Author Topic: 52 Games Challenge 2025!!!  (Read 507235 times)

Re: 52 Games Challenge 2025!!!
« Reply #510 on: November 04, 2025, 10:51:37 pm »
I hit credits on Ball x Pit today.  It was a really fun Vampire Survivors timed survival style game, that played like Breakout or Arkanoid.  It's not quite as streamlined as VS, though, with some base building stuff that drags down the early game a little.  It gets kinda grindy towards the end and kinda boring if youve been keeping up with upgrades, as you can be pretty overpowered if you are staying on top of the upgrade system.  The VS comparisons really don't help my feelings about it, since it cost 3 times as much, but wore out its welcome way faster.  Worth picking up on sale, at least.

It is interesting how a game that I think is mechanically and visually better than Vampire Survivors, isn't as good as VS, because the draw to these sorta mindless shoot-em up style games is the ease of jumping in and kinda losing yourself to the power creep, but you spend less time in rounds, then have to do base upgrades (Which I generally liked) and then you have to be more engaged with the gameplay because you want to get those ricochets or get behind tougher enemies and such.  I liked it quite abit, but hit 15 hours with the ending and that was sorta good for me, having unlocked all the characters too, while I have currently 105 hours into Vampire Survivors and I'm gonna put more as I'm still not finished with the Castlevania DLC, some other free update stuff, they just added more to the Castlevania DLC, and just did a Balatro free update lol

Re: 52 Games Challenge 2025!!!
« Reply #511 on: November 04, 2025, 11:24:33 pm »
I hit credits on Ball x Pit today.  It was a really fun Vampire Survivors timed survival style game, that played like Breakout or Arkanoid.  It's not quite as streamlined as VS, though, with some base building stuff that drags down the early game a little.  It gets kinda grindy towards the end and kinda boring if youve been keeping up with upgrades, as you can be pretty overpowered if you are staying on top of the upgrade system.  The VS comparisons really don't help my feelings about it, since it cost 3 times as much, but wore out its welcome way faster.  Worth picking up on sale, at least.

It is interesting how a game that I think is mechanically and visually better than Vampire Survivors, isn't as good as VS, because the draw to these sorta mindless shoot-em up style games is the ease of jumping in and kinda losing yourself to the power creep, but you spend less time in rounds, then have to do base upgrades (Which I generally liked) and then you have to be more engaged with the gameplay because you want to get those ricochets or get behind tougher enemies and such.  I liked it quite abit, but hit 15 hours with the ending and that was sorta good for me, having unlocked all the characters too, while I have currently 105 hours into Vampire Survivors and I'm gonna put more as I'm still not finished with the Castlevania DLC, some other free update stuff, they just added more to the Castlevania DLC, and just did a Balatro free update lol

Pretty much where im at with it.  The strength of Vampire Survivors is the pure simplicity (and amount of content). The base building in BxP isn't bad by any means, but it's a hurdle when all you really want to do is play the levels.  Theres too much to think about, comparatively.


Re: 52 Games Challenge 2025!!!
« Reply #512 on: Today at 01:38:57 am »
Pretty much where im at with it.  The strength of Vampire Survivors is the pure simplicity (and amount of content). The base building in BxP isn't bad by any means, but it's a hurdle when all you really want to do is play the levels.  Theres too much to think about, comparatively.

I really wanted to like the base building more, I think it's an awesome way to make upgrades come across as "physical" instead of just a menu option, but what I found was that I'd just put buildings anywhere they'd fit and then when needing to build, I'd create a tiny cul-de-sac of upgrading/construction buildings that they couldn't get out of, and once those were built, they'd get thrown somewhere else to make room for a new batch of buildings that needed a little place to bounce around in, so the village never really took off in the way I think they thought it would.  Cool idea, but in the end not as engaging as it could have been, but an interesting attempt to try and set itself apart.  Sorta feel like they could've added more like roads that could speed up bouncing, or more general decor for the sake of driving people to want to spiffy up the village instead of just throwing buildings wherever.
« Last Edit: Today at 01:40:50 am by kamikazekeeg »