Author Topic: 52 Games Challenge 2025!!!  (Read 637050 times)

Re: 52 Games Challenge 2025!!!
« Reply #540 on: December 02, 2025, 04:06:39 pm »
19*. Gori: Cuddly Carnage (hard difficulty)

Okay, this one may be cheating a bit, because I already beat Gori: Cuddly Carnage for the first time earlier this year on my Steam Deck. However, I really freaking love this game. Like, this is probably a top 5 game of all time for me, I love it that much. I won't even argue it's one of the most impressive games ever or anything: it's just the perfect game for me. Wacky, insane, campy over-the-top action. I loved it so much that I bought it again in physical form for the Nintendo Switch (which I had to get from Japan). And now on Switch, I've beaten the game again in hard difficulty, so I figured I might as well add it.

This game is part platformer part beat-'em-up/hack-'n-slash. As Gori, a cat, you zip around on your foul-mouthed hoverboard to traverse levels and slice up zombie unicorns and other monstrous toys. Controlling Gori feels great, both in platforming and in combat. The combat can get insanely hectic, to the point you can barely make out what's going on, but I can still feel what's happening, if that makes sense. I can compare it to Smash Bros.: once you learn to see through the chaos to process what's actually going on, it becomes an entirely different experience. The combat is all about zipping around your opponents, and knowing which enemies to take out or stun at which time to optimally take on the crowd. The toy-based enemies are beautifully imaginative, and just as grotesque as your takedown animations in which you make them explode in splatters of blood. I never get tired of pulling those off.

The only thing I'll say about the Switch version is that I encountered a couple of glitches. Twice I had to restart from a checkpoint because I glitched a required enemy or the boss out of the stage, and once the game crashed on me. Thankfully the game has a good checkpoint system so this was never a massive deal, but I do not remember this happening during my playthrough on Steam Deck/GOG. So that may be something to keep in mind. (Also, I played this on Switch 2, so I don't know if performance on Switch is different and/or worse.)

But still: I freaking love this game. It's crazy, campy over-the-top action, exactly how I like it. Especially coming from a small indie studio, this game is hugely impressive, and I cannot recommend it enough. Please go check it out. This game deserves a lot more attention than it gets and I need to see a sequel someday.

(Bonus fact: this physical Switch version also came with a poster of the main character Gori (again: "a cat on a hoverboard fighting [zombie] unicorns") flipping you off, which is now proudly framed on my wall.)
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2025!!!
« Reply #541 on: Today at 04:02:59 pm »
11. MULLET MADJACK | 2024 | PC - Game Pass | 3/18:

Probably one of the most inventive and flat-out fun FPS games I've played so far this decade. It's kind of like Hotline Miami where you clean room after room of bad guys meticulously, but while competing with a timer that trickles down quickly if you stay idle or get attacked. Everything this game has to offer does it and does it well. Combat is fluid, the story is brief but cheeky, and the gameplay is constantly engaging thanks in part to the pseudo-roguelite elements. You get a certain number of upgrades to choose from after completing each floor of bad guys, but lose everything when you die and get sent straight back to the beginning of the chapter. Very addicting! Grade: A+

Re: 52 Games Challenge 2025!!!
« Reply #542 on: Today at 04:09:20 pm »
12. SpongeBob SquarePants: The Patrick Star Game | 2024 | 100% Achievements | Xbox Series X | 3/20:

Like I briefly mentioned with the SpongeBob BFBB-Rehydrated review: development of that game was rushed, causing some unnecessary glitches and rushed add-ons that the original never had. I think it's pretty much a theme for SpongeBob games in general (the most recent Cosmic Shake had also been rumored to be under a strict deadline). I think the devs of the newest SpongeBob Patrick Star game knew this and said, "fuck it, let's just make the most barebones gameplay, but fill the sandbox with as much stupid fun stuff as we can with the limited time we have to develop this thing and without the game completely breaking altogether". I've taken this quote from somewhere on the internet, but to sum up this game: If Patrick Star himself made a video game, it would be exactly like this. It's janky, glitchy, and held together by Scotch tape, but it's above all else: fun. It's a true sandbox in every sense of the word: you can go wherever, do whatever, and you are encouraged to do so since the game doesn't exactly tell you how to complete challenges or where to go next. I've seen people online complete the skydiving minigame in record time driving a box while using the water sprayer. I've witnessed a race where I won with no competition at all because I hit all the other racers off course, causing them to get stuck and continously drive and back up into the same wall infinitely. Yeah it's Goat Simulator, but better because it has SpongeBob and Patrick Star in it (I may also be biased). Grade: B