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52 Games Challenge 2026!!!

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marvelvscapcom2:

--- Quote from: bikingjahuty on March 12, 2026, 02:14:05 pm ---24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

--- End quote ---

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.

bikingjahuty:

--- Quote from: marvelvscapcom2 on March 12, 2026, 05:46:36 pm ---
--- Quote from: bikingjahuty on March 12, 2026, 02:14:05 pm ---24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

--- End quote ---

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.

--- End quote ---


I played Seaman years ago and had a hard time getting into it. I get it's supposed to be super weird and all, but I got to a point where I could get Seaman to do anything else and just sort of got stuck with it. But yeah, Typing of the Dead is amazing. It's freakin hilarious and fun too. I'd just grab a standard keyboard and a copy just to try it out. What's nuts is I bought my copy of the game around 2011ish, when you could still buy brand new Dreamcast back stock directly from Amazon. I think I got my copy new for like $15 or something like that at the time. Feels like forever ago.

bikingjahuty:
25. Mega Man 2 (PS4)

I'm a bit ashamed to admit that despite being a gamer for over 30 years of my life, I've never really played or beat one of the core Mega Man games. My history and love of the X series is well established, but for whatever reason I've never gone back to play the original series where it all began. When I was planning out my backlog for 2026, I knew I finally had to do something about this. I decided to go with what most people consider to be the best of the classic Mega Man series, Mega Man 2, to see if the core series was right for me. What I found out was yes, yes it is for me.


One gripe I have with a lot of video games made before the late 90s is how it was a fairly common for a game's difficulty to be tied to how broken or poorly thought out the gameplay was. Some of this is due to the limited technology of the time, however much of it is also because devs back in the 70s, 80s, and 90s were trailblazing a medium that was still very new for the most part. The end result of this for me personally, is the older a game is, the less likely I'm probably going to enjoy it. My enjoyment cutoff, at least for console gaming, seems to be somewhat in between the 3rd and 4th console generation; essentially most NES and Master System games don't appeal to me all that much, mostly due to how annoying that can be to play, with some exceptions of course. Luckily, Mega Man 2 is absolutely one of those exceptions.


I was genuinely surprised by how well thought out, balanced, and masterfully implemented Mega Man 2's gameplay is. Whether it's the stage obstacles and enemy placement, the boss fights, or the various other challenges you encounter throughout the game, Mega Man 2 has some of the best, most well designed gameplay of any 1980s game I've ever played. Don't get me wrong, there were a few parts and one particular boss fight towards the end that made me wonder if the dev team was hung over from partying the night before, but these blemishes on Mega Man 2's gameplay were were and far between, and also relatively minor in the grand scheme of things. I honestly struggle in deciding whether the boss battles or the stages themselves were more fun or memorable. This game is just that good and is still a blast to play through.


As for Mega Man 2's visuals, the are pretty impressive for a game released in 1988. Stages all have their own unique feel, layout, and theme, making them all pretty memorable. Enemy and boss design is great for the most part, with some of the game's most memorable boss fights occurring towards the end of the game. There are also really cool cutscenes and cool stage transitions after beating a robot master. You can really see the foundation that the X series was built on in these early games and I was pleasantly surprised to see how similar games as old as Mega Man 2 were to some of the earlier X games which came out half a decade later. Regardless, I have few complaints or issues with Mega Man 2's visuals. It's an awesome looking game.


Finally, the audio in Mega Man 2 is outstanding. Mega Man 2 has to have one of the best soundtracks on the NES, which is definitely saying something despite how crude sound processing and production was on that system. Capcom composed literal symphonies of nostalgic sound in this game, and that may be most apparent in the theme that plays during the end credits. Music during the stages is all high energy, catchy tunes which all go great with the action occurring on your TV. Mega Man 2's soundtrack is nearly perfect in my book and a shining example of how good an NES game can sound.


