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Your Opinions Of The Original Nintendo Wii Console
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sworddude:
Speed runners where forced to use joy cons with motion controls for the best variants of certain moves wich the pro controller just can't do even when you flick it.

for normal gameplay it won't matter though
ferraroso:

--- Quote from: Cartagia on May 29, 2019, 08:53:26 pm ---I found Galaxy’s to be rather unobtrusive (a flick of the wrist should do ya), and in Odyssey they at least aren’t required.  In DKCR you have to hold Wii-mote sideways and violently shake up and down with both hands for the ground pound, so it’s a much bigger offender in my eyes.

I tend to leave Skyward Sword out of these convos because the controls are 100% necessary for the game they built.

--- End quote ---


--- Quote from: kamikazekeeg on May 29, 2019, 09:37:46 pm ---For Skyward Sword, I just hate the motion controls themselves, but at least the game was built around them, rather than being more of just an afterthought gimmick.  With Odyssey, if I remember right, while the motion controls aren't required, the best version of a move that required either a flick or whatever could only be done with motion, which at that point, I don't even know why they added it.  It's been a long time since i played Odyssey,  so I don't remember specifically what it was, it just seemed like an annoying thing to realize.  That's the stuff that bugs me the most.  Sure, I don't like motion controls, but if you are gonna have them, then at least go all in to justify their existence.

--- End quote ---

I am sorry for being so negative... As I usually say, if you don't have anything good to say about something, it is usually better not to say anything at all. But to what concerns motion controls...
I have NEVER enjoyed ANY experience involving motion control on video games. NEVER!
In my opinion they NEVER (EVER) are necessary and EVERYTIME I see a game that depends on it, I simply give up on playing it. For me, it is simply the most annoying thing there has ever existed in gaming...

Please, forgive me for all the rant...
kypherion:
For controls I'll discuss the Trauma Center series.

I thought they were pretty solid and that the depth in forcing the defibrillator forward has handled well. Horizontal and vertical movements are handled just fine and tilting bones back in to place is also pretty solid. Overall the motion controls work really well and very intriguing concept to see motion controls for a SURGERY game of all things.
emporerdragon:
While my Wii didn't get used as much as my 360, I still got plenty of enjoyment  out of it.

The motion controls were probably the biggest problem, not because that they were there, but because most developers had no idea how to use them. As a result, there were so many games were the motion controls were just tacked on and/or were a hindrance, making them much harder to enjoy.

The other thing I hated were all the stupid, useless peripherals. So many pointless plastic golf clubs, tennis rackets, baseball bats, bowling balls, etc., etc. for the remotes to snap into to make the game play worse. I worked in the Electronics department during that time and at one point we had 6 feet of shelves dedicated to that crap.
wartoy:
The Wii is a really solid system it's true their is a lot of shovelware but to me thats part of it's charm. You can find alot of really surprisingly good games no one knows about. imo it's a great system to collect for
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