Author Topic: It's officially over.  (Read 17537 times)

dhaabi

Re: It's officially over.
« Reply #90 on: Today at 11:07:10 am »
That's quite the inflated estimate, by your measures. Such an estimate assumes that PlayStation 5 owners are wholly categorized as either someone who purchases physical games or someone else who purchases digital games, when instead the average owner will have purchased games by both means. We don't have to look far to confirm that realization either, as you yourself have purchased a small collection of digital games, based on your site Collection.

Another aspect you're also ignoring is that PlayStation 5 systems can be grouped in two ways: those with disc drives and those without. I'm assuming that 95 million figure doesn't differentiate between the two, meaning the number of consumers Sony is willing to "alienate" is fewer. At the same time, not all owners of PlayStation 5 systems which include disc drives will be resolute in ways like others are proclaiming they will be. Some will resign to a physical-absent ecosystem and continue purchasing games, albeit in a digital format only.

I'm not saying wholly categorized for anyone. There are games that are offered as digital only which skews the numbers in favor of digital sales by quite a lot, but if you want to play them, you have no choice and no ownership... and that's where the alienating comes from....ownership first, and choice second.

Oh, I was understanding "alienating" differently. I presumed you were using it in a way meaning whatever total number of users who prefer a physical format over a digital one and aren't willing to compromise with the proposed removal of physical discs, thereby rendering them lost customers since their consumer needs won't be met anymore. I really don't disagree with your point at all then.

Re: It's officially over.
« Reply #91 on: Today at 12:57:44 pm »
YouTube is a streaming platform though and so is band camp and I certainly wouldn't own any song I stream on it. So you kinda made my point.  Of course there are ways to access music online without paying but solely because streaming exists. You just proved why its so important. And the people im arguing against dont want those either. Physical only. Youtube is good. It's a very useful public tool like Wikipedia. Wikipedia doesnt destroy physical encyclopedias and the need for them. Its a completely different resource. They coexist. Without all streaming. Free or otherwise.  Id have to literally source all my music physically. Pirate it illegally. Or hope the radio plays it so I can record it.  Just like the 90s.  Pre internet music was almost purely physical and public radio. 

I think some of the convo here is missing the context of the people im referencing so i'll add that to see your stance on it  They basically are saying everyone should live a physical only existence because all digital consumption is theft and killing physical. That includes all streaming both paid and free. They have called to boycott tubi, disney, and even steam. And digital gaming as well. Some are calling to intentionally hack switch 2 because since they made soke games digital only it is justified to pirate them games" Calling to take physical media and basically form.your own platforms where you can access these medias as a family with no contact with things you dont actually own.  That to me is something I intend to do as well.  With my physical stuff.  I dont even mind people mentioning doing it though. It's cool advice. My issue is where they insinuate most people have the means or wish to do something like that.  Or that it fully can replace my need for all digital media. I cant afford that. It requires a lot of money, patience and time. The average consumer is not like us even let alone an extreme curator.

The people that I am referencing are not counting digital as a alternative either.  They say if you dont own it they wont support it and nobody else should either or "you are part of the problem" its physical or nil to them. And that hysteria has gotten loud.  I just think it's pretty preachy lately.

As for your lending games.  Maybe I misread. You just said it cost 800 dollars to send them insured safely? You just said that this was meant to be a cost effective option for people to consume media. That's big money talk lol. That alone already makes what you did impossible for like 80 percent of middle America. And even if you dont insure the games. It's costly to ship stuff.  But to me what is more likely to make that hard is the trust aspect. That's a beautiful thing you trust a person enough to lend them games that cost so much but i'm sure you do admit that both you and your friend are in a very specialized circumstance there.  Id be lucky if my own brother would do what you did. Most people arent part of a community like this dealing with specialized friends.  If I want to borrow silent hill or say rule of rose. Maybe I could message you.  If you wanted to borrow one of my games. I'm sure that could be arranged. But that requires having a friend that not only collects games but has that level of commraderie with you.  Which is pretty hard.   Harder even more so in the digital age post pandemic.  You can't just meet someone at a game convention and be like "hey can I borrow your 200 dollar survival horror game. Trust me bro" lol.  You have trust I assume because you know this person.  Also its a collector forum so you assume we all are good at taking care of games. What about some new comer you meet on reddit?  Would you do the same?   I just think that idea takes a level of socializing and networking most introvert gamers arent willing or cant do.   But I do agree what you are saying should be part of our community. We last the community aspect of this hobby. It should be organized and more help eachother.  Soon im gonna give all my doubles away to collectors.  I want to benefit the communities as well.

