Author Topic: A Short History of Video Games  (Read 1168 times)

burningdoom

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A Short History of Video Games
« on: September 15, 2014, 07:25:07 pm »
Everyone else around here is doing something cool that has to do with gaming to add to the site. Soera has his Master System reviews thread, Flea has his old-school console reviews, and Turf has his game-hunt videos. So I thought I'd do a little something. This is what I call, "A Short History of Video Games".

I'm going by my personal knowledge I have acquired reading multiple books and watching interviews on the subject and such. Used Wikipedia a little to double-check facts. Though, I probably made a few mistakes, still.

This is from an American point-of-view of video games, and obviously a lot of smaller companies and consoles were omitted, here.

A Timeline of Video Game History

⦁   1889 - Nintendo is founded as a Japanese playing-card company. It later expands into other games, children's toys, and eventually, of course, video games.

⦁   1931 - "Coin-operated" games such as gun-shooting games and pinball hit the arcade-scene.

⦁   1940 - Sega, which is shortened for "Service Games", is founded as an arcade game manufacturer for overseas American servicemen. It is originally an American company before being sold years later to a Japanese company.

⦁   1946 - Sony is originally founded as an electronics store in Japan, post-WWII. It later grows into an electronics manufacturer.

⦁   1958 - William Higginbotham creates Tennis For Two on a radar screen, which is an analog game (which somehow doesn't qualify it for first "official" video game, don't ask me why.)

⦁   1962 - Steve "Slug" Russell creates the world's first "official" video game called "Spacewar!" on the PDP-1 mainframe computer, in order to originally show off the state-of-the-art monitor. It becomes a hit at Universities. Pong and Atari 2600 creator Nolan Bushnell is rumored to have been seen at a presentation of this mainframe computer and game.

⦁   1971 - The world's first arcade video game, "Computer Space", is created by a young entreprenuer named Nolan Bushnell. The game is very similar to Steve Russell's "Spacewar!". It turns out to be a commercial flop.

⦁   1972 - Pong is released to bars and arcades across America and officially marks the beginning of the first video game boom. Also released by Nolan Bushnell, and his company now named, "Atari". And programmed by Al Alcorn, which may be a familiar name to some older computer geeks.

The world's first home video console, The Magnavox Odyssey, is released to the United States (a year later to the rest of the world). Created by Ralph Baer (also famous for creating the "Simon Says" electronic game). It has very crude graphics and gameplay and uses screen overlays and accesories such as cards and dice to enhance the games. The default game is eerily similar to Nolan Bushnell's Pong. And according to most accounts, Ralph Baer had a prototype of this console he shopped around to other companies first, for years. A settlement is agreed upon by both parties outside of court.

⦁   1974 - The Altair 8800 is released, making it the first "personal computer" to be released to the general U.S. public. But it is released as a build-it-yourself model, limiting it to a then very limited market of hobbyists and career technicians.

⦁   1975 - A home version of Atari's Pong is released. Soon after, literally 100s of Pong-clone consoles flood the market made by any company with even a passing interest in electronics or games.

Microsoft is founded by Bill Gates and Paul Allen.

⦁   1976 - The Fairchild Channel F home console is released. This marks the first time a home console is able to play interchangable games. (The Magnavox Odyssey had different "game cards", but they essentially just altered the programming of one built-in game rather than them being actual different games.)

⦁   1977 - The Atari VCS, which would become better known as the Atari 2600 is released to the U.S. (a year later in the rest of the world). It's a sales dud at first, at least until Space Invaders is released, which then makes it an unprecedented success and household name. (Space Invaders becomes home consoles' first "killer app".) Many revisions of the console would be released until it officially is retired in 1992 a full 15 years later. It still has independent and homebrew developers making games for it's library, unbelievably, even spawning a release in the popular Halo series.

The Apple II personal computer is released. This is the first commerically successful PC released to the general U.S. public and many revisions of this computer are released through the years being in general use well into the 80s.

