So, I was doing some game-related reading -and- one of those "KEY" words (words that are consistently thrown around like crazy) in just about any & all game reviews, articles, interviews, etc. popped-up and caught my attention.
EX. If you're reading a review (by someone who *liked* the game that they're reviewing:) & there were any kinds of forests/jungles in the game...you don't need me to tell you that the word/adjective that's going to be used to describe the graphics/tone/look of said forests & jungles is going to be _ _ _ _; right?!
Just in case you DO need me to tell you...the answer is (HAS* to be) "lush".
Why?
I dunno...maybe the writers are lushes w/ limited vocabularies & aren't paid enough to buy themselves a thesaurus.
At any rate ==> on to the word/subject of this thread:
(un)conventional.
Innovation & trying new things in gaming is (IMO) wonderful.
But, the words conventional & unconventional get thrown around so much & so loosely that (I think) they lose the meaning/emphasis that they could/should otherwise convey.
So...what does a game need to have or do to earn the label of "unconventional" from you?
What are some games that you consider unconventional (and awesome) and/or unconventional (but in a meaningless & insignificant way) that's not really "doing" anything new and/or special for you?