44. Castlevania: Dawn of Sorrow (Switch)
Starting last year and continuing into this year, I've made a solid effort to get caught up on as many Castlevania games as I can. The golden era of Castlevania completely flew under my radar when it was happening. In fact, it wouldn't be until I got heavily into video game collecting in the late 2000s that I even discovered this amazing series even existing. So naturally, instead of playing one of the most beloved games in the series first, I decided my first Castlevania was going to be Lords of Shadow on the PS3. I know that game has a lot of haters, but I remember really enjoying it. Although, I will full-heartedly agree Lords of Shadow 2 was balls, but luckily that didn't kill me interest in this franchise. Fastforward to 2019 when I finally sat down and tackled what is often considered the best game in the franchise, Symphony of the Night.
Not only did I adore Symphony of the Night in pretty much every single way a video game can be loved, but it was so enjoyable that it made its way into my top 10 games of all time. Yes, it was that amazing! Still, it would be a while until I really sunk my teeth into the rest of this beloved series, 2025 to be precise. I played what is often considered the second best Castlevania game, Aria of Sorrow last year, and while I didn't like it as much as Symphony, it was still a blast and certainly had a compelling story with a plot twist I didn't see coming. Naturally, it made me want to eventually play its sequel on the DS, Dawn of Sorrow to see if being on more advanced hardware did the game any favors towards making it better than its predecessor on the GBA. And while the answer to that question is unfortunately no, Dawn of Sorrow is still a top tier Castlevania experience that I thoroughly enjoyed from start to finish.
I will come right out and say that the gameplay in Dawn of Sorrow is better than it is in Aria, but still not perfect. The most immediate thing I noticed about Dawn of Sorrow is how much more balanced and progressive the difficulty was. Aria of Sorrow was fairly challenging about 2/3rds into the game before leveling and gaining relatively access to some incredibly OPed gear makes the game almost a cake walk in the fine 30% of the game. Luckily in Dawn of Sorrow, the difficulty scaling is very balanced; each new area, enemy type, and boss feels appropriately hard while not being controller rage inducing frustrating or laughably easy to the point of being boring. A large part of why this game feels so balanced is the devs really knew how to design gear, enemy types, and boss encounters to where it just makes sense with the abilities you have at any given time. Speaking of abilities.
One of the primary tools in Dawn of Sorrow is the soul drop system, which to be fair has been used in various forms in other Metroidvania style entries, but i feel like one of its better iterations is within this game. Souls are randomly dropped by the various enemy types and they grant the main character, Soma, the ability to use the soul in various ways. Some souls assist with traversing certain types of areas, while others serve as specialized weapons to better deal with a particular boss, enemy type, or section. The soul drop rate, while on occasions stingy, is mostly balanced and you're likely to pick up most souls just by playing and backtracking through the castle in Dawn of Sorrow. I only ever had to grind for a specific soul maybe 3 or 4 times, and each time I was able to get the soul I needed within 10 minutes. So yeah, the system fairly well implemented what what it is.
My main complaints regarding Dawn of Sorrow's gameplay, and I guess in away the soul abilities, has to do with their uses outside of combat. Some souls you will absolutely use heavily throughout the game for one reason or another, meanwhile certain other sections of the castle will require you use a very specific type of soul, however the game isn't always clear on which soul is required. As a result, needing to use some sort of guide or a ton of trial in error is asked of the player, which I found to be a bit annoying. Another aspect of Dawn of Sorrow that relates to this, is this game is probably one of the most "where the hell do I go now" or "what the hell do I do" entries in the franchise I've played so far. I lost count of the amount of times I unnecessarily backtracked to a specific area, only to find I still didn't have the ability needed to get past a specific door or obstacle. Fortunately, Dawn of Sorrow does have warp rooms that do ease some of the backtracking pains, but even with these, the vague indications of where you need to go next or what you need to do kinda hindered the pacing of this game somewhat, which was a shame.
Outside these gripes, however, I found the overall gameplay to be pretty fun, challenging, and interesting. Combat with enemies and bosses feels fluid and precise, the action is appropriately fast paced, and just overall there were few times I felt truly bored or overly annoyed while playing through this game.
Presentationwise, Dawn of Sorrow is mostly excellent, but with a few dings that prevent it from being a perfect visual and auditory masterpiece. For starters, this game does arguably look superior to its predecessor on the GBA. However, the the fact that it doesn't look remarkably better was a bit of a surprise for me. Don't get me wrong, the graphics do look a lot of clear and polished, however that doesn't necessarily make them look way better compared to the SNES-inspired GBA graphics of Aria and its other GBA Castlevania brethren. Both games look awesome, however there were a few things that did hold Dawn of Sorrow back some from being my preferred game when it comes to visuals.
For starters, Dawn heavily reuses assets from previous Castlevania games. This is particularly true of standard enemies. While there are some new, interesting enemy types in Dawn of Sorrow, most of recycled from previous Castlevania entries. I suppose you could say this is more a sin of the series rather than specifically of Dawn of Sorrow's, however this was definitely the first game in the series I've played where it felt like I was replaying a game I'd already beat before despite this being my first time playing Dawn of Sorrow. I suppose there are only so many iterations of werewolves or skeleton warriors you can make, but it just felt like 90% of the enemies were recyled or modestly reskined from other games I've played. Luckily, the bosses were more of a standout, however, I feel like compared to bosses in other games I've played, they too felt a tad on the unimaginative side as well, at least compared to other games in the series I've played.
However, the game's biggest issue is actually it's story and characters. Compared to Aria of Sorrow, Dawn's story is umm..fairly underwhelming. For one, you're essentially after a cult that seeks to channel the dark lord's energy into two of the most doofy Castlevania villiens I've ever seen. One looks and acts like a hot headed Yugioh villian, while the other looks like Konami's interpretation of a 1960's beatnik. Yeah, they're pretty freakin lame. All the while, it just seems like the supporting characters are constantly tellings Soma to just "stay out of my way" the entire story. I admittedly play Castlevania games more for the gameplay, art, and soundtrack, but a lame story is still a lame story, and it does drag this game down, even just a little.
Finally, when it comes to Dawn of Sorrow's audio, it's expectedly good, however, like my other criticisms of this game, it falls short compared to other entries in the franchise. The soundtrack is good, but it didn't really do it for me the same way many of the other games' OSTs have. No specific track really made me go, "wow, I need this on my phone to listen to in the car!" It all just felt fine, but at the same time never bad or jarring at any point. Sound effects, monster noises, and everything else sounds as good as you would expect as well.
While I had a lot of criticisms about various aspects of Dawn of Sorow, I want to be clear when I say, I still really enjoyed this game. In fact, I'd say this game just barely fell short of how much I enjoyed Aria of Sorrow. The gameplay in particular is what really sold me on Dawn and why I ended up having such a great time with it overall. Still, when I think about why this game didn't land for me the way I'd hoped it would, I guess it just never felt like it had a distinct identity beyond just being a direct sequel to one of the most beloved games in the series. It's existence almost feels unecessary rather than something that needed to be made. Again, that's not to say it's not a fun, worthwhile entry in the series, just one that rides the coattails of Aria heavily without really offering a lot of its own memorable experiences on its own. Still, I would absolutely, 100% recommend this game to any Castlevania fan and at the end of the day, this is a worthwhile sequel to what is considered by some to be the best Castlevania game ever made. (7/4/26) [38/50]