Oh boy, this is gonna be a big one to break down.
Censorship- You are quite incorrect on the whole " tv/movies/media never get scrutinized to the same degree of games". A number of shows, most notably Game of Thrones, have constantly been criticized by people for showing too much violence, gore, and sexuality. While I do agree that a number of censorship is unnecessary and is only there to help make it marketable, a game dev should always consider what the point is of adding stuff in a game like " you can kill children". In addition, lots of movies and tv shows have been criticized recently for being repetitive ( superhero movies, certain tv shows for unfunny comedy), so it more of a case of the business side of marketability dominating the creative aspect, as money talks in these large industries.
Some games, like Hatred do this for either shock value which may seem liberating at first, but if it doesn't have an impact on the game or it overshadows numerous other problems that the games exhibits, then it won't be a meaningful experience worth playing again. After all, the goal of a game should be to not only fulfill a developer's vision, but to provide an gameplay experience that is engaging and worth replaying numerous times.
Violations of Fair Use- This is more of a problem of IP laws being different by each country ( Japan's is very strict) and having to be enforce worldwide, and that IP law as a whole is not adapted for the modern age. Most of IP Fair Use issues are with automated systems that also manage challenges to those claims, which is pretty unfortunate. This would need to be addresed with another congressional act to fix defencies with current IP law, but as it stands, it'd only become worse due to the way our country is now.
Media Lies- The toughest aspect. Just look around the net, find sites that have decent reviews and commentary, and find good people.