Starting on the Atari 2600, games didn’t have cut scenes and story. That stuff was in the cover art and manuals (which I would read over and over). The story and progression was largely left to your imagination. Which, in my mind, made these games more epic than they really were.
Then NES came along. The first few games were very Atari like, just with way better graphics. Much of the story and detail still in the manuals.
But I remember playing Ninja Gaiden for NES and being blown the hell away by the cutscenes.
Gaming was still mostly new. The possibility, promise, and surprise seemed endless.
Sega Genesis later figured out how to change existing games (Lock-on) and blew my mind again.
At school during lunch, on the school bus, etc. we’d talk about “wouldn’t it be cool if this and that”. Then boom Nintendo or Sega would figure out how to do it. Full motion video in a Genesis game... No way!!! Digitized voices in NBA Jam! Get that stuff outta here!!!
Mario can fly now!? Holy shit!
We can plug the new game into the old game and use this Knuckles guy to get to hidden level!?
There’s a cheat code that gives me 30 lives!? There’s a blood kode for Mortal Kombat!?
Game Genie!? Holy shit, I can finally beat that damn boss and finish that game! I’m bored. Let’s plug in random codes and see what happens!
There were as many rumors about Easter eggs and codes as their were actual Easter eggs and code.
There was a sense of discovery, secrets, awe, and wonder.
Cheat codes are barely even a thing anymore. The internet and the age of “pics or it didn’t happen” and the cutting room floor have (for better and worse) eliminated the rumor mill.
We know now there is no way to resurrect Aeris. There is no Ermac in Mortal Kombat 1. No more mysteries. All quickly solved with a let’s play on YouTube. No Game Genies that work across our entire library of games. (Save game editors aren’t the same thing).
That’s not to say the magic is completely gone. It’s just harder to capture.
Games like Detroit: Become Human, Shadow of the Colossus, Nier Automata, Shantae, Super Mario Maker, and others are damn good at bringing some of that awe, wonder, and discovery magic but in a completely different way.
For me it takes a lot to beat the feeling that I’ve “been there. Done that.” And it was way cooler in my head.