09 - Grand Theft Auto 2 (yellow USK rating) (PlayStation)https://vgcollect.com/item/284011In the advent of a new entry to the series, it felt just natural to me to revisit another old GTA-game. And after beating
GTA San Andreas a few years ago (my all-time favourite of the series, fool!), I went for the legendary
Grand Theft Auto 2. Boy, what a blast this was back in the late 90s - it was my first introduction to GTA in total and left an incomparable impression on young me for sure. I fondly remember my older brother and myself spending whole nights searching the districts for skull-Tokens and hunting down Elvis-impersonators … yea Baby

I planned to accomplish all missions and collectables of the game straight on, but to be honest: I just HAD to go bezerk a few times, it's just mandatory, hehe …
OK, let's start this right - this game was initially developed by DMA Design (now known as Rockstar North) for PC and a bit later ported to PlayStation by Sunrise Games Ltd., suffering several major changes to the game's graphics and content as well. Meaning many features from the PC-version got cut out completely to accommodate Sony's 299-console's lesser capacities.
The game is set in a fictional american city commonly known as "Anywhere City" in a not-so-far future. Every of the 3 districts of this city (Downtown-, Residential-, and Indutrial-District) is divided into either neutral areas or the turfs of 3 different factions, with the omnipotent Zaibatsu-Corporation inhabiting an area in every single district, whilst all other gangs are somewhat unique to their district: The wicked Looneys and the Yakuza gangs can be found in Downtown-District, the Residential-District either inhabits the patriotic Rednecks or the shady genetically over-enginerred Scientists, and Industrial-District is home of the meat-cleaving Russian Mobsters and the esotheric Krishna cult. The back of the PS1-version's box shows a text starting with a simple advice that also actually starts gameplay in-game: RESPECT IS EVERYTHING. And to play this game properly it's important for the player to gather the respect of certain gangs in order to obtain missions. The respect a gang holds for you is increased by decreasing the numbers of their most-hated rival gang. This starts out simple, but requires a fine tuning later in the game, when missions of one faction lead you into the turf of another faction that might hold a deep grudge on you for exterminating them earlier.
Besides the gangs, respect, and missions, the player has free choice of what to do in the district, or where to travel and how. Of course you drive most of the game, but by walking around, Skull-Tokens or GTA2-Tokens can be found and collected. The first offer you different weapon-based challenges, where you have to eliminate either people or vehicles with the specific weapon in a set time-frame. The latter - when collected completely - open the path into little crazy bonus stages in between the districts. To "finish" a district and get into the next one, you need to accumulate a certain amount of money. And yea, saving your progress costs you money in this game, and can solely be done at one specific place per district, located in one of the neutral areas. In fact, it's churches - yea, churches, like in Dragon Quest/Warrior ... or Sword of Vermilion oO fancy
A nice feature abbandoned in later releases: the car-crusher. All 3 districts feature several car-crushing sites - drive a car under the crane, get out of it and watch the vehicle get lifted into a car-press and get crushed. Nearby conveyor belts will then spit out different weapons or powerups for you to pick up. It's fun to try out and experiment which cars end up to give you what item. And it's a decent way to gear up before heading to do difficult missions.
Grand Theft Auto 2 features the same basic gameplay of it's predecessor, which was still unique by it's time: isometric kind-of-3D topview. Knowing that the graphics were scaled down to port it from PC to PlayStation, the graphics look great considering the different district's sizes and the era in which this game was released. And playing it in 2025, I can say that the look of the game aged very well. The surroundings offer various types of textures for buildings, concrete, greenery and water, and clever map-design makes every angle you visit in Anywhere City actually look unique and memorable in some way. The love for detail that the whole GTA-universe is known and loved for already bursts out the screen in this second entry of the series. Not to mention the awesome cinematic intro-video which itself looks like it was directed by Guy Richie or the great Tarantino
The game includes 58 different vehicles from plain little cars up to high end supercars and many different special vehicles as well, such as ambulances, icecream-trucks etc. - all come with different driving performances and almost all of them can be supplied with timebombs or mines. Graphics of vehicles and pedestrians are kept very simple due to the size of the game but work just fine as they are. Generally, when considering the size of playable content and the console itself, the details and quality of graphics are simply impressive.
Musically,
Grand Theft Auto 2 already offers what the series are also known for: car radio. Music in general is always an aspect of personal taste and preference,and I must admit that this title somewhat doesn't offer music in the same echelon as GTA III, Vice City, or - my favourite - San Andreas. Most titles appear acid-like and hasty, and by that add a well fitting atmosphere to the hasty car-chase-like gameplay. There a numerous different radio stations, all ment to deliver a different genre or sound, but to be honest, I can't really hear out any major differences in style/sound, which is surprising given the fact I tend to hear all different kinds of music. As far as I was able to find out, most of if not all music in the game, even the "singles" with vocals in them, were composed by one single dude ... which might explain the overall similar sound of the pieces. Anyways, even if not my personal type of music, the soundtrack fits perfectly into this game with it's mostly fast gameplay. And as with most GTA radio, the moderation and adds are simply hilarious as always.
Today, July 2025, after having revisited this game with a more mature mind than back in the day, I simply enjoyed this game for what it is, and was able take a glimpse at what would become out of it. Diving back in the ancient past of today's must-play series and titles will always feel like time-travel to me, and it did with this game.
And as I said beforhand: prequel-ing upcoming releases by playing it's predecessors is a great way to prepare and get into the series' groove again. I highly recommend playing this or another GTA-game of your preference, when planning on devouring the upcoming GTA VI.
That's it from me for now, another game finished. On to the next one …
… and remember: Respect is everything!
