Author Topic: What is the Most Important Part of a Game to You?  (Read 4042 times)

Re: What is the Most Important Part of a Game to You?
« Reply #30 on: June 29, 2016, 05:37:12 pm »
Gameplay.  If the game is not fun to play there's no point playing it. It could have outdated graphics, no story and still be fun because of its gameplay.

telly

Re: What is the Most Important Part of a Game to You?
« Reply #31 on: June 29, 2016, 06:15:01 pm »
That's why I tried to lighten the word with the question mark. I was just noting that the responses from indenton seemed out of whack based on the responses to turf and warmsignal.
Sarcasm and other similar mannerisms just don't work through a text-only medium, I've learnt that from experience.

That was what tripped me up too, sorry if I sounded harsh, I didn't quite get what your were trying to convey.  :)
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Warmsignal

Re: What is the Most Important Part of a Game to You?
« Reply #32 on: June 29, 2016, 09:32:26 pm »
I posted my response before ever reading Turf's. I still stand by it. Even if everything else is lacking, or a bit crappy... if the gameplay is fun, I considered the game good because that's the most important part of a game to me. Games that are well done in other ways but I find the game play dull or not engaging, I don't consider it to be a good game.

brazbit

Re: What is the Most Important Part of a Game to You?
« Reply #33 on: July 01, 2016, 12:54:09 am »
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.

turf

PRO Supporter

Re: What is the Most Important Part of a Game to You?
« Reply #34 on: July 01, 2016, 09:00:57 am »
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.

Well said.

Now, what if I asked you to define what makes a game fun?  What makes YOU enjoy it?


rayne315

Re: What is the Most Important Part of a Game to You?
« Reply #35 on: July 01, 2016, 10:57:58 am »
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.

Well said.

Now, what if I asked you to define what makes a game fun?  What makes YOU enjoy it?

Simple, novel gameplay that starts out simple and progressively gets harder the further you make it. which is why I LOVE katamari games, and almost arcady feeling games.

another way to put it is games that make you do the EXACT same thing over and over but each time makes the same actions feel different and unique.
« Last Edit: July 01, 2016, 10:59:57 am by rayne315 »
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Stopped recording so now back on track.

XIII
.Hack//G.U. Vol 1//Rebirth
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Katamari Damacy
Bully

Re: What is the Most Important Part of a Game to You?
« Reply #36 on: August 24, 2016, 06:01:07 pm »
Hard to generalize since it will differ from game to game but here goes:

1) Controls - Quite simply put these can make or break a game. They are the most fundamental part of making a game fun to play and can influence everything else such as level design and enemy variables. The unique thing that videogames have over any other medium is the level of control necessary to progress, which is why they should perfect it in order to stand out. If they are not done well they can quickly make the experience frustrating making other aspects that may be well done easily missed.

2) Level design - Likewise with controls, this is something that is unique to a videogame and is what makes a video game special. It is important they are designed well in order to make sure the gameplay can take place in a suitable environment. It is essential that the levels are compatible with the core gameplay and that it is somewhat clear which way the player must go to progress.

3) Visual design - For this segment I'm not including graphics, I'll talk about that later on. By this I mean how the aesthetics were directed, such as enemy, menu, level, animation and character designs. They have the power to create some powerful moments and well directed art can inspire the player to keep playing in order to see more of it. It is also one of the key features that help distinguish games from one another.

4) Sound design - This includes environmental sounds as well as voice acting and music. Sounds can often be used to make gameplay more satisfying and let the player know if what they are doing is effective like sounds made when hitting an enemy. Good and and bad voice acting have their obvious effects, music has the power to add layers of atmosphere as well as making events more emotional and memorable.

5) Story and characters - This is a fairly tricky one to place. Since I mainly play games for the gameplay, having a good story is not a requirement for me to thoroughly enjoy a game. If a story is non existent or barely there then it doesn't bother me because I can focus more on gameplay and other things. However a game choosing to focus on the story a lot can either make the game a lot better, or a lot worse since it would take me out of the gameplay to view a story I don't care about. In short if a story isn't presented I'm not missing a lot, if a story is presented it better be worth my time.

6) Graphics - For me graphics are how good it looks at the time. They don't matter to me much because the appeal of them only lasts for a short while and another game is bound to outdo it at some point. Also I will often say that an old graphically bad game with interesting art direction is more visually appealing than graphically good game with boring art direction.