Main ListPrevious Listbold games are games that have been beaten, previously beaten, or are unbeatable.
italicized games are in progress.
standard games are games I am not currently trying to beat.
strikethrough games are games that have been abandoned.
73.
Blue Prince (XS)
So many games come out with hype and hit gamepass and get additional hype just from being accessible on game pass. I had so many people talking about this game around release, so I downloaded it day one. I don't think I actually wound up playing it though until the achievement for beating the game was listed as a global challenge on Playtracker. While I did beat this game and dumped a good amount of hours into it, I only wound up unlocking 1 achievement, beating the game. I don't even know if it's possible to unlock any other achievements until you beat the game. If I'm not mistaken, the achievement system doesn't track achievements until you beat the game, at which point it will start tracking and allow you to unlock. The actual unlock requirement for all of the achievements in the game isn't just to meet the criteria, it's to meet the criteria and collect the literal trophy in the game and place it on the trophy mantle/shelf/case. Game is quite enjoyable, but that was really annoying and didn't leave me wanting to actually play more because I should have unlocked an achievement or two, but it didn't count because I did the requirement before beating the game and trophies don't spawn until after you beat the game, so nothing counts beforehand. Anyway, talking about the game itself and not the shenanigans that annoy me... the game is quite good. A roguelike escape game, definitely a good time waster, runs take anywhere between a few minutes (if you're super unlucky I guess) to 30 minutes/an hour. Usually your runs will last somewhere in the 20-40 minute range I think, which makes it just long enough that you can't just casually play for a bit here and there because I believe if you quit in the middle of a run, you just lose the run. It's one of the huge setbacks in the rogue genre for me, because I very rarely can commit more than 5 minutes to a game, if I can even get 5 minutes. Sometimes, at night, I can commit longer, but even that is hit or miss. The game's tile system is synergistic which can make for interesting combinations but ultimately everything is luck of the draw, despite that you can influence it some. I do recommend the game though, because it is a bit addictive, but I will say I had to do a lot of guide reading to reach a point that I could figure out optimal scenarios, otherwise I never would've learned on my own the right patterns and combos to get good tiles.
Rating: Soft recommendation
74.
Pikmin 1 (NS)
For like 20 years, I've been trying to get myself to play through the Pikmin games. I never bothered on GCN, Wii new play controls I never got around to it, then it finally came to Switch and I still kept putting it off. I really don't know why I finally decided to start playing it, but I did a year or so back, but I had only played the first level or two. This time I think I was looking for something to play that I could play in front of my kid and I think I wasn't in a scenario where I had any obligations, so I went Switch. It's possible I went Switch because I was actively avoiding Xbox because my wife and kid were both playing games on there and it actually doesn't support Quick Resume with multiple profiles, so my progress was always kicked out and I figured it was just easier to just not play Xbox for the time being. Anyway, it being my first experience, I enjoyed the start, got into the groove of it learning with red, and then blue, and then yellow. Eventually started getting to more complex levels, levels where I had to actually concern myself with environmental hazards and tight maneuvering. Got to a point that I looked up a guide because I was concerned that I would beat the game let alone get all of the parts in time. I managed to get all of the parts with several days to spare which was nice. I think I was hoping for a more chill and relaxed experience as opposed to the strategy based experience I wound up with towards the end. Eventually I'll move onto Pikmin 2 and the rest, but I'm not as excited after dealing with the stress of this first game. One day I'll need to play the old Fire Emblem games too and I'm sure I'll be stressed with those too since they aren't casual optioned. lol But I am concerned about the complexities of them adding new Pikmin types in the new games, so even more not sure I'm looking forward to it, but I'll definitely do it eventually.
Rating: Soft recommendation
75.
Resident Evil 0 (PC)
Another PoP pick, RE3 wasn't a PoP pick I think, but this one was. I don't know what it is with my pickers always picking games that I've said I've already beaten, like maybe they don't see that tag or something and they're just like oh yeah, this franchise is a must play, play it.

Anyway, I sped through this like I do all of the already played games when they get picked. Followed a guide I think at least for a bit so I could get through quicker because I recall this one being real fucky throughout it especially on the train at the beginning with the routes you were supposed to take. To be quite honest, I don't know that I'd ever get through RE0 without a guide, so much was not intuitive about how you were supposed to know to climb out a train window or something. It's a nice little side story, but I think I always felt it was weird to generate this prequel with a character and never bring him back, but it's also hard to care much about anything RE when the series was basically thrown away with RE7... I do say that knowing I've never played RE7 or newer games and I really would like to get on that, but people keep making me replay these old ones.
Rating: Soft pass
76.
