Not really counting the old Gameboy games or re-releases of older titles for the handhelds. I absolutely despise Mario 64 and Galaxy bored me to tears so much I never played Galaxy 2. Super Mario Sunshine would be my #11.
Blllassspheemmmyyy!!!
You must hate 3D platformers.
LOL...I don't hate 3D platformers. Love stuff like Spyro, Crash, Banjo-Kazooie, etc. Mario 64 had a horrid camera. The levels were lifeless. The precision jumping on Goombas and Koopa Troopers was replaced with haggling with an uncooperative camera and running around looking for stars. To me, it was the complete anti-Mario style that turned me off.
Maybe it was a bit of my "PlayStation high" as well. PlayStation came along and released a system that opened up new game types. Resident Evil, Tomb Raider, Silent Hill, Metal Gear Solid, Castlevania Symphony of the Night, Final Fantasy VII....things just exploded. Crash, Spyro and Rayman (among others) showed that the platformer could be done and done very well by teams outside of Nintendo. We had these huge CD-ROM's (for their time) full of data, real music, voices, video, etc. and games stretched across multiple discs.
So when Nintendo came along with the N64 and I bought it with Mario 64, imagine my disappointment. Lousy cartridge format. The most uncomfortable, unwieldy controller I had ever handled. Chiptune music. No real voiceovers. My view of the game's shortcomings (see above). Every developer under the sun either completely abandoned Nintendo or their output was a fraction of what they were putting on the PlayStation.
Suddenly, the N64 became an oddity I barely used. I tried to like it. The Rare games of the day were fantastic exceptions to my distaste for the system and it's library. Arguably the biggest games for the N64...I hated or felt indifferent to. Mario 64? Hated it. Ocarina of Time? Hated it. GoldenEye 007? Meh. StarFox 64? Meh. Star Wars Shadows of the Empire? Meh. Turok? Meh. I spent ridiculous amounts of money on games for it, trying to find something I liked. And again, Rare was pretty much the only developer that made games on the thing I liked. Hell, I picked up a copy of Rayman 2 for it even though I already owned it on another system just so I had something else to play on the damn thing.
PlayStation changed everything. I still purchased Gamecube, Wii, Wii U, DS, 3DS, etc. and numerous games for them. But for me, Nintendo has forever been relegated to a supplemental system for my PlayStation gaming.
Ah, not a fan of the N64. That makes sense. That's understandable, especially if you were coming from a different console like PS1, which I didn't back then. So I didn't miss things like CD quality music, the PS1 controller, diverse selection of games, etc. In that day, I didn't end up getting a ton of games because we just couldn't afford to, so I didn't notice the lack of quantity on the N64, but I did play the heck out of the games I had.
I think many of your criticisms to Mario 64 can be applied to all early games of the genre. Although, Mario 64 did come before Crash or Spyro, so there was more time to refine those. Pretty much every early 3D exploration based game I can think of in 1995 - 1998 had camera issues for sure. I've never played an early 3D platformer that didn't. I can think of several places in Mario 64 where the camera didn't help matters, but never thought that it ruined the game. Level design was rudimentary yes, as with other games. Tomb Raider is another favorite of mine, but the first game sure feels like you're stranded on the moon with a bad camera guy. That's just how it was back then. But I felt Mario 64 had life in it's environment - in the Bob-omb Battlefield you had the Chomp dog hopping around on the leash, the bob-ombs dancing around, Goombas aimlessly shuffling around, canon balls rolling down a mountain side, canon launchers you could use to blast yourself anywhere, and even wings to just fly. It's hard to expect much more from the experience at that time, especially when there wasn't much of any precedent for that type of game. The soundtrack, chiptune or not, I thought sounded good. Some of my favorite Mario tunes, they're so catchy!
If you come off of Spyro and other PS1 games and play N64 I can see how you might not be so impressed. It is what it is, and I think we all have a slight bias towards whatever it is we had or experienced first. I know I had my criticisms of PS1 when I first adopted it, like load times, pop-in, jagged polygons, though in hindsight it was really nothing to complain about.