Author Topic: 52 Games Challenge 2026!!!  (Read 201887 times)

Re: 52 Games Challenge 2026!!!
« Reply #270 on: April 25, 2026, 01:39:03 pm »
I actually don't remember that segment of a mission from that stage—particularly the electrified grind rails. It did take me far longer to complete this game than it normally does since I took an extended break from it, though, so either I'm just not remembering that aspect of the mission or I was able to clear that particular mission without issue. I do remember falling off from the pier area of that stage into the water a lot during one of the earlier visits there, and I was thinking about it specifically when mentioning my struggles to regain health as antagonists were pursuing me.

I hadn't looked up anything about whether Jet Set Radio actually performs well on Dreamcast hardware or not. I suppose I particularly was hoping to play the game with the original controller, as I think those sorts of details are important to playing older games especially as they were developed for and intended to play. If the performance is that poor, though, then maybe it was more worthwhile to play the PC port than just waiting to buy the game outright for Dreamcast someday day to play. But maybe one day I'll still do that.


     It's one of the levels in the middle of the story where you're forced to play as either Combo or Cube. Jet Set Radio -- or Jet Grind Radio as the original US release calls it -- runs pretty well aside on the DreamCast, aside from that one level. It's aesthetically pleasing (it's an in-universe depiction of Times Square) and one of the more ambitious-designed levels because it's more about traversing the environment vertically than horizontally. It's more with what you were saying about the game being confusing to navigate, which felt most apparent with that particular level for me. It sucked exploring that level cause I had left the harder graffiti for last, and just reaching those spots without exactly knowing how to get there, AND having to deal with the helicopter & shock enemies was pretty bad. I had played the game before like 6 years ago, which is why I was surprised to struggle at that level when I had probably cleared it in one go the 1st time lol.

     If you can get the DC copy at a fair price, it's more than worth it. I think just playing the PC copy with an Xbox or PS controller is just as fair too (that's what I did the first time playing through the game).

kashell

Re: 52 Games Challenge 2026!!!
« Reply #271 on: April 27, 2026, 08:38:03 am »
40. Trials of Mana - Mondoragan

I still have some post-game content to do that's required for New Game Plus, but I can chalk this first run up as completed. I chose Angela (L/L), Duran (L/D) and Riesz (D/D). I just got their class four upgrades before posting this and making some progress in Anise's Stockade. This was a great run. I finished the game once on Switch back when it was first released at the height of the pandemic. Now, with the intent of seeing everything for the trophies and trying new parties, I'm feeling just as excited. I'm really I chose Angela as my MC instead of Duran. Back when this game was only available with emulation, patches, and titled Secret of Mana 2, I foolishly chose Angela as my MC. It took her a while to grow into her own in the original. In this remake, she's much more capable and still manages to become as close to OP as possible through natural game play. I played the game on Normal difficulty and while there were some challenges with her in the lead, I still eked out victories. Duran was fine. I won't be using him in any more files. Riesz was still a treasure and continues to shine as my favorite character. Her Dark class changes don't really align with her goal and narrative, but damn are they sure fun. Once the post-game stuff is done, I'll start a new file with Kevin as the MC, along with Charlotte and Hawk.

Re: 52 Games Challenge 2026!!!
« Reply #272 on: April 28, 2026, 01:29:07 am »
15 - Kumasma (PC 2026) - BEAT - I don't play a lot of these little indie horror type games, though "horror" is maybe stretching things here lol I mostly stumbled across this because I saw a tiktok with some cute art, and what I got is a very short little freebie game.  It's more of a short story, 30 minutes long, very mature themes, that I'm...not sure what was trying to be said with it.  I did get some cute art, it's abit surreal, not like ENA: Dream BBQ level, but something vaguely like that.  Very little actual game here, just wandering to a couple spots and reading.  It's free, it's fine.  Apparently this dev just pumps out these little vaguely horror short story games, either making them free or anywhere from a dollar to 5 dollars.  They've released like 30 of these little games since 2023 lol
« Last Edit: April 30, 2026, 03:45:23 am by kamikazekeeg »

Re: 52 Games Challenge 2026!!!
« Reply #273 on: April 30, 2026, 03:44:34 am »
Frogun Encore (PC 2024) - BEAT - Gotta love some simple low poly platformers.  The first game didn't really nail it for me, kinda slow, ended up dragging abit and didn't beat it, but I saw that they changed things up with the sequel, abit faster paced, a few tweaks here and there, and ended up being some decent fun, no real complaints with this one other than the camera gets a tad wonky in places.

