They have made some great stuff, but for me some of it is crap.  I don't give them a free pass.

I don't either. Virtual Boy was a joke. Game Boy was the worst handheld of the generation. GameCube was disappointing. Nowadays they are too dependent on gimmicks and refuse to make solid hardware. I think they're running the current side-scrolling formula into the ground at this point. I won't hesitate to be critical of Nintendo. But I really don't feel Mario 64 was in any way lazy, or half-hearted. It was a different game from the previous because the new hardware allowed for a much different experience. A lot of platformers followed this basic formula.

It really is a matter of preference, otherwise I wouldn't have played through the game as many times as I have just because I enjoy it that much. I don't replay these kind of games just because I live with a delusion that they are good because they're Nintendo. It's because they really are fun to me.

1989
Mario 64 is completely different than GTA and Elder Scrolls. Those are entire living worlds to explore and interact with. Mario 64 were open levels, that were far more limited. And while your GTAs and ESs are objective-based, they aren't repeating those same limited spaces (or levels) over and over. One feels like legitimate exploring, the other feels like repetition; to me at least.

In GTA you have to do so many objectives before it will usually allow you to access more of the world. Regardless, I don't see anything lazy about a game design that has you achieving multiple objects before moving on to the next level or world in the game. Jak and Daxter Precursor Legacy is IMO probably the best platformer on PS2 and it plays the same way minus transitions, having you to run around finding orbs and giving them to people in order to get a power cell and move on to the next area. But it's PS2, so the worlds are more animated, more enemies and more things to explore.

I can think of a lot of games and platformers that have this set-up, and I don't see it as a problem.

1990


Another Dreamcast haul of hopefully more to come. $25 for 5 games, eat that eBay!  ;D

1991
I received a notice of an update for this very kind of thing a few days ago. So, again?

1992
General / Re: SHENMUE 3 IS GETTING A PHYSICAL PS4 RELEASE!!!
« on: July 07, 2015, 09:50:03 pm »
Does this mean it's also getting a retail release? Or is this the only place you can get it?

1993
General / Re: Games you have purchased because of the cover or title?
« on: July 07, 2015, 09:44:02 pm »
Most games. lol

I don't read magazines or IGN, and never really did. I buy based on the name + artwork + screenshots on the back. That's the way it used to go and it's the way game chasing still go. 75% of the time it works every time. But really, I am pretty good a sensing a game that I will enjoy based on those things.

1994
General / Re: VGC's Anonymous/"General" Topic:
« on: July 07, 2015, 09:26:50 pm »
Anyone else just browse their collection on here and marvel at the majesty of it?  That shit is impressive.  Sometimes I look and think, "Holy shit!  I guess I need to quit looking for that.  It's already in my collection."
I'm amazed at how much some collections have grown in only a short period of time. I remember when I had only 30 games or so about 5 years ago; its crazy to see how much stuff I have now that I've gotten into this hobby.



Here is what my "collection" looked like in 2005, since most all of the stuff I grew up on went to my older sibling by default, this is what I was left with. Except for my PS1 and games which I didn't think to picture here.



Remember when everybody had a Dell? Remember when CRTs were a thing?  :P Notice the PSP setting atop of the TV, this was shortly after first getting one.



Here is what it looked like in 2008.

1995
No deep understanding needed why he didn't like Super Mario 64: Super Mario 64 was a big, empty game. A big empty game where you repeated the same levels over and over again.

I understand the technical aspect of it, as it was one of the first 3D platformers with big, open levels to explore. Rather than just rooms, caverns, and canyons, and corridors like others had been. But there just wasn't much there in those big open levels. So much open space.

Personally, that wouldn't be so bad for me if I was able to explore a new area each stage. But instead, you have to play the same level like 5 times over, which is just plain lazy game design. But since it's Mario, nobody ever mentions that it's lazy game design.

And where's all the power-ups?!

I'm also with him when it comes to games like Crash Bandicoot, Spyro, and even Pac-Man World. Those were fun 3D platformers. Granted, many of them didn't have the big open levels of Mario, but they were jam-packed with enemies, items, and secrets and such that kept you going. And you weren't forced to repeat levels.

That argument seems pretty unfair. They repeated the basic formula on Sunshine and Galaxy, except there was more objectives and more enemies. Still, it was open worlds with objective based gameplay. The same argument could be made for anything like GTA. Massive open worlds that are mostly empty and repetitious still the objective based gameplay is fun (to some).

 I think Mario needed a change of pace as many games do. People complain about Sonic trying to change but it needed to change as well. Perhaps the dullest Mario experience for me is the Super Mario 3d World on Wii U. We've repeated that same experience since 2006, and it's just not exciting for me anymore. I want more of the open world objective based games.

 I don't think I'd be as fond of Mario 64 if it had been a Crash Bandicoot type of game. Obviously it couldn't be Hyrule Warriors or Elder Scrolls being a cartridge based game in 1996, but had the potential to be something entirely different from the past games and I'm glad they took that opportunity because I like the style of gameplay.

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