Author Topic: What You Hate About Some Video Games (level types) Challenges Your Weakest Point  (Read 2781 times)

Me? Advance AI 3D world Stealth Missions or Levels Or Challenges and Puzzles in shooting games


At first Lord Of The Rings: The Fellowship of the ring looks like your standard RPG, but it's not. I played for an hour and found out that it has loading screens but no checkpoints. At first I loved it open worldliness, it does give you the option to save at will in which is a great feature and just may save me from flushing it down the toilet. The second missions starts off with one of those advance AI 3D world stealth type missions that you can't fight, you can't run.the only option is sneaking past these two fast moving and knights on a one way path. Can't stay in one spot either. If one of these 2 riders smell you then you get a cutsence and then you booted back to the new game screen. It is so fricking cheap it didn't even say game over or retry anything. their is no lives system. My question is a game this cheap worth playing through. I do see a way through but it's stupid  the option is to keep movin  but it is going to take a lot of game overs before I get past this.

My weakness in video games is mostly stealth missions I hate stealth missions. there are 2 games I now can see no point in playing the one mentioned and Red Faction 1 a missions where your given nothing but a pistil with 32 rounds and no ammo to pick up.

it's a little like 007 goldeneye for the Ninendo 64 where there are cameras, and drones, and guards, and gun,s and secrurity alarms everywhere without only corners to hide. OK so if you upset one guard or workers or spotted by, one camera, or one drone. Then your faced with unlimited respawning guards. that do not drop any ammo and keep coming out of the woodwork till you have no ammo and are dead. and then I heard rumours that game Red Faction 1 for PS2 has another Advance AI Stealth Mission right after from a Youtuber he got so frustrated with that mission and the one after he admited to not finishing the game ever.

Can you guys tell me and others your video game stories I'd love to hear them below :)
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kevininja

My weakness in video games is mostly stealth missions I hate stealth missions. there are 2 games I now can see no point in playing the one mentioned and Red Faction 1 a missions where your given nothing but a pistil with 32 rounds and no ammo to pick up.

Oh god, that stealth mission in Red Faction was horrible. I can see why you hate that one.

I don't really mind stealth sections in games, but they have to be implemented well and not just "oh let's just throw in some stealth sections for some variety".

kashell

I don't like forced mini-games. One of my favorite games of all time is Breath of Fire III. However, the game forces you to complete some of the worst mini-games in RPG history in order to proceed with the story. Just off the top of my head:

*You need to search the ends of the earth for the right ingredients to make sashimi.
*You need to train a scrawny wimp named Beyd until he's strong enough to face off against his rival.
*Your party must cross The Desert of Death and the directions come from unreliable sources.

I adore the game, but damn are those forced mini-games awful.

I dislike puzzle solveing in non puzzle games

burningdoom

PRO Supporter

Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

And yeah, as already has been mentioned, stealth. I don't like being stealthy because it's just not fun. I usually end up getting bored, going balls-out on the enemy, and then dying spectacularly.

Oh man, and slide-puzzles. You know, the ones you had as a kid, where there's 9 block spaces, and one is empty, so you can move 8 tiles around the board, one space at a time. One of the handheld Metroidvania Castlevania games had this as a puzzle in the game, and that's as far as I got. I just can't do those damn things.

turf

PRO Supporter

I HATE escort missions.  These aren't the cool kind of escorts that you pay for when you're with your buddies in Vegas.  These escorts involve you ushering a idiotic NPC through a game without them getting hurt even though it seems like they have a death wish. 

I also hate (to a lesser degree) collect-o-thons.  90% of the N64 era 3D platformers were this.  Mario64, Donkey Kong 64, Earthworm Jim 3D, Glover, etc., were all like this.  I'm not a fan.  Please don't ever go back to "Find 10 Red butt-plugs to open this gate". 


burningdoom

PRO Supporter

^ I hate escort missions/games, too. I was going to mention them, but I thought it was more of an annoyance, than a challenge.

Oh, and thank you for mentioning the N64 collect-a-thons. I was starting to think I was the only one that didn't like those, since I always hear those games receiving heaps of praise. Soooo boring. Big empty spaces to literally just run around in.

I'd have to say I hate extreme platforming in a game with no business in doing so. I'm bad at platforming jumps so when a game needlessly throws in a platform area it's infuriating as I spend the next 30 mins. perfecting it.

rayne315

long levels with very sparse or non-existent check points. I can do just about everything well enough to make a reasonable checkpoint but if im forced to take an entire map and be perfect on the whole thing then It will easily start pissing me off. im not a perfect guy so don't expect me to be able to do something perfectly the whole game.
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^
OMG this especially in platforming game with hard levels and no saving point between the levels!

I hate collectables that are there for only for the sake of collecting. If they are there for upgrades or worldbuilding, that's great, I like those. But if all I get out of finding all 100 templars/film reels/pigeons is that the game says I did, then yeah, screw that.

Limeface

PRO Supporter

I hate it when a game throws every enemy at you as the last mission before a boss. (Looking at you Deadpool) Not only can it be tricky in the most annoying ways, it just feels lazy.
On that same note of end game, when a game introduces a new mechanic near the end of the game it feels just misplaced. I don't need to learn a new mechanic 30 minutes before the game comes to an end.

doafan

Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

Wait a minute I'm an 8-Bit fan and am not offended, at contrary have seen this damn blocks at Mario Galaxy 2 and even when they are much easier than the ones at the MM saga still hate them  >:(

I don't want to be horny anymore, I just want to be happy



Rubber band mechanics in racing games.  If I suck, let me lose with grace, don't make me catch up because they are toying with me.  If I'm winning, don't magically give the AI a jet engine so they can rocket past me.

Water levels.  2D, 3D, doesn't matter.  Water levels suck.


I hate motion controls in 3DS games, my 3ds XL feels to large to move it arround while playing and the 3d effect hurts my eyes when the screen is not perfectly in front of me.
At least some games have the option to disable them, like Starfox64 3D. Where you can choose to play with the original N64 controls.

And I hate grind fests, one of the main reasons I quit WOW.
« Last Edit: March 09, 2017, 12:46:34 pm by zemmy »