Re: 52 Games Challenge 2026!!!
« Reply #274 on: May 01, 2026, 02:10:39 am »
33. The Last of Us: Part II (PS4)

Since The Last of Us: Part II (TLOU2) came out in 2020, one thing I have never done is play TLOU2 immediately after playing the first game. Perhaps it's for this reason I've always considered the first Last of Us game the best one. This was likely reinforced even more by the fact that the first time I tried playing through TLOU2, I quit halfway through due to a very subversive twist that happens that really changes the tone and plot of the game quite a bit. So yeah, you could say I hated TLOU2 the first time I played it. However, fast forward a year and I decided to give this game another change. I suspended my judgement and decided I was going to finish TLOU2 and then judge the game based on my overall experience. I did precisely this and found a pretty damn good game on the other side of the end credits. Then I beat it again about a year later....and then again a year or two after that.


Much like the first game I seem to like TLOU2 more and more every time I play it, however this time around with me playing the two TLOU games back to back, something very unexpected happened. Somehow, I actually like TLOU2 just a smidge more than the first game. I know, I know, that's blasphemy, but it's true. TLOU2 absolutely has shortcomings compared to the first game, but where it lacks, it makes up for it in some very meaningful ways that go above and beyond anything we got in TLOU.


I don't think it's a controversial statement to say the presentation, story, and audio in these games is practically perfect. Just how TLOU pushed the PS3's hardware to its limits in terms of what it was capable of producing, TLOU2 did the game on the PS4 and then some. The voice acting is just as good with performances that put most blockbuster and high budget Hollywood movies to shame. Whatever the voice cast of TLOU2 was paid for their performances was too little given how amazing every scene and every bit of dialogue is. TLOU2's overall sound design is just as masterfully done as the first game, with noises from infected, the environment, and other aspects doing an amazing job at immersing you in every scene and ever moment this game has to offer.


While this does tie into TLOU2's gameplay which I'll definitely go into more in a bit, Seattle, where the majority of the game takes place, is far and above better than any area or section of TLOU. I LOVE making my way through the various parts of Seattle during both sections of this game and there are always interesting and downright creepy areas you'll have to traverse through to get to where you need to go. More or less, there is never a dull moment or the feeling that you've seen it all when you still have another third of the game to go.


TLOU2's story is one that grows on me more and more every time I play it. It's absolutely a more intense and emotionally taxing game than the first TLOU, which depending on who you are, may or may not be a good thing. Some real crazy shit goes down in this game, often in very graphic detail. However, it's all part of a general plot and elements of world building that I feel surpass the first game in terms of depth and complexity. That's not to say, the plot and story in TLOU is inferior to its sequel, but it just doesn't hit those same emotional valleys like the second game does. However, one aspect of the writing I will say is definitely better overall in the first game is the characters.


Characters in TLOU2 are absolutely a mixed bag. There are some characters I absolutely love, some of which surprised even me. However, there are other characters in this game that I've despised since the first time I played through TLOU2 despite Naughty Dog's writers probably wanting me to feel the opposite. I can't stand Dina who unfortunately is a fairly big part of this game, and some of Abby's friends are also incredibly stupid and I dare say even cheesy. I will also so, TLOU2 does a fairly good job of making me dislike some legacy characters from the first game more too, but again, not in the way Naughty Dog probably intended. The wildly inconsistent character writing in TLOU2 isn't enough for my enjoyment to make a dramatic dip, but it is enough to cause me to roll my eyes and even cringe at various parts of this game. Speaking of cringe...