Not once throughout any of my posts have I argued that streaming is unimportant. My argument is against premium, pay-to-access subscription services—so not examples like YouTube or Bandcamp—being viable alternatives to physical and digital mediums that I think I've already made clear. Concerning Bandcamp specifically, you are wrong. When purchasing music from Bandcamp, users are given a permanent link to download their digital library in various file formats to save locally; so yes, users have access to whatever is uploaded and sold for an indefinite amount of time. By all accounts, physical items, digital files, and premium streaming services can coexist. The third, though, is most unnecessary and could be entirely removed without anything significant lost regarding content itself. Like I said before, there was a time before any streaming existed at all, and things were fine.

I've not encountered anyone arguing against digital media altogether, let alone streaming. I'm sure those arguments exist, and maybe they're gaining some sort of social media traction, but it's not as if those people themselves have any sort of control over how entire industries function. Only if some sort of wide consumer change would those sorts of internal decisions be introduced, so it'd be (slightly) warranted if that were the case. Like the opposite now with some physical media, the entire removal of any means of access is problematic—consumers should be able to choose how they engage.

You did misread, although perhaps I could have worded that statement better. The games I lent were approximately valued around $800 at that time, so extra money was spent on shipping for that much insurance. That extra money was something like $20. But yes, I agree that my personal experience I've recounted with lending games most recently is more of an extreme. And again, I acknowledge that most people would not be willing to part with items with that sort of market value attributed to them without some sort of collateral. However, the principle of lending, borrowing, and trading remains. Just because the items in my scenario were valued high doesn't mean that every item wanting to be borrowed will be. Long ago—and especially in people's youths when a larger social circle was more available to them—it was far more common to encounter instances like these, when some common game was exchanged for another over the weekend or a holiday break. That sort of community could still exist. It's something I think should and likely will grow in these changing times regarding physical and digital ownership, but it's largely dependent on where one lives and the social connections they've cultivated. I wouldn't expect someone to lend items with a total stranger they've just met, and that includes me too. So, naturally, forming those good-faith communities online is difficult to do. Nevertheless, local institutions like libraries offer opportunities to rent items.


I agree with most of this. Esp the terms of borrowed media and the need for it.

But to sit here and say strreaming is a medium that can be fully eliminated without "any significant loss" is looking at things solely from the perspective of a physical media curator and it directly seeks to effect the quality of my life and is why I get so defensive of it. It's just not true. I hate how physical only as a movement is not seeking to lift their media but kill all the other ways people consume theirs. The permanence of the content itself is not the only thing that matters and to some? It doesnt matter at all.   It seems you keep putting so much subjective.emphasis on a medium existing in permenence of ownership which is physicals advantage but so much so downplay the advantages of streaming.  "there was a time before streaming and we were fine"  I mean there was a time before electricity too, doesn't mean those times were superior. If the electric grid goes down a candle is forever. Do you not use the light bulb?  There was a time before the cellular phone.  I never once said you can't live without streaming but let me emphasize how it'd personally harm my life.


