This game looks really generic. It's time for indie developers to move on to 3D, people are tired of all these 2D indie games and the fact that this is struggling to get funded shows that.
Also this tweet from one of the people working on the game really annoyed me: https://twitter.com/kinucakes/status/652741061350047744
Use the money you made from your previous game to fund it yourself.
That is such a completely wrong thing to say. I think we've seen things that say the complete opposite. Ori was a big hit with it's 2D design (not exactly indie, I know, but it feels like an indie experience), Bloodstained made 5.5 million dollars in its campaign for a 2D game, Undertale is as low tech as you can practically get visually and that's one of the most well received games of the year I believe. Shovel Knight is a huge hit on practically every platform and that was one of my favorite games of last year, with the expansion being just as wonderful.
2D is just as valid of an art style as 3D and I'm someone that generally prefers to play 3D games more than I do 2D sidescrollers.
Also Lab Zero is not a big company, even as far as indie devs go. Even if they made profit off of Skullgirls, it isn't like they suddenly have some big slush fund, especially when looking at a bigger project. It's why kickstarter/indiegogo exist, because it's tough to get the money to pay for game development nowadays, especially as an indie. They aren't all Scott Cawthon making Five Night at Freddy's lol