I think TLOU2 has finally been getting more of the love and recognition it deserves in recent years, however one thing I will fully admit is in the long run, it will age itself way more than the first game will or has. Some of the writing in TLOU2 is so painfully late 2010s/early 2020s it freakin hurts. While it is fairly easy to gloss over given how good the rest of this game is, the ever present corporate ESG checklists as well Abby's character design do a good enough job undermining my suspension of disbelief that it does somewhat diminish my enjoyment of TLOU2 each time I play it, but not enough to make me feel like this game is anything short of a masterpiece. Had Naughty Dog tried virtue signaling just a little less, especially with Abby, This game might be a top 5 game of all time for me. Still, even with its fair share of modern dayisms, it's not that far off.


The gameplay in TLOU2 is definitely a step above what was in the original TLOU, and even in the first game's remake on the PS5. I said in my TLOU Remake review several days ago that I felt like that game took a lot of TLOU2's gameplay to improve its own. That's still a statement I stand by, but unfortunately it didn't go all the way. TLOU2's gameplay is outstanding, albeit not perfect. The character and weapon leveling system, while similar to that in TLOU, is undeniably better, as is the combat, stealth, and area balancing in terms of enemy placement, obstacles, and resources availability. There are very few parts in TLOU2 that I felt were annoying or frustrating for the wrong reasons. Enemy AI is improved quite a bit too, which makes for a more challenging and interesting game. I also like the weapons in TLOU2 more than the first game, especially since you more or less get double the amount of them to play around with. One other thing I'm pretty sure I've mentioned in every TLOU2 review I've ever written is there's a boss towards the end of the game which still stands as my all time favorite TLOU boss, period! It gives me massive Resident Evil vibes and if we ever do get a TLOU3, I hope there are more bosses and enemies like the one I'm referring to.


Again, I cannot believe I've saying this, but I now like TLOU2 more than the first game. The real tie breaker here comes down to how much I love playing through the various areas in Seattle you find yourself in and also the noticeable improvements to gameplay. The end result is a game and world I feel like I can't get enough of each time I play these games. I want to go on more adventures as Ellie, Abby, or hell, even some new character that has never appeared in any previous game. I just want to experience more of TLOU's world, learn more about its lore and origins, and just experience how fleshed out Naughty Dog has made this franchise. What's even crazier than everything I just said is yeah, I'm thinking TLOU2 might be a top 10 game for me now. I'm constantly drawn towards the game and feel the urge to beat it again almost annually. It's hard for me to recommend a game more highly than TLOU2. (4/30/26) [46/50]

kashell

Re: 52 Games Challenge 2026!!!
« Reply #275 on: May 01, 2026, 12:12:48 pm »
41. Trials of Mana - Dark Lich

This was a more or less a speedrun. I intended for it to go quickly, but I didn't think it'd go that quickly. My party was Kevin (D/D), Charlotte (L/D), and Hawkeye (D/L). Thanks to New Game Plus, I had a boatload of options that drastically and rapidly increased my team's levels. They were ready to class change well before the class change capability was available. I had plenty of leftover ?? Seeds for the second class change. Finally, Kevin absolutely shredded everyone and everything in his path. He was a strong character in the original and that carried into the remake. His second class change to Fatal Fist had a CS that demolished groups of enemies and he learned a Luna spell that increased his critical hit rate. In other words, Kevin was bordering on OP and destroying all things in his path. Supported by Charlotte's Sage class that had saber magic, and Hawkeye's Ninja Master abilities, the enemies literally had no chance. The only time I was challenged was during the fight against the Wood Benevedon. Otherwise, a quick and brisk file where I wrecked everything with fisticuffs. After I get the trophies for their third class change, I'll start my last file with Hawkeye, Riesz and...I'm not sure who the third will be yet!
« Last Edit: May 02, 2026, 01:58:32 pm by kashell »

ssj4yamgeta

Re: 52 Games Challenge 2026!!!
« Reply #276 on: May 01, 2026, 08:08:24 pm »
6: Resident Evil: Code Veronica X (Gamecube)

