I've never understood how Wal-Mart sells so many games, as hard of a time as I have finding an employee to even open the stupid case. I cannot imagine wanting to deal with a Wal-Mart employee trying to trade something in. That sounds...nightmarish.
I'm thinking pretty much the same...
...of course, however, what should (and will) determine Walmart's success or failure will be the "Big 3" things:
1). Pricing,
2). Selection, and
3). Convenience - like Argyle said, if you've got to hunt someone down to open display cases, have a minimum wage-making , clerk who's completely clueless about gaming - and needs to call a manager (likely just as clueless about gaming) for constant price checks / approvals...resulting in wasting hours of your time to sell, trade-in, and/or buy some games...IMO , they'll be finished before even getting off of the ground.
Then again - there's a bunch of specifics that I don't know about & would want answers to like -
- do you get your choice of cash, store credit (towards games), and/or store credit (towards anything in the store)?,
- will they be buying/selling used games (like GS); meaning accepting & then re-selling loose games -OR- will they require (at the least) the proper original case & sleeve (and preferably) the game's manuals - for those that originally had them?
- will they know how to & bother to confirm how many discs a game should have Before they buy and/or attempt to re-sell them,
- what generations of merchandise will they be accepting?, and
- when is this supposed to start?
Anyone know any of these answers?