Nintendo releases the Color-Game 6 exclusively to Japan. This is nothing more than a Pong-clone with game variations, but marks Nintendo's first-foray into the video game market.

⦁   1978 - Space Invaders is released to arcades across the world by Taito. Becoming the highest-grossing arcade game released up until that point. It is so popular in Japan, it causes a nationwide coin-shortage.

The Magnavox Odyssey 2 home console is released. This time it plays real, interchangable cartridges. This marks the last time Magnavox, the maker of the world's first console, releases a home console. In-between this console and their first one, they did release a number of Pong-clone consoles.

⦁   1979 - The world's first handheld game system is released by Milton-Bradley: The LCD-based Microvision. It's game cartridges, strangely enough, also act as faceplates to the system itself.

Atari releases it's first home computers: The Atari 800 and it's bargain-priced little brother the Atari 400.

⦁   1980 - Pac-Man is released to arcades across the world by Namco and Pac-Fever hits. Pac-Man becomes the first major video game icon.

The Intellivision home console is released, becoming Atari 2600's first major competition in the home console market. It is technically and graphically superior to the Atari 2600. This marks the first so-called console war. This could be seen in the commercials which aired across America comparing screenshots of games from the two consoles to showcase Intellivision's capabilities; or Atari's commercials boasting it's larger library of games.

⦁   1980 - Nintendo releases it's first Game & Watch handheld game, Ball (also known as "Toss-Up"). These are individual, LCD-based handheld games. Their asthetic design, however, is later used by Nintendo in their NES controllers, in the Game Boy handheld, and in the DS clamshell design. Many more are released through the decade and even up into the 90s. These were originally the idea of Game Boy creator Gunpei Yokoi.

Rogue is released for computers, an early RPG that is so popular it spawns it's own genre dubbed "Rogue-likes".

⦁   1981 - Donkey Kong is released to arcades across the world by Nintendo and gives Pac-Man a run for his money. It also introduces the world to Mario, then known simply as "Jump Man", who will make a bigger impact to video games in a few years. It is created by a young Japanese programmer, Shigeru Miyamoto, who goes on to also create Super Mario Bros. and Legend of Zelda.

⦁   1982 - The ColecoVision home console is released. This marks the first time a home console could replicate, or at least come close to, replicating arcade-level graphics.

The Vectrex is also released, which, to date, is the only home console to replicate authentic, arcade-vector graphics with it's own built-in monitor. The system also used screen overlays to simulate color and add graphics.

⦁   1982 - The popular Commodore 64 computer is released.

Atari releases the Atari 5200 home console, it's successor to the Atari 2600. It is technically superior, with fantastic arcade-ports; but still does not meet Atari's sales goals. Many consumers opt not to buy the system due to the lack of backwards compatibility with Atari 2600 cartridges.

⦁   1983 - Dragon's Lair is released to the arcades, which has jaw-dropping, fully hand-drawn, animated graphics. The game runs on then, state-of-the-art, LaserDisc technology.

The video game crash hits the U.S. Home console and game sales plummet. Many retailers even refuse to carry them during this period. The market had become too bloated with mediocre merchandise. It was rumored for years that Atari had so much unsold merchandise that they buried it in a landfill in New Mexico, which has recently been unearthed and proven to be true. Arcades are also hit hard in the U.S. during this period. Two games in particular are pointed to as representative of mediocre game quality and over-production of the era: E.T. and Pac-Man both for the Atari 2600.

In Japan the video game crash doesn't exist and Nintendo releases the Famicom, which is a smashing success. This is the system that the American Nintendo Entertainment System, released in 1985, would be based on.

Sega also releases their first home console exclusively to Japan; the Sega SG-1000. It is also a success for Sega.

⦁   1984 - The Macintosh personal computer is released by Apple. It is a smashing-success and simplifies user-interfaces forever; making computers more-user friendly and accessible.

Tetris is first released to the Commodore 64 computer. It goes on to be released on a number of consoles and platforms and becomes the single highest-selling video game of all-time. It originally had to be smuggled out of the then Communist Soviet Union by it's creator.