Since the remake is heavily rumored to be coming next year, I wanted to revisit one of my favorite RE games before then so I can compare it to the remake when that comes out. While I can easily see why it was one of my top 3 favorites back in the day, oh hell it has aged poorly and is in desperate need of an overhaul. The main issue, and it's pretty serious, is that it is ridiculously easy to softlock this game at multiple points. The most infamous is the plane tyrant fight, where you are completely screwed if you didn't try to knife your way through Rockfort Island. If you save on that plane without adequate ammo, you might as well restart your file. The issue is caused by two things: first, the game has the worst character swapping of all time, coupled with the worst inventory management of all time. In most games, if a character gets sidelined, the next character gets their inventory. Not here. I almost softlocked myself a second time VS Alexia phase 1 because I had equipped Claire with all the good weapons in prep for endgame, only to find out I needed to beat Alexia both times as Chris. Luckily I was able to load an earlier Chris save and undo that mistake. The second part of the issue is that ammo in this game is very sparse. I get that limited ammo in survival/horror is important, but it's overkill when I'm expected to knife regular zombies to death so I can hoard ammo for two or three bosses. If I have a gun, let me use the gun.

My other issue is narrative-related. I remembered CVX as being "the Claire game", but upon replaying it, I see that in the second half when Chris shows up he absolutely steals the spotlight. Claire, who is on the game's cover, never even gets to fight the main villains. It's always Chris. Claire stops being the lead character once her brother shows up, and it's annoying since she had the most investment in the story.

Is CVX bad? No, not by any means. I've played plenty of games that were far worse. But holy crap is it rough around the edges. I'm really hoping the remake fixes the issues I've mentioned.

Rating: 7/10 (Great)

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)

In Progress:

Nioh (PS4)
Final Fantasy IV Advance (GBA)
Tomb Raider: The Last Revelation Remastered (PS4)

Re: 52 Games Challenge 2026!!!
« Reply #277 on: May 03, 2026, 09:58:17 pm »
13. Kaze and the Wild Masks

And that's this one beaten. And I enjoyed it! This is a really good platformer! This game is often described as very close to Donkey Kong Country, and I think that makes sense. You have a simple but effective moveset, assisted by great precise controls, and you simply navigate the platforming challenges.

The level design is great, to a point that pretty much on your first run you can keep going and instinctively take on the challenges without stopping. Sure, you'll die a lot, but the respawning is so incredibly quick and the levels short enough that it really doesn't matter. I liked the large amount of variety. With different power-up forms and varied level mechanics, every level felt different.

The challenge was balanced quite well. Not once did I get frustrated, even if I had to retry segments multiple times. It's decently challenging, but I wouldn't call the game particularly hard. If you've played some really hard platformers before, I think you'll find Kaze to be on the easier side, at least if you're not going for 100% completion. But that of course doesn't make it any less enjoyable.

There's stuff you could criticise if you want to. The visuals, while definitely good and crystal clear from a gameplay perspective, I also wouldn't say are anything particularly standout. The plot is barely there, and yeah, as a whole the game doesn't really do a whole lot truly original. But not every game needs to. What Kaze and the Wild Masks does, it does very well. If you enjoy good platformers, especially DKC-style ones, I think you'll find enjoyment in this game.

Also, I think I should mention,

#X Tomodachi Life: Living the Dream

I reached the credits, does that count? No, this is clearly an endless game that I can't count for this challenge. But I cannot not mention it, considering I've been absolutely in love with this game over the past few weeks. I've had time off work, and I've put SO many hours into Tomodachi Life it's not even funny. So yeah, can't count it, but at least it is another game played.


