Cyberpunk 2077 and I'm glad I waited, the game runs incredibly well!
I'm having a hard time stopping playing it.
I loved the mission in Delamain with the taxis that become sentient, even though I couldn't make the choice I wanted, it was funny.
I really enjoyed the Peralez quest.
I love driving at night in the game because it looks great with the city, plus it's a pleasure to be able to listen to music while walking or driving.
It's a shame that you can't romance the characters you want (even though it's not a big deal for me).
Another point: some choices don't fundamentally change the course of the mission/conversation.
You can't always make the choice you want because of a lack of points in a skill tree.
Heavy lore.
Edit : The city is beautiful from above (or from afar), but up close it looks more like a chaotic mess.
Aesthetically, it's a bit strange.
Good gameplay with various choices (approach methods and builds), except for melee combat.
The radio music is repetitive; it's always the same tracks.
It's sometimes too dark.
The Chimera boss is pretty good. The DLC concert is very enjoyable.
I didn't like the scripted sequence with the robot in the lab, it felt out of place. The atmosphere is good, though.
We're at a point in the game where we're steamrolling all the enemies, we're fighting the Maxtrac and a bigger mech right before, so it doesn't make sense.
They didn't really develop the romances (especially the dialogue) in terms of gender, so they can seem ambiguous.
You can see that there's very good level design thanks to the stealth approach (generally, there's always a way to enter undetected).
Johnny's ending was very easy, Kurt gave me more trouble, plus there weren't many enemies for a tower supposedly guarded by the elite.
A few issues and bugs:
Music cuts out for no reason.
NPCs/dead enemies don't appear on the ground; component icons are displayed, but it's impossible to pick up the item.
Kerry's story conclusion is funny, as is Lina Molina's.