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When Video Games Go Bad... (Let's Talk Glitches in Retro Games!)
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scott:
When playing Castlevania there are 2 tricks I almost always use. And I've been looking for others like them.

The 1st is the Holy Water. It's completely fucking broken. If you pick it up in level 2 and can hold on to it for the rest of the game, every boss is a cake walk. Cause it pauses their sprite where they stand. Since they can't move, you just spam the piss out of it and = WIN! Of course it's not 100% guaranteed to win you the game. Because you still need to know enemy patterns, level layout and killing Frankenstein and Death with it takes some really good timing.

The second is a minor glitch. When you are in level 2 of the game. You can skip a bit of platforming and Medusa heads if you jump where I have circled. If you jump and let a Medusa hit you, you'll get knocked back. But rather than falling in the pit, you'll actually fly up and land on the upper ledge. Allowing you to pretty much skip the whole room. Just make sure you are facing right, so it knocks you left and you're golden.

kokonami:

--- Quote from: scott on June 06, 2013, 10:53:03 pm ---When playing Castlevania there are 2 tricks I almost always use. And I've been looking for others like them.

The 1st is the Holy Water. It's completely fucking broken. If you pick it up in level 2 and can hold on to it for the rest of the game, every boss is a cake walk. Cause it pauses their sprite where they stand. Since they can't move, you just spam the piss out of it and = WIN! Of course it's not 100% guaranteed to win you the game. Because you still need to know enemy patterns, level layout and killing Frankenstein and Death with it takes some really good timing.

The second is a minor glitch. When you are in level 2 of the game. You can skip a bit of platforming and Medusa heads if you jump where I have circled. If you jump and let a Medusa hit you, you'll get knocked back. But rather than falling in the pit, you'll actually fly up and land on the upper ledge. Allowing you to pretty much skip the whole room. Just make sure you are facing right, so it knocks you left and you're golden.



--- End quote ---

Hah, I'm pretty sure the Holy Water is broken for most of the earlier Castlevania's. I remember using it like crazy in Castlevania 2: Simon's Quest [HUSH. People says it's awful but I enjoyed the heck out of it. >__>] and in Symphony of the Night, it's easily one of, if not THE best, sub-weapon to have. Not sure about later ones though; sub-weapons got switched out for other things in newer Castlevanias.

However, that jump glitch, I would've never thought to try that! And seeing how the original Castlevania was a challenge, shortcuts like that are probably godsends if you're bad at the game -- or adversely, if you're going for a speed run.
scott:
Ya I found that jump on accident years ago. I think I actually found it playing the GBA port and ended up loading up my NES to see if it was doable in there too. I remember when I was a younger and completely sucking at this game. Now a days I can usually get to Frankenstien w/o dying.

At one point, I thought maybe it wasn't as hard as I remembered it being. So I handed my controller to the GF, who has little more than newer Mario games experience. She lasted to that jump point and then Medusa tossed her in the pit.

I don't remember what Alt weapon I ran in SotN. But it was prolly the Holy Water. I did like the Rebound Stone too in tight hallways, ha.

kokonami:
'Tis a shame I don't own a copy of the original NES Castlevania or I'd give this a shot myself. Now that I actually own a working NES again...
scott:
Come on Foxhack! Toss out those Portal videos!
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