Having beat the game, done more side stuff, still working on getting the shrines as the reward sounds really cool and I think I've kinda settled on how I feel about the game.
I think overall, this is mostly a better game than BOTW, but at the same time, there's things that aren't the best. The sky area is cool, but I don't think there's enough of it and there's a lot of copy paste. The Depths are cool, but there's way too much of it and far too much copy/paste going on. Dungeons are more unique, but I also think they are abit bland in execution. I love that we got unique bosses back, but where the Ganon Blights in BOTW were pretty challenging, but uninteresting from a design POV, the new bosses look neat and have a classic feel, but are incredibly easy. I never really liked the soundtrack much before and it's not really changed. I'm still very middling on weapon degradation, I didn't hate it before, don't outright hate it now, but I can't say I love fusing. It's not bad, it's better for the more gimmicky aspects (Rocket shields for lift, arrow attachments), but I think I've hit the point where I'd prefer to go back to non-breaking weapons. Give us weapon variety, but allow us to keep them, maybe alter them in different ways based on our preferred playstyle.
I also wish they had done more with the story, it's handled the same exact way as BOTW, a lot of flashback stuff and it was never the best before, but I feel like they kinda undercut it with the Sages not being actual characters, you never see them without their masks, except for one, and you don't get that attachment like there was with the Champions. Not too mention every time you meet one, it's the same story moment repeated over and over. Ganondorf is cool, but could've used more, like what if there were Flashback scenes you could find throughout the land that gave us more of his story from his point of view? That would've been so great.
There's other small nit picks I could point out, but I've also dumped like 100 hours into the game or something like that lol I clearly really enjoy it, these two games have been a lot of fun, but I think I'm at the point where I want to see the series change.
I think my new dream game at this point would be something that bridges the feel of Twilight Princess, a more classic structured Zelda, with some of the openness and freedom of BOTW/TOTK. They could do this with a new setting or if they feel like continuing with this Zelda and Link, something I'm 100% okay with, take them to an island, a whole new land and story to deal with, but the map is like a quarter the size of BOTW and it has underwater settings to explore around the island, which would be the big gimmick for the game. Focus on quality, rather than quantity. I don't need to dump 100+ hours into a Zelda game, I'm cool with a tighter, more interesting, 40 to 50 hours lol