just wanted to say it's refreshing to see someone on devart NOT underselling their stuff by a huge margin.
it's a huge problem there for us digital artists (seriously... 5+ hr full colour prints going for like $25...) so it's refreshing as hell to see someone not like
"oh it's 20 in tall but ye $5 will do lmao"
i have interest in a couple of the games but i'm broke... i lit just paid my rent 2 hrs ago, so until my next cheque...
good luck, but i mainly just wanted to say good job not underselling your stuff.
This kind of stuff can be so time consuming, I couldn't see getting rid of them for less with just the material and time spent. Like even the smaller Overwatch ones generally take a few hours to make. I worked out a basic price of time/material per 1000 beads, so everything is pretty consistent and worth my time. I probably do slightly undersell compared to more professional types, like those who do conventions, but it's not exactly a science since most people aren't selling the bigger ones usually. Lots of smaller, quicker to make, ones. Though I did hear about someone selling the DVA Overwatch Sprite I'll be making soon at a convention for like 95 bucks, and it's half the size of the Mega Man I'm selling, so I don't know lol As long as I'm making money to buy more beads and have a little extra, I'm mostly cool with it.
I do know what you mean though. Some people turn into like laser printers, selling digital art pieces for nothing, pumping out a bunch in a week, but then you tend to find those artists burning out pretty hard. I imagine eventually that'll have to change.
deviantart has been massively underselling for... for a long time. the prices have gone down some, yes, but finding entirely done (sketch, ink, colour, photoshop edits) drawings for $20 has been 'a thing' on the site since i was a younger teen... at least a decade now. worse, some people undershooting are
traditional artists. yikes.
it's a shame, because the economy bottomed out and i don't see it ever recovering. worse, still, people draw for the points, which for a while couldn't be converted to real currency... it was a real mess.
even i hopped on, selling a chibi commish for $15... it took 8 hours (high detailed, sketch/line/colour). so basically, 1.90$ an hour. (comparatively, i had done a ~60 hr piece one time, and was offered ~$1k for it, or $16/hr, irl)
honestly, if i ever went back to that market, it'd be a sketch for $20. that takes about an hour or two.
as for other people's prices, commission prices are notoriously higher than commish prices because they have to pay for the table and such, and honestly, if you feel it's fair vs your demand vs hours worked, then it's a good price.
but a lot of digital artists know they're being scammed out of their hard work, but the economy is such that "oh, you won't do it for crumb pay? then whatever, i'll find someone who will"
i guess it helps you're doing niche work, not a flooded market like digital art. the mentality of 'work for free til you make it' is there, too, it's just really, really oversaturated and flooded and bad. people willingly work for third world country labour costs and it's just godawful. i don't see it ever turning around. on the flip side, oddly enough, furaffinity's prices are way higher, and when people try to 'break' the economy there, they get shouted at.
just for the explanation on what made the economy bottom out there. it's vvvv nuanced (the points system, a flooded and oversaturated market, expected prices bottomed out and so on) and i'm probably missing some details (i didn't go into that site patreon, which has helped a lot of artists out), but yeah.
as long as you don't fall in the trap and adjust as your demand goes up if it does, you should be good as gold man. it's just nice to see 'deviantart' and 'decent wages' in the same post for once haha. those beads aren't too expensive from what i saw online, at least, tho i don't know the hours you put into it.