Atelier Ryza 2 (PC)
I really like the Ryza games, but got damn are the PC versions of these games absolutely atrocious. Horribly optimized, crash a ton, and tons of bugs. I did play on deck, and I can't recall if it is verified, but protonDB listed a config that did wind up working better and I stuck with that, but the game still had some crashes and framedrops. It was another PoP pick, though I think I requested this one because either it was a required play or something, I can't recall, definitely gift related. Shortly after starting or beating this Ryza DX got announced which really chapped my hide because of course there is no upgrade path and you've got to rebuy the games and these originals will get delisted. New achievement lists with DX though, I guess, I'll consider buying the set in a year or so when it's on discount bundle on steam. Great game, but I guess I would have to recommend playing on PS4/PS5, even Switch played the game better than Steam Deck which is real sad. Had I played on PC proper I maybe would've looked to see if there were any good mods, but to be honest they were probably all nsfw lmao
Rating: Solid recommendation, but maybe not on PC.
77.
The Witness (PC)
So I got this on Xbox years ago, passively played it off and on throughout the years but got this picked for PoP and noticed that unlike the console version, the PC version only has 2 achievements: beat the game, get the secret ending. I used a guide to get through the game because I had already done most of the puzzles on console and didn't really feel like trying to refigure out everything I had already done, but solved a lot of the later stuff myself. Came to find that the last puzzle or few puzzles are random and there is no real guide to them, you can't cheat them, you have to, like a school exam, prove you understand the game and its puzzle concepts, and well enough, that you can solve 2 complex puzzles, individually, in 15 seconds. Did take me a few minutes to solve them, because I hadn't expected that, but I did understand the concepts well enough, but not well enough to solve in 15 seconds, so it did take a bit to on top of everything figure out basically what was to be expected because 15 seconds isn't a long time for these complex puzzles even when you know what you're doing. I did find it amusing because it was probably designed to fuck off players who were following a guide so I got a little chuckle at that. I didn't manage to get the secret ending because I saw that that was also a series of complex, time related puzzles, and I knew that that would take a long time and lots of frustration for me to get. I can do puzzles, I can even do them pretty quickly, but I just hate being hit with a timer that makes me start the whole process over again if I've got one misstep. That all said, as mind fucking as the puzzles are in this game, I didn't really feel any pay off, even adding in the fact that I had been working on this game elsewhere for the better part of a decade without a guide.
Rating: Soft pass
78.
Aurelia (PC)
Oh man, so I help run a giveaway group and a member wanted to give this NSFW game and the admin team had to have a discussion if we would allow such games and the consensus was, quality games are allowed regardless of NSFW or not and this one was deemed quality... I was among the folks who said even if we don't allow it, wishlisted. I wound up winning the giveaway so I played it. I really enjoyed the game. Ignoring the NSFW elements, the game is really solid, has good story telling and likeable characters. The game is a solid RPG game with a nice variety of systems and plenty of real good story telling. The NSFW content is also quite good, could be more and better, but still quite quite good. If there were a list of NSFW games worth playing, this would surely be among them, not just for the story telling, but also the solid gameplay. That said, I won't throw solid recommendation because it is NSFW.
Rating: Soft recommendation
79.
Dusk (PC)
Okay, this game, like a lot of boomer shooters, has been on my list for a long time... and just like some others (Turok), they really don't resonate with me. For the most part, I am capable of playing the game and don't need a guide or anything, but it just doesn't feel as satisfying. Maybe I was never big on Doom or Duke Nukem and I just have nostalgia because of N64 and stuff. Maybe it's the level based nature, where I have a similar problem with games like Mario and the original Castlevania. I don't know, but I constantly find myself thinking when will it be over... and that's not an enjoyable mindset to be in. This game constantly had me looking for ammo, even on lower difficulties, and like a lot of these games had me trying to find guides for the later levels when I had no clue what the game expected me to do. I feel like this style of shooter winds up being more twitch shooter/puzzle solving than your average just let me kill everyone shooter.
Rating: Soft pass
80.
Aka (PC)
Chill fetch quest type of game. I love fetch quest games like this, but this one had some issues between its small farming system and some bugs that could be steam deck related, not sure. Never a fan of games that have 1 achievement that requires you to grind out extra hours for no good reason, this is one of those games. I think it actually might have 2 or 3 like that. 1 is sleeping 30 times or something, something you wouldn't do in an average playloop and the other required watering a tree for 100 days or something like that, especially not something you'd get in a normal playloop. Gameplay was enjoyable, mostly didn't require a guide, but some things weren't intuitive and did require a guide to understand, but definitely needed to follow a guide to get quite a few achievements. The farming mechanics are frustrating in their controls, maybe would've been better with mouse, but also I expect it was just as bad if not worse. For the most part the story telling is the only worthwhile thing in the game, because while I enjoy fetch quest style stuff as a chill gameplay mechanic, it was definitely held back by the farming system and unintuitive controls in general. Like I want to be able to recommend it for the story, and the gameplay wasn't that bad, and the game is pretty short, but overall it just isn't worth the time playing. Don't get me wrong, I can't think of a game that provides this experience better, but it also just isn't that great of an experience.
