Looking for some less long term involvement stuff still, so I was gonna check out Mixtape, it has some really dumb "controversy" right now, but chill, lightly interactive, movie could've been nice, but I couldn't get more than a few minutes as I hated the combination of low framerate characters with a high framerate world. Always been an annoyance with me, even in bigger projects like Spiderverse. I'm sure I would've been good with the game, 90's coming of age story, built around things like skating and a good soundtrack of the time. Oh well.
Tried the Motorslice demo, which looked really cool and it feels like a love letter to Nier Automata, with a low poly art style art style with some solid movement and gameplay, hack and slash style, while seemingly have something slightly darker elements perhaps (Your character when they fall off into out of bounds, they die in a very quick bloody splat, before instantly reviving so you don't linger on that. It combines that with sorta Shadow of the Colossus type "Climb the giant to kill" bosses, though done in a more straightforward platforming way as all the enemies are construction equipment. It just feels nice to play also, I like games that don't adhere to hard to realistic physics so you can just wall run forever lol Once I get my refund back from Mixtape, I'm definitely grabbing this.
Skater Gator 3D demo, making this my demo night I guess to clear up some demo's I had sitting around installed, and this was a nice bit of fun. A lot of its gameplay is those areas in 3D Sonic games where Sonic is grinding on pipes and you can hop between different pipes to avoid hazards or collect items, and then inbetween that are some simple platforming stuff, this was a decent time, might pick it up down the road.
Metro Gravity demo, this was one that I went for due to the low poly aspect, the main character being abit thigh heavy, in kind of a castle, with action game type elements along with exploring a large open location is very familiar to something like Pseudoregalia I played a few years ago. This game is trippy, your character basically just free roams across walls, ceiling, the ground becomes the ceiling, and you can control gravity directions. It also has some general action gameplay, hack and slash with parry's and dodges, a lot of it to a soundtrack I believe, so some areas have a very definite beat so it which is interesting. It's kinda hard to wrap your head around the movement and mechanics, but after a good 10 to 20 minutes of wandering and experimenting, it starts to become clear and the game uses that gravity mechanic for a lot of puzzle solving, block moving type stuff. I can see this being interesting to play more long term so might pick it up later too.