On my morning commute to work, I have a Playlist of 2000 of my favorite childhood songs on apple music, black screen on trains, on my car. This scientifically and personally alters the quality of my mood and performance on my work which brings me a living.  Without streaming (apple music)  id have to what?  What is your alternative?  Either buy 2000 CDs for like 5 grand and move them in a wheelbarrow?  Pirate the files illegally and rip them into folders on my phone requiring massive amounts of space.  Or do what I do normally. Pay 10 dollars a month to have all my music in one spot permanently.   Without streaming I and millions if not BILLIONS of people would lose ease of access to music and art. Educational resources. College textbooks. No way around that.  In the 90s you had to hold a microphone to a radios speakers to record a song because without paying 20 dollars for a CD disc you were locked out of music entirely.  Streaming yes even paid streaming makes an ocean of content available at the price of one CD a month weather you own it or not.   And you cannot tell me it's a thing that can be extinguished and we just move on.   Music as a medium from artist to consumer is far more dependent on streaming than physical in today's age.  And I think its a good thing.


No other physical collector would have paid my 5 thousand dollars in educational resource text books. Maybe I would have failed. Maybe I would have even dropped out on top of brutal tuition debt. All of these books I got on Amazon kindle unlimited for 5 dollars a month?   


Perhaps you mean it more from a place of "its important but not as important" and I can accept that but the way you worded it seems you said its basically disposable. No I dont want streaming to die just because I want physical to live.   And if streaming went away.  Would we survive? Of course.  But to say no loss? I can't agree.  And the more people push to take things I like the more i'll rebel even if its against the other thing I like. 







Re: It's officially over.
« Reply #92 on: Today at 01:27:18 pm »
I mean I see a lot of people blaming Sony as if they are a boogeyman but where is the self blame? Societal blame? It's always boycott.  Why not in April?  Gamers waited till the fire become a 5 alarm now they run for the hose?

The numbers aren't skewed. Its not sonys digital store having more digital only content. Capcom released pragmata and resident evil Requiem physical. And released their sales analytics. They literally sold 93 percent digital anyway. 6.3 percent physical? Are we serious right now?   Does it make me mad? Sure. But why blame the farmer because the government made groceries go up.

Even with backwards compatibility pushing many people to buy a disc drive model of ps5. It still does only like 27 percent physical sales and thats heavily liberal estimate.


Like 65 percent of xboxs user base is on gamepass.


If every dollar spent on micro transactions in gaming would have been spent on another physical game. The physical industry would be saved.


The top selling games for last gen were almost entirely Royale games with micro transactions with 4 percent physical play shares. Free to play. Pay to win games.  Sports games with VC currency.


Gamers didnt do shit when games required internet on disc only.
Gamers didnt do shit when games required patches day 1
Gamers didnt flip the lid like in 2014 with kinetic always on when switch dropped with 80 dollar key cards and dodgy user agreements.


How many people bought a switch 2 or are considering doing so by show of hands? The console literally makes you sign a contract that states you don't physically own the hardware let alone software. If you move the wrong way, they can brick your entire console. Not from online.  From GAMING AT ALL. What stops them from doing that when the next console drops?  The company literally went after children for doing lets play content and violated creative commons laws.  And some of the games are key card only. If anything did they not start code in case?  Did they not start the 70 dollar price increase for physical with totk?.  How was that company punished? With your 400 dollars?  And were supposed to boycott Sony?  Nope they got "inflation is normal. Games should actually be 120"   any excuse in the book.  When their ROI soared, market cap tripled and IP values raised.  Sales did well.   Dont forget gaming systems were the price of a used car in 1990s.  Should a Switch 2 be 3,400 dollars today because a console was 400 in the early 80s?  Hey.  TVs were 1000 dollars. A major luxury.  Why are those 150 now?  See thats how people get suckered.  They look at inflation rate but not weather that actually led to less ROI for the company.  A disc is like a penny to make and 10 cents to print.


By show of numbers how many of the physical only community are you gonna check in on November 24th and not find their profile has a damn GTA 6 trophy on it? I'm gonna out every single one on instagram.  A digital only game poises to sell 50 million copies in a damn day.  So where were gamers? 