Wow, I honestly am shocked by how much I liked Mega Man 2. I figured at best I'd be here saying something like, "meh, it was pretty good I guess" but rather I'm thinking it's one of the best games in the series I've played. Despite my praise of the game, I will say that it being an NES game does limit its overall appeal to be somewhat, however with Mega Man 2's gameplay being as good as it is, this was hardly an issue. Mega Man 2 absolutely deserves its status as not just one of the best Mega Man games ever made, but one of the best games of its era. (3/13/26) [39/50]

kamikazekeeg:
11 - Icarus (PC 2021) - ENDLESS - Might be done with the game, I put a good dozen hours into it, it's a game that I think has shifted quite a lot from what it originally was, kind of an extraction/survival game, where you land, do stuff, and then extract before an event happens.  Long form extraction shooter I guess, but they went and added a proper long term survival open world mode and that's what I was playing.

What stands out quite a lot is how much there is to the game in regards to gear/crafting/items, there's a ton you can unlock.  Not just for that, but there's like 4 separate skill trees and a bonus "solo" skill tree if playing solo that you can extra point for every two levels. You can spend a lot of time just grinding out levels, unlocking tech, getting new gear, there's a ton to do, it's very impressive. 

The negative is that the base map seems super boring.  It's enormous, even if you have a mount to use, but there's nothing interesting to find.  It's mostly standard terrain that's either forest, snow, or desert, and then caves have ores you can mine.  As far as I can tell, that's about it.  Missions, objectives, things to do are done through a terminal, meaning you can only do one at a time and these are events that are injected to the map, not found naturally, which to me feels very counter-intuitive to a survival open world.  I like to wander around a map, maybe find cool loot, interesting locales, lore, whatever, but as far as I can tell, there's nothing here, things only happen because you'll click a terminal you craft, open up either repeatable missions, or go on a path of missions that'll unlock stuff, which I don't really care for.

There's also a ton of expansion content, basically new maps that have new animals, bosses, etc, seemingly the maps are more engaging, but I'm not really gonna buy them just to start a new survival run to get an actually good map to play, which is a bummer.

Overall, mechanically the game has a lot going for it, it's just that the base map is pretty boring and I can't really justify paying to get a good map, so I'm probably done for now.  It's technically "dropping" the game, but it's also endless, but since I put a dozen hours in, I'll count it as just Endless and I got what I could out of it since I could spend a lot more time playing it, think I was only at like Tier 3 of like 5, which is a ton of things to unlock.

marvelvscapcom2:

--- Quote from: bikingjahuty on March 12, 2026, 10:14:12 pm ---
--- Quote from: marvelvscapcom2 on March 12, 2026, 05:46:36 pm ---
--- Quote from: bikingjahuty on March 12, 2026, 02:14:05 pm ---24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

--- End quote ---

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.

--- End quote ---


I played Seaman years ago and had a hard time getting into it. I get it's supposed to be super weird and all, but I got to a point where I could get Seaman to do anything else and just sort of got stuck with it. But yeah, Typing of the Dead is amazing. It's freakin hilarious and fun too. I'd just grab a standard keyboard and a copy just to try it out. What's nuts is I bought my copy of the game around 2011ish, when you could still buy brand new Dreamcast back stock directly from Amazon. I think I got my copy new for like $15 or something like that at the time. Feels like forever ago.

--- End quote ---

15 is just wild.. really cool!  I always get fascinated when I hear stories like this because I got into collecting full passion in 2014. By then it was right at the dawn of the collecting boom.  So I missed being able to get piles of NES games for 10 dollars and some of the stories people share. I've gotten my share of deals but never "I bought Rule of Rose for 15 dollars off a girl in high school" kind of deals that were just everywhere in the 2000s. CIB super nintendos for 20 bucks and stuff. I remember it. I was just too young.  That's crazy that Dreamcast was still moving new  back stock even in 2011. Thats awesome. 

I really wish I coulda seen it.  Sometimes I get shocked with how much I have to pay for my childhood but the options just arent there anymore. Even Goodwill goes strict off ebay pricing. I did manage to get a good deal on my dreamcast for 20 bucks before those took off. Dreamcast is so red hot right now. I'm gonna dive on a Keyboard and Typing of the dead.  And I hear the crazy taxi is leagues above the other 3 console versions so I might look into that too.  Typing of the dead is such a cool concept to me.  It was one of the reasons I wanted a dreamcast.

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