⦁   1985 - The Nintendo Entertainment System is released in the U.S., marking the end of the U.S. video game crash. Super Mario Bros. is released as a pack-in game with the system, a move that would ensure the system's success and forever cement Mario as a video game icon who is still prominent to this day. A smaller, top-loading model would be released later.

The first version of Microsoft Windows operation system is released for PCs, making a platform that was compatible across many different computer platforms, making PCs even more user-friendly and accessible.

Quantum Link also becomes available to Commodore 64 users in the U.S. and Canada. This is the first publically available internet service and did allow for some networked games. It used 300-2400 baud speed modems. Quantum Link goes on to become the better known "America Online" in the 90s and today.

⦁   1986 - Sega releases the Master System worldwide, becoming the Nintendo Entertainment System's main competitor in the market. However Sega's Master System does little to sway the NES's dominance over the home console market in the U.S. Worldwide, however, it is a huge success for Sega. A budget-model would later be released, known as the Master System II, which would drop the "Sega Card" functionality.

Atari releases the Atari 7800 home console to abysmal sales. It was originally developed in 1983, but due to the U.S. video game crash, was shelved. Then was re-released after the success of the NES, but hardly could put a dent in the NES's stranglehold on the market.

⦁   1988 - NEC releases the CD-attachment for it's PC-Engine console (better known as the TurboGrafx-16 in the U.S.); making it the first console to use CD-ROM technology. This attachment would be released for the U.S. TurboGrafx-16 in 1990. (BEWARE OF THE FMV GAMES!)

⦁   1989 - Sega gives it another shot against Nintendo and releases the world's first "official" 16-bit home console (the TurboGrafx-16 uses two 8-bit processors, while the Genesis has an actual 16-bit processor), the Sega Genesis, or Sega Mega Drive as it's known outside the U.S. This time Sega gives Nintendo a run for it's money and a new console war begins. It also boasts backwards compatibility with Sega's Master System (granted you have the accessory). This console is arguably Sega's biggest success in the console market. Two later revisions and even a handheld version (known as the "Sega Nomad") of the console would be released before Sega retires it in 1997. It would still be produced while licensed to Majesco until 1999, though. A Sega CD attachment is released for it in 1991 that allows for the use of CD-ROM games. And a Sega 32X attachment that allows for the use of 32-bit cartridges is released in 1994.

Nintendo releases the black & white Game Boy handheld with the pack-in game, Tetris. The handheld is the brainchild of Gunpei Yokoi. It is a worldwide success, becoming the single highest selling handheld console of all-time.

Atari also releases a handheld system of it's own: The Atari Lynx. It is technically superior, and even displays a backlit, color screen vs. Game Boy's unlit black & white screen. Despite this, the Lynx's sales don't come close to Nintendo's Game Boy.
« Last Edit: September 17, 2014, 12:57:23 am by burningdoom »

burningdoom

PRO Supporter

Re: A Short History of Video Games
« Reply #1 on: September 15, 2014, 07:26:04 pm »
Apparently I have to split this up into two posts (goes over 2000 character limit).

⦁   1990 - Nintendo releases it's answer to Sega's Genesis/Mega Drive: The 16-bit Super Famicom which would be released a year later to the U.S. as the Super Nintendo. The Sega vs. Nintendo war continues. A smaller, more compact model would be released later.

Sega releases it's answer to Nintendo's Game Boy handheld, the Sega Game Gear in Japan. It is released to the rest of the world a year later. It boasts a full-color, backlit-screen; and the ability to play both original Game Gear games as well as full Sega Master System games (granted you had the attachment). It goes on to become the original Game Boy's biggest competitor in the handheld market, but still cannot match Game Boy's amazing sales.

⦁   1991 - Street Fighter II: World Warrior is released to arcades worldwide by Capcom; sparking a fighting game phenomenon at arcades, and reigniting arcade sales across the world.

