General and Gaming > General
Halo is going multiplat...end of an era
sworddude:
Smaller studio's = less bloated budget = more efficiency in funds spend on the game
Not to mention with lower budgets come less micro's filler, and low risk idea's.
This is a good thing.
Warmsignal:
I'm not gonna say that I've found nothing of interest on my PS5, but it's the emphasis on the particular gimmicks of the day, the snail's pace of releases, and just the lack of diversity that really sucks. I guess if you're a big souls-like fan, then you're unbothered by the state of gaming currently because that's half of every new single player game that comes out. Currently, probably over 2/3rds of my PS5 games are indie or medium budget games. But it seems like any time a game releases that bucks the current trends, it's ignored, shit on in the reviews, and nobody buys it.
I learned just the other day the studio behind the latest Visions of Mana game abruptly went under. Apparently, that was flop of a game even though it isn't a bad game. Mindseye was another game that had my attention as a change of pace from the landscape of hero-shooters and souls-likes, and of course it flopped hard too. There was Unknown 9 Awakening, which I thought looked like an interesting new title, flopped like a fish and folks shat all over it. The new Vampire Bloodlines 2 game intrigues me a lot, but a lot of folks again are whining about it and saying it sucks. Is it me, or is there a pattern here?
I think it's maybe not entirely just the industry itself that has a problem, I think gamers are a very fickle bunch who don't know what they want, or when they want it. Which is why all we get now are re-makes. They predictably reward sameness and shun risk, and I've seen it time after time. It can't be that it's really that hard for an underdog team to put together an ambitions new game, but almost every time it ends in bad reviews and financial failure. I don't think any of the previously mentioned games are bad, I wish they were more successful. I think those games are made for folks like me, who just want to see a new IP come along and do things on it's own terms, eschewing the conventions and "standards" set by all of the biggest AAA hits of the day. I don't care that every game doesn't do something the particular way another popular game does it. I just care about having a new adventure, with a new IP, and some fresh ideas. That's all it really takes for me to enjoy a game. I'm not an obsessed flaw hunter who gets easily taken out of the experience the moment the game doesn't do what I intuitively want it to do. Call me Pollyanna but I think games are just meant to be met half-way by the player, and to have fun with them.
I think the industry understands that if you do anything unproven, or on your own terms, or cut any corners, you could loose your ass. It's a double edged sword. So they're content to just do stuff that is proven, and just print money, because apparently a lot of gamers cannot get enough of the idea of re-makes and remasters. A phenomenon that seldom has any appeal to me, whatsoever. Gaming today is quite the conundrum of issues.
kamikazekeeg:
I'm just bummed that this feels incomplete without the original multiplayer. They did the same thing with the Anniversary version I believe when I think for many people, including me, the original game was made what it was because of the multiplayer. I loved the original campaign and I didn't get around to playing the Anniversary edition, so this is the perfect time to replay it, but I'm fully expecting this to be like a full price or near full price game for what is generally a not very long campaign that tons of people have already played multiple times in the past. Cool for people that never played the game, hence it being on Playstation now...
telly:
--- Quote from: bikingjahuty on October 24, 2025, 10:05:59 pm ---Most disc based games are glorified CD keys now. They possess a relatively small amount of data on disc, while the majority of the game requires a 20+ GB download. I've played a few games this year that were a 100GB+ download just to play the game. The PS4/XBONE suffered from this also, but not to this extent. It's not a problem now (other than constantly having to manage internal storage space just to play a new game), but it will be when Sony and Microsoft inevitably shut down their content servers on these systems. It essentially takes ownership away from you and either forces you to buy the game again on a newer, supported platform or accept that you now have a PS5 or series X/S collection that are more or less unplayable paperweights.
--- End quote ---
This is just not true. The large data files you're talking about are data being installed to your machine from the disc. It is not being downloaded from the internet. Pre-installing the game data from the disc to the console has been pretty much standard since the late PS3 era. The Wii-U was the last home console to load all data from the disc actively while playing. Wouldn't make sense for RDR II and Last of Us 2 (for example) have "data discs" in the physical package if the data comes from the internet.
Google any PS5 or Xbox game you want on DoesItPlay. The vast, VAST majority of games on both PS5 and Series X (85% for each) contain all major content on disc and can be played without downloads. Where this gets complicated are the updates needed to make the games run smoother, which highly depends on game to game. Pretty much every game has some update that needs to be downloaded, you just need to check which ones have the more serious problems. Some games do need updates from the internet or else they are unplayable, but it's still about 10%.
The only games that you're really talking about are online-only games, of which only comprises about 3% of the PS5's library and 4% of the PS4, at least everything that's been fully tested so far.
Warmsignal:
It's still ashame that nothing approximating the final build of the game is ever on the disc from any major publisher, not even thoroughly bug tested. That's the version we get to own down the line.
The consoles do often treat the discs as a key for download when online, as they want to just give you the latest version of the game to install. It believe it only installs from the disc if you're offline.
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