How many people bought the leaf green and fire red bundle?  I seen every collector doing it. Digital only media of 2 decade old software for premium rates. A rip off both in price and medium. Why didnt we emulate to protest them not putting it on cart?   Where was the petitions?


He without sin cast the first stone.  Im the reason physical died. Not as much as a digital only guy. But Ive contributed.  And more so the gaming community spoke with their wallets collectively and killed physical media.  Dont blame a company for doing what is financially responsible for their brand.  Tbh its sad to say.  But we are on rotary phones getting mad at Apple.  That's really what this is.     And sure in this site. We are a solution.  But gamers?  They destroyed the hobby for us.  They spoon eat shit and call it chocolate mousse. Always did. 


So the real question becomes how do you make that 85 percent into 60 or 50? And save physical? Either


1.  You dont...
2. You cant...
3. You shant... 


We are playing violin on the titanic my dear friends.  Love be with all.
« Last Edit: Today at 01:31:20 pm by marvelvscapcom2 »





dhaabi

Re: It's officially over.
« Reply #93 on: Today at 02:40:52 pm »
You're overlooking key details from my previous post.

But to sit here and say strreaming is a medium that can be fully eliminated without "any significant loss" is looking at things solely from the perspective of a physical media curator and it directly seeks to effect the quality of my life and is why I get so defensive of it.

By all accounts, physical items, digital files, and premium streaming services can coexist. The third, though, is most unnecessary and could be entirely removed without anything significant lost regarding content itself.

Like the opposite now with some physical media, the entire removal of any means of access is problematic—consumers should be able to choose how they engage.

When I mention that there would be no significant loss should paid streaming services cease to exist, it's in regard to content and the means to access that content—not the secondary nature of what some consider to be more readily accessible. Of course, there are now certain pieces of media exclusively available on streaming platforms, and there are even times when it's removed and becomes difficult to access elsewhere through other means or may even become lost entirely. However, none of those outcomes must exist and could easily be avoided.

Such content could be made accessible through physical items or digital files to purchase, as those forms of ownership will never go away in practice. So yes, if streaming were to end, content can always be made available to consumers through other methods. Physical media and digital distribution will always remain as options for creators to publish their works, as they still are today. So that some media is bound to paid streaming services exclusively and can be deleted on a moment's notice without consumer input is especially problematic and entirely avoidable, and it would ultimately be in consumers' best interest.


I mean I see a lot of people blaming Sony as if they are a boogeyman but where is the self blame? Societal blame? It's always boycott.  Why not in April?  Gamers waited till the fire become a 5 alarm now they run for the hose?

You're not wrong. The average consumer will accept any form of whatever they want, so long as it's offered and usable all the same as what's been replaced. Though I suppose I'll respond to some other parts of your post.

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How many people bought a switch 2 or are considering doing so by show of hands? The console literally makes you sign a contract that states you don't physically own the hardware let alone software. If you move the wrong way, they can brick your entire console. Not from online.  From GAMING AT ALL. What stops them from doing that when the next console drops?

You may or may not have read my previous response to when you said this before.

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And some of the games are key card only. If anything did they not start code in case?

Product keys have long been associated with physical games, though its early history exists with physical PC games throughout the 90s. For console games though, Sony began selling a subset of items in 2015 called Digitales that were game cases containing voucher codes without a disc. That's the earliest example I've been able to identify for console games providing a code only with physical products. And that example is for first-party items published by Sony, whereas "Download Code Only" copies of Switch games were for third-party titles only, and that remains true for Game-Key Cards for Switch 2 as of the timing of this post. Of course, Sony is also guilty of removing discs from boxed collector's editions starting with Horizon Forbidden West announced in September 2021.

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Did they not start the 70 dollar price increase for physical with totk?

Nintendo did not. It was actually NBA 2K21 published by Take-Two Interactive Software (the same publisher as upcoming Grand Theft Auto VI), which released in November 2020. The Legend of Zelda: Tears of the Kingdom released in May 2023.