Sega releases the original Sonic the Hedgehog for Sega Genesis/Mega Drive worldwide and makes it the new pack-in game for it's 16-bit home console. This drives sales up for Sega and puts them on equal footing with Nintendo and the red-hatted plumber.

Neo Geo releases the Neo Geo AES home console. This marks the first time true arcade hardware was repackaged and sold as a home console. It was also extremely expensive for the time with a whopping $649.99 price-tag (in 1991, mind you), limiting it's user-base. At the time, it was, by far, the most technologically advanced console on the market. A cheaper CD-ROM version of the console would be released in 1994, but is criticized due to it's long load-times and a more limited library of games.

The modern World Wide Web first becomes publically available.

⦁   1992 - Mortal Kombat is released to arcades worldwide by Midway as a contender to Street Fighter II's fighting game crown. It does become a major contender to that crown, but more importantly sparks a nationwide debate on the effects of violence in video games on the players. The video game industry reacts by implementing it's own rating system which is still used to this day.

Wolfenstein 3-D is released to PCs (and later to a number of different consoles/platforms). The popularity of the first-person shooter genre can be traced back to the popularity of this game.

⦁   1993 - Atari releases the Atari Jaguar console to the U.S. (it's released a year later to the rest of the world). Despite it being technically superior to it's competition at the time, it is a commercial failure. This marks the last home console or handheld to date released by Atari, not counting the Jaguar CD attachment (which was much like the Sega CD or Turbo CD attachments rather than it being a full console) released for Jaguar in 1995 (also to terrible sales).

⦁   1994 - Sega releases the 32-bit, CD-ROM based Sega Saturn as the successor to the Sega Genesis/Mega Drive.

Sony also enters the home console market only months after the release of the Sega Saturn with the release of the CD-ROM based original PlayStation. A budget-model known as the "PSOne", is later released.

⦁   1996 - Nintendo releases the Nintendo 64 home console, it's successor to the Super Nintendo. This marks the last major home console to use cartridges for it's games (although major handhelds would still use cartridges for a number of years).

⦁   1997 - Tiger Electronics releases the Game.Com handheld console. It is the world's first touchscreen-based handheld console. But it is also both a commericial and technical failure. Nintendo DS would pick-up where Tiger left off and fix their mistakes nearly a decade later.

⦁   1998 - Sega releases the Dreamcast in Japan, making it the last Sega home console released to date. It is released to the U.S. a year later in 1999. It is supported by the "Sega Network", a precursor to today's XBox Live and PlayStation Network. Sega pulls the plug on console production only 3 years later in 2001. Yet it still has a following and the occassional full-fledged release to this day. Pier Solar and the Great Architects, an RPG, is slated for release this fall.

Nintendo releases the Game Boy Color handheld. The first full-color screen version of it's original Game Boy handheld. It is backwards compatible and plays both original black & white Game Boy games as well as the all-new Game Boy Color games.

Neo Geo releases the Neo Geo Pocket handheld in Japan. It's a success. And they go on to release a color version of the handheld a year later, worldwide. While the handheld is a success in Japan, it becomes nothing more than a footnote in handheld history to the rest of the world.

⦁   2000 - Sony releases the long-awaited PlayStation 2 home console. It becomes the single-highest selling console in video game history, a feat still unbeaten to this day. It is discontinued 13 years later in 2013. It is later released in a smaller, "Slimline" model.

Microsoft enters the home console market with the release of the original XBox in the U.S. It is released to the rest of the world a year later.

Nintendo also releases the Nintendo GameCube home console, Nintendo's first disc-based console.

Nintendo also releases the Game Boy Advance handheld, the long-awaited 16-bit successor to Nintendo's Game Boy/GB Color. Not only does it feature 16-bit graphics, but it is also backwards compatible with original Game Boy and GB Color games. A later model, the GBA-SP, would be released featuring a backlit screen and a clamshell design; as well as the smaller Game Boy Micro which would drop the backwards compatibility feature.

⦁   2002 - XBox Live is launched for the original XBox (no longer available), and still is in use for the XBox 360 and XBox One.

