65. Cannon Spike (Dreamcast)
One part of my life that I've become fairly nostalgic for despite it having occurred not too long ago was when I was at the height of my video game collectorism back in the early and mid 2010s. While I pretty much collected everything from the NES all the way up to the newest consoles at the time, the console that I always got the most excited about when it came to acquiring new games was the Dreamcast. I've probably mentioned it a million times at this point, but the Sega Dreamcast is my favorite console of all time, so it makes sense why the finding new games for it would get me completely amped. One of the games that I remember being the happiest and most excited about getting was Cannon Spike. Beyond it being one of the rarer titles in the NTSC/US library, it's also a game that's actually good and fun to play. I got Cannon Spike as a birthday gift from my wife years ago and aside from playing it when first got it back in 2012, possibly 2013, I haven't touched it since. One thing I feared going into replaying Cannon Spike was that I might not enjoy it as much as I did, or that my feverish pursuit of Dreamcast games back then blinding me to the game's faults, similar to what I experienced in recent years with Tech Romancer and Sonic Adventure. While definitely a game with some flaws, I was pleasantly surprised to rediscover that Cannon Spike is just as fun as I remembered it being, maybe even slightly more fun.
Cannon Spike is more or less a SHMUP that has you free roaming in a square shaped arena set to the theme of a city street or inside some top secret lab, while you blast away enemies coming in from all directions. The closest thing I can compare it to is Geometry Wars, but in a way it shares similarities to other Psikyo SHMUPs like Zero Gunner. Unfortunately, this gameplay style is hampered by the fact that you can't aim and shoot at the same time. More or less, you have to let go of the fire button and somewhat awkwardly position your character in the direction you want to fire and then you can hold down the fire button to shoot enemies in that direction. This mechanic works seamlessly in the aforementioned Geometry Wars since duel analogue sticks allow you to fire and aim intuitively at the same time. I have no doubt Cannon Spike would have benefited greatly from this had the Dreamcast control been equipped with a second analogue stick, but as is, it's certainly functional and relatively easy to get used to, but still hampers the gameplay somewhat. Fortunately, the gameplay is so fast paced and engaging that you won't mind this relatively large gameplay blemish as many different enemy types will be coming at you from every direction. Before you know it, you'll then fight some sort of sub boss, immediately followed up by the main stage boss. In all, each stage is only a few minutes long, and for the most part they're all visually distinct from one another and possess their own enemy types, bosses, and themes. One stage is literally a haunted courtyard where you'll fight zombies and a giant zombie gorilla as a sub boss, while the next takes place on a city street where the final boss is three cool looking mechs that attack you at the same time. It's all really interesting stuff and makes this game really fun to play despite it's issues.
As for the characters you'll get to play as, the game has a fairly generous roster made up mostly of recognizable Capcom characters such as Mega Man and Cammy, but also a few more obscure ones like BB Hood and Arther from Ghosts n' Goblins fame. There are also two original characters that stylistically fit right in with the other selectable characters. All characters control more or less the same, and all have an automatic basic shot which you'll be using most of the time, as well as a close range melee attack too. Aside from how they look obviously, where the characters do differ is their special attack. Your characters also have a health bar which you can replenish by picking up health power ups from fallen enemies, but also you can pick up additional special attack power ups which allow you to use your special attack more often. While some characters are absolutely better than others, mainly due to how effective their special attack is, it's still fun to play as all of them for the most part.
One final aspect of Cannon Spike's gameplay I wanted to address is this game's general lack of difficulty balancing. As you'd expect, the game does get harder and harder as you progress, however there are a few boss encounters specifically that are downright annoying, especially the final few bosses in the game which hit you with attacks I'm not even sure are possible to avoid. I get this game began its life as an arcade title, which are known for being purposefully cheap in order to get more quarters out of you, but it still doesn't change the fact that these annoying elements diminish the overall quality of the game. Cannon Spike is no different, but luckily there is still more there to love than there is to dislike.
I already somewhat touched on the visuals of Cannon Spike just now, but to summarize, their excellent, mostly due to the detail and variety in them. Likewise, the selectable characters you can pick from all look beautifully rendered in 3D. Attacks and visual effects are also fairly unique and cool, but for the most part since this is a SHMUP at its core, you'll see a lot of round enemy projectiles coming at you that you'll want to dodge. It's honestly hard to fault anything with Cannon Spike's visuals and overall presentations. It's just that good!
Finally, Cannon Spike's audio is also pretty awesome. Capcom games from the late 90s and early 2000s are famous for having amazing OSTs in general and Cannon Spike is no exception. While there are a few somewhat boring tracks thrown in the game, Cannon Spike makes up for it by having some absolutely excellent tracks as well. The characters are also voice acted, which has them saying limited lines if they are damaged or you use your special attack, but it's still a nice touch I was happy to see.
While they have certainly released some amazing games since then, for me Capcom absolutely peaked in the late 90s and early 2000s, and Cannon Spike is a shining example of why that is. They were just pumping out such creative, interesting games during that time, and who'd have ever guessed they'd make their own version of Super Smash Bros, but as a SHMUP and with Capcom characters of course. Unfortunately, I don't think we'll ever see such an innovative and interesting era of gaming like this ever again, but luckily we still have these classics and obscure gems like Cannon Spike to return to. (6/14/25) [37/50]