Author Topic: Why is Zelda Twilight Princess Shunned by Nintendo?  (Read 1553 times)

dhaabi

Re: Why is Zelda Twilight Princess Shunned by Nintendo?
« Reply #15 on: September 21, 2026, 12:10:19 pm »
Tbh if its a remake I support it partially. I think the OOT stuff is cool at minimum. Full remake is what TP needs. I'm so sick of remasters and HD ports that it's borderline sickening. Shit console ports from LAST GEN for 80 is enough for me to throw away half the industry and I have. Charge me 80 for metroid prime when I can literally just buy it for 40 on gamecube.

Overall im happy to avoid Gen 9 altogether. Will never budge on that.

Ports to later-released platforms—and to a lesser extent, remasters—aren't the problem. I would personally rather see these projects come to fruition than a full remake since the latter allocates resources to something old than creating something new whereas the former requires considerably fewer resources and amount of time. At the same time, porting the original versions of games to modern platforms only makes preservation that much easier, although the option isn't always available or as straightforward as we'd like since many older studios with legacy titles simply deleted their game library's source code once each project was completed and shipped. However, the problem that arises with ports and remasters is pricing. Older games could easily be bundled together as a more premium compilation or sold individually on digital markets for cheap. But with Nintendo, they've demonstrated that they're not interested in doing that exactly but to instead offer older titles behind a subscription fee exclusively. Of course, this isn't entirely Nintendo's fault. Much fault also lies in consumers since they widely accept these trends.

What do you mean by "make preservation easier"?

If by "bonus content" you mean a handful of dlc levels from previous gen that shoulda been free anyway and better frame rates, then nothing. But if you think that warrants full new release pricing or constitutes not being a throw away cash grab reskin than I simply disagree. These arent new games. I never said Nintendo doesnt polish the game up a bit. Its still the same game. Imagine the year is 1993 and everyone is excited for the new big metroid game. Super Metroid. And instead Nintendo said "hey here is metroid for nes again. I know you just beat it 5 years ago. But its back. And 16 bit.  Pay us 60 dollars for it" it woulda just bombed. 

Tbh if the price isnt 20 to 40 dollars it's a joke to me.  Im over ports and remasters.   I dont pay Resident Evil Requiem prices for Resident evil village on PS5 just because it was once a ps4 game.

Perhaps there isn't any benefit toward preservation when legacy content is released for modern hardware. In my mind, these endeavors provide the opportunity for developers to better preserve documents and code when it may not have been before at the very least. Still, there may be instances where older games simply weren't preserved at all, so for them to be ported to other systems provides that opportunity as some new starting point going forward. I'm not saying that's a normal circumstance although it does happen, but I feel as if you're focused on major companies when the practice can be done by any one development team regardless of size or position.

We've had this conversation before, and at some length too. Since you mentioned Breath of the Wild specifically, I'll use that as an example. If a consumer owns Breath of the Wild for Switch, they're not required to pay the full retail price for the Switch 2 upgrade, despite what you may believe. Instead, the new content can be purchased on its own for the much cheaper price of $9.99. I've not checked to verify, but I believe that's how all first-party Nintendo Switch 2 Editions are. Something else to bear in mind is that Nintendo (or any other company who re-releases their games from one generation to the immediate next) isn't necessarily targeting the same consumer audience. Sure, if someone who's already purchased the game once wants to purchase it again at full price, that only benefits the company even more. But they're not the target consumer—instead, who's being targeted are those who've never purchased the game with the allure of more content and various improvements on a better-functioning system.

Also, bear in mind that most gaming consumers do not own a gaming collection, be it physical or digital. Ports of any kind—whether they be, for example, a Switch game upgraded to Switch 2 or a GameCube game ported to Switch—offer the majority of players to experience older games on newer platforms. It shouldn't be expected for the majority of people interested in playing Super Mario Sunshine to outright buy a functioning GameCube and disc to experience the game. These more modern examples aren't particularly applicable to me and presumably you since we collect for a lot of these platforms, but should especially older games be considered to be ported in some way like with the aforementioned Rare Replay collection or the high number of compilations that have released in recent years for arcade-style games in particular, then the benefit of ports as a practice—and especially when first-time translations are involved—becomes overly apparent.
« Last Edit: September 21, 2026, 10:28:05 pm by dhaabi »