⦁   2003 - Nokia releases the gaming-centric N-Gage mobile phone. It works as both a mobile phone and a gaming platform. It is not a commercial success, however it is a glimpse of things to come.

Steam gaming-sevice also launches for PC (Mac users won't get it until 2010).

⦁   2004 - Sony releases the PSP handheld in Japan. This becomes Nintendo first "major" competitor in the handheld market. It is released a year later to the rest of the world. 3 revisions of the PSP would be made, known as the PSP-2000, PSP-3000, and PSP Go!.

Nintendo also releases the touchscreen-based handheld console: The Nintendo DS. Later revisions would include the DS Lite, DSi, and DSi XL.

The world's first fully-dedicated motion-control home console is released, the XavixPort. It's terrible. But Nintendo draws inspiration from it for it's upcoming Wii console.

⦁   2005 - The XBox 360 home console is released by Microsoft, marking the beginning of high-definition graphics in home consoles. It is later released in a smaller model with wireless capability built-in.

⦁   2006 - Nintendo releases the Nintendo Wii, a motion-control dedicated home console. A bargain-model would later be released known as the Wii Mini.

Sony also released it's successor to the PS2, the PlayStation 3, which is based on Blu-Ray technology and sports HD technology. Sony also launches the Playstation Network which is still in use for PS3, PS4, PSP, and PS Vita.

⦁   2007 - Apple released the original iPhone. This marks the beginning of the smart phone and tablet gaming trend. Handheld gaming is no longer limited to just handheld consoles and LCD games.

⦁   2011 - Sony releases the PS Vita, it's handheld console successor to the PSP, which is based on touchscreen technology.

Nintendo also releases it's successor to the Nintendo DS: The 3DS. It is based on similar touchscreen technology, but also implements 3D visuals without the need for glasses. A bargain-model would later be released without the 3D feature, known as the 2DS. And a larger version is also later released, known as the 3DS XL.

⦁   2012 - Nintendo releases it's successor to the Nintendo Wii, the Nintendo Wii U; which has a touchscreen controller interface and is Nintendo's first HD console to be released to date.

⦁   2013 - The XBox One and PlayStation 4 home consoles are released by Microsoft and Sony, respectively. These are the most technically advanced home consoles released to date.

⦁   TBA in 2015 - The Oculus Rift is currently in-development. This device promises to be a home virtual-reality device that is planned to be available to the general public in 2015.
« Last Edit: September 16, 2014, 12:20:56 pm by burningdoom »

Re: A Short History of Video Games
« Reply #2 on: September 16, 2014, 10:25:51 am »
Nice little timeline you got there.
I have to ask why a lot of video game timelines I've seen neglect to touch on the crash of '77, which from my understanding is something that could of potentially ended video games completely.

turf

PRO Supporter

Re: A Short History of Video Games
« Reply #3 on: September 16, 2014, 11:43:27 am »
Nice work there Doom.  I like it.


davifus

Re: A Short History of Video Games
« Reply #4 on: September 16, 2014, 11:49:41 am »
While you're on spree of outdoing all of us, can you make a cleaning guide/restoring guide for console and games? I was planning on doing it but I got lazy and looks like you want to do it... maybe

We can get it a sticky and it will be a future reference for all current and new members.

I probably make a Importing guide but I'll have to try a few different websites because starting on it.
« Last Edit: September 16, 2014, 12:56:58 pm by davifus »
"Hard work betrays none, but dreams betray many." ( Hachiman Hikigaya)
"People say nothing's impossible, but I do nothing everyday." (Winnie The Pooh)


burningdoom

PRO Supporter

Re: A Short History of Video Games
« Reply #5 on: September 16, 2014, 12:53:56 pm »
Thanks guys. It was fun to write.

maximo310

Re: A Short History of Video Games
« Reply #6 on: September 16, 2014, 11:29:41 pm »
I like it. You did a great job at just sticking to the main points and keeping it short, while throwing in some extra tidbits here and there about the history. You should make a series out of this, if you ever felt like making the BIG guide to video game history.