Rating: Soft pass
81.
Death's Gambit: Afterlife (PC)
I enjoyed this game, but I also really disliked a lot about it. I sort of tried to have a pure experience with this, but by the time I decided to use a guide for some stuff, I realized that I had fucked up so much at the hub area allowing a lot of NPC characters to die because I didn't understand what was going on. Sort of aligns with that Dark Souls thing, but definitely makes me wish I had followed a guide from the start and I'm rarely in favor of a game requiring a guide just to have a good time. I did have a good time regardless, but I can see it's one of those games that expects you to play through multiple times and I'm just personally not about that, so I like to get as much as I can in a game in a single playthrough. Combat is absolutely solid and boss fights definitely have that Dark Souls appeal where you learn the patterns, win by getting gud, and feeling proud of your accomplishment... tough yet fare... except there are a lot of areas where it's the enemies on the way to the boss or the terrain that make the game awful. I can't think of where it was, but there was one area in the game where I died tens of times because the enemies in the area were both in large numbers, but also high toughness, like the type of enemy you'd expect to not respawn because they are essentially mini-bosses, but they do respawn, that pissed me off. Like the area ends with a mini-boss, but just getting to that mini-boss requires fighting like 10 mini-boss quality enemies that respawn, so I spent more time getting to that mini-boss over and over and over than times spent fighting that mini-boss, who was as one would expect a BS human NPC enemy which are always some of the most dangerous enemies in souls-like games. Ignoring that stuff, plot and characters are pretty good, maybe a step above Dark Souls games where its impossible to follow what's going on, still a little difficult to grasp, but there are definitely stuff going ons that you can follow. Afterlife content adds quite a bit more story and more endings, feels tacked on, but also feels necessary, so not much complaints about that, though I will always complain about DLC, though I have no clue if this game has DLC achievements, I wasn't aiming for 100% regardless. I think as usual with these types of games, I didn't optimize or dig too deep into the game's systems, which might have made the game better or worse, but I find when those systems get needlessly complex I lose interest, consider me an old man.
Rating: Soft recommendation
82.
Mario Kart World (NS2)
Lmao, literally the only game I have for NS2 and other than Bananza, I haven't been thinking about getting other NS2 games and I don't know that I will get anything on NS2 other than exclusives at this point because I'm shifting so hard on PC at this point there's no point, and I'm back on achievement BS. Only reason I have this game is because I bought the NS2 bundle that came with the digital download of the game and even that I regret slightly. I FOMO'd and bought a NS2 because I expected it would be hard to obtain and the price would go up with tariffs. I still think the price will go up with tariffs like the other consoles have, but I can see now that the system is not in the demand that could have been expected and I should have assumed as much given the state of the economy... shit is fucked. Anyway, game is solid and fun and the open world stuff is neat. I enjoyed roaming the world, looking for outfits and doing the little challenges. Game has your standard Grand Prix Mario Kart fare... but all in all, this game doesn't have that much content to justify its high price. Grand Prix is just Grand Prix, the open world is neat, but the incentive to wander the world kind of just isn't there. The only thing I got from the game from a single player experience I enjoyed to an extent over other games was unlocking outfits for characters, but that's a quick process and easily obtained fairly quickly if you know where to go. I did play the game early when there were no guides so I didn't have that luxury, but at this point surely it's well documented. The endurance race/tour/elimination race thing is neat in concept, but in execution you wind up with a 30 minute race where if any players get eliminated early you wind up playing by yourself with AI while you real life other players just have to sit around while you finish the endurance race, kind of annoying in a non-competitive environment. Multiplayer in general feels lacking in content, the multiplayer modes are few and not the most fun compared to stuff like Mario Kart 64, again consider me a grumpy old man. Anyways, while it is a great game, possibly the best MK to date, it's definitely not a system seller on its own and the economy isn't helping that. I feel I may have some bias showing so I'll give it time and maybe I'll adjust it as they add free content? Though I expect content to be paid or linked to the expansion online which will maintain the soft rating
Rating: Soft recommendation
83.
Police Stories (PC)
I've played a few top down games like this, sort of reminds me of Hotline Miami, I'd say not as hectic, but honestly this one kinda is. The AI is janky af, sometimes you can sneak on them or something and sometimes they'll shoot you through the wall without you doing anything to get detected. Thus it winds up being about as hectic as Hotline Miami and for the most part you wind up having to not do things by the book and go on a corrupt murder spree. Game was enjoyable for the gameplay, story left a lot to be desired, doesn't help in this cultural climate plus my own biases, I was never going to relate with cop characters in any manner. I barely like Brooklyn 99, truly a shame that show took as long as it did to get to talking about police corruption, glad that show got cancelled. Anyway, I'll never recommend a game about cops, I may play them, but I'd never expect to find one worth recommending.
Rating: Soft pass
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