Same thing that happened to Dead Rising apparently. Now with Resident Evil Re:Verse, it's kinda thrown all of the previously mentioned sci-fi corporate experiment gone wrong type deal. Now it's deathmatch and feels like a worse version of Doom Eternal's online mode.
I watched a video and *spoilers*, when you die you end up turning into a zombie and then Nemesis... and there's like three Nemesis' (idk the plural) in one hallway.
Like what???
This game series actually used to have a crazy atmosphere. I remember playing RE1 on the GamCube and legitimately being unnerved creeping around the Spencer Mansion (granted it was at night, still). They fast n furious'd it by axing everything good and making it about action. Remember when you watched helplessly as Neptune killed your ally in RE1? Replace it with Leon dueling Ustanak or whatever on the rooftop. Sure, the foe is much larger and arguably deadlier, but gone are the clever machinations of our protagonists trying to survive and outrun DOOM.