(Also also, I started The Legend of Zelda: Ocarine of Time 3D a week ago, but fairly quickly I put it back down again. I'm sorry, I know that OoT is considered a masterpiece, but I just wasn't really enjoying its gameplay. Not holding that against the game, just not for me I suppose. At least, not right now.)
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #278 on: Today at 01:11:40 am »
26. PRAGMATA [PS5] - Finished May 3rd, 2026





All Hail CAPCOM

Capcom is running away with 2026 truly. Capcom has it's proverbial sack in the air. Full of pride. And I am glad to be part of the ride


I can't even fathom a development studio having a 1, 2 punch this glorious back to back. It may be one of the strongest examples of this. And also with the release of GTA 6 nearing (most likely) 2026 is saying very attimently from the roof top. Set the bar low and we'll hurdle over the sun!   Pragmata is a delicious treat that may even outpace RE9.


Diana is adorable of course, and really not only makes the entire sad dad robo kid space adventure energy feel raw and alive but she also gives the player a connection to both Hugh as an esoteric lone wanderer to this melancholy regression into the deep void of space a whole paternal instinct about itself. He grows as real life dad's do by having a "daughter" it evolves both protective and extremely gentle qualities of the protagonist to show true value of soul. You grow to care about this digital rug rat and in doing so it makes the game connect to the purest parts of the human element within ourselves.  Diana is both helpless and extremely powerful in the same breath.  Helpless because she is isolated in a dangerous realm of polluted bots. But powerful because she can literally alter space time and hack telepathically.  So yeah she's OP.   Definitely not a "babysit" game. She kicks wholesale ass.


The bond forms slowly. Naturally. Going from Hugh being like "do I gotta explain the same things 25 times" to visible anger to any and all that attempt to harm the pragmata.   Dreams. Plans. Earthly escapes and restored earth memories that make up part of the ever expanding collectibles. 


It has a bit of Joel and Ellie vibes where the disgruntled and hardened dad who has been scorned by circumstance finds a child who at first is part of obligation but quickly becomes a product of deep sentiment.  And from hand drawn doodles, hop scotch to educational convos.  It really gives the play many opportunistic to hone that dynamic like a ginsu blade.




Most of this conversational bonding happens at "the shelter" the shelter is part of the larger cradle which makes up the mini universe you're in. Without giving up much of the plot. Your main goal is to get to a relay tower to signal to earth for rescue. Diana is a tag along who quickly becomes your adopted daughter essentially.  The shelter offers opportune time to not only interact with Diana (play hide and go seek) but also upgrade both your armor, weapons and Diana's hacking abilities. Which are upgraded using collectible elements. Cabin tokens fill out bingo cards and can be collected witjin each sector. These unlock outfits. More mods for Diana to hack with ect.  And within the shelter is also side missions known as training Sim which also reward you with the things you need to upgrade. It's laid out cool and acts as a very frequented sanctuary from battle to automatically heal and resupply ammo.


The game is pure substance. And it made me a bit emotional to find myself part of this world. It sort of shined the mirror on my childless existence and perhaps made me see the value in extending your knowledge and overall presence into the life of another creation (even in robotics form) that will carry your legacy and words throughout its finite existence. It's almost as if when we die. The trees eat out body. Roots grow. Air cycles. Nothing is lost.  All absorbed like spoken fertilizer.  The games story really tugs at the heart strings.  The sacrifice. The mortality of it all when in direct contrast with a robot AI essentially. The game is bonkers depth.


But to get off the plot sap. It's all really freaking badass! Think astral chain meets bomberman meets resident evil 9.  It has elements of dual character hacking, moving blocks on puzzle grids to electrocute enemies as you shoot them with the other character at the same time. Dual wielding entire personas. It's fresh conceptually and that hack and smack concept carries the core of the game to wonderful limits.


Long story short. Capcom is just daddy right now. Between RE Requiem and This in one damn year? Like save some drool for the other devs.   It seems more and more often that Capcom is passionate about the art of it all. Aiming to be respected as much as consumed and also willing to push both new and old IP to the highest of standards.  I admire that.

Oh and there are Mr. Cabins to collect. Mini statues of adorable computers that have led faces on them. Robo buddies Galore. What a cinematic good time this was!


99/100.