VGCollect Forum
General and Gaming => Modern Video Games => Topic started by: htimreimer on February 22, 2013, 09:01:38 am
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here is two bad things about the ps4 and if there is anything else bad about the ps4 please say
you cant use your dualshock 3 controller on the ps4 even though the dualshock 3 controller uses bluetooth (http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/)
you can not play PS3/PSN games on the ps4 but you can rebuy and stream them from playstation cloud (http://ca.ign.com/articles/2013/02/21/playstation-4-not-backwards-compatible-with-retail-or-digital-games)
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here is two bad things about the ps4 and if there is anything else bad about the ps4 please say
you cant use your dualshock 3 controller on the ps4 even though the dualshock 3 controller uses bluetooth (http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/)
you can not play PS3/PSN games on the ps4 but you can rebuy and stream them from playstation cloud (http://ca.ign.com/articles/2013/02/21/playstation-4-not-backwards-compatible-with-retail-or-digital-games)
The controller does not bother me. I expected this. I don't think it is bad. But a technical issue with creating new technology. Shoehorning old tech in sometimes is not the best option. A clean slate can be good.
The PSN news is unfortunate. I recognize it is a different platform and some conversion (man hours) must be done. If it is discounted like Nintendo does, I find that reasonable.
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here is two bad things about the ps4 and if there is anything else bad about the ps4 please say
you cant use your dualshock 3 controller on the ps4 even though the dualshock 3 controller uses bluetooth (http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/)
you can not play PS3/PSN games on the ps4 but you can rebuy and stream them from playstation cloud (http://ca.ign.com/articles/2013/02/21/playstation-4-not-backwards-compatible-with-retail-or-digital-games)
The controller does not bother me. I expected this. I don't think it is bad. But a technical issue with creating new technology. Shoehorning old tech in sometimes is not the best option. A clean slate can be good.
The PSN news is unfortunate. I recognize it is a different platform and some conversion (man hours) must be done. If it is discounted like Nintendo does, I find that reasonable.
The controller thing does bother me, bluetooth is a standard. Unless the new controllers use freakin laser beams to communicate with the PS4 then the only reason to prevent them from working is make us buy new controllers for the sake of making more money. Oh there's a "Share" button now instead of "PS" button on the controller... that's 10 seconds worth of coding. It's like having to buy a new mouse and keyboard every time you get a new PC, or owning an iPhone lol.
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What sin2beta said. I suspect part of the reason for a lack of DS3 support is that since PS3 games aren't playable, it's just creating extra overhead for developers for a feature that really has no purpose - the system, presumably, comes with at least one controller, soo...?
The only reason I can think of to gripe about it is that PS3 arcade sticks won't be usable, which is kind of a bummer for people like me that already have three of them laying around for different systems. They take up a lot more space than you'd think :p
As for PSN games, I'm reading a lot of very mixed info, partially because many sites are referring to an interview where Sony talks about how they'll be streaming older games, but since "older" isn't explicitly defined, a lot of gaming sites seem to be assuming that PS3 games are part of that plan. I'm not really worried about it, though - they still provide DLC, patches, and all sorts of good stuff for PSP games, and it's reasonable to assume they'll take a similar approach with the PS3.
I mean, you're talking about a company that only recently discontinued the PS2, which is remarkable (and awesome) considering how long ago it came out.
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@varkias i agree, the dualshock 4 controllers are using the eye camera like move controller but i dont see gaming headset and other accessories using the eye camera which makes me think there is bluetooth/USB built it,so that brings me to my question, why cant i use my old controllers other then to make more money
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That's the way tech goes. While I'd love to always be able to carry one system's controller to the next, I doubt that will happen very often. Some of the supposed accurate reports/rumors is that the Xbox 360 wireless controller won't work on the next Xbox system. The new one supposedly uses a better wireless tech that is incompatible with the old. They only said wireless so I don't know about the wired controllers, and I do use one of those. Companies always want you to buy accessories since they don't make much if anything off of the console.
Remember the early Sony days, you'd need a stack of memory cards (15 blocks each unless you trusted third-party mega crap cards) and a multiplayer adapter if you wanted more than two people to play at the same time. At least with wireless they can't force multiplayer adapters anymore, I don't think. Of course those date back to the 16-bit days too. The Dreamcast, GameCube and Xbox all had four ports but the PS2 still only had two. Some of the PS one accessories were compatible with the PS2 though so that was nice. While you could get by with early Dual Shocks, some PS2 game features only worked on the newer gamepads (I'm thinking ones that required analog button presses).
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I wonder if SixAxis features in the DS3, and the way rumble is implemented, might be the issue. Something tells me the motion control implementation works very differently, and there have been vague comments about rumble being 'improved' somehow.
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@varkias i agree, the dualshock 4 controllers are using the eye camera like move controller but i dont see gaming headset and other accessories using the eye camera which makes me think there is bluetooth/USB built it,so that brings me to my question, why cant i use my old controllers other then to make more money
You guys do realize that USB and Bluetooth are a connection method only. Just because something is USB does not mean that it works on anything with USB.
Buy any camera with USB and see if it works on a Sun Workstation. Even Linux and Mac for many cases. Drivers have to be made. These are not really trivial... especially if moving to a different OS. PS3 and PS4 are 7 years apart there are a lot of changes at the OS level. I'd rather Sony spend their time on new stuff than trying to fit in controller compatibility that no one (very few) will use in a year. Sure it would be nice. But this uses up development time that could be used for other things. Especially squashing launch day bugs.
Even the purely physical controllers had compatibility issues. You can use a Genesis controller in a master system. But good luck on Alien Syndrome. It's not compatible even though it is all physical with the same sockets and VERY similar system architecture.
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^ this x10000. I figure I'd done enough lecturing this week about the PS4 CPU, so I'm glad somebody said it :p
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Im not seeing much "bad" with the PS4. Sure the controller changed but its not that much different that it wouldnt be a total swap over for me unlike every Nintendo system since the begining of time. The options arent really interesting to me (I dont use wifi so the share button is pointless and I cant see a use for the touch screen ... yet).
I will backup the usb thing. Skylanders on PS3 when it first come out was wireless and while that may sound cool, it drains batteries faster than a fat girl with a new vibrator. I hated it. I wanted to be like the Xbox people with the wired portal. Even though its the same item and the same game, it simply would not do anything. I wish that it did work that way but it doesnt. :(
The downside I see to the PS4 right now is the lack of good stuff on launch. Sequels of crap games that I dont play now. Its the same reason Im still not interested in the WiiU. Diablo 3 is the only thing Im looking at right now that would interest me but its available on PC right now so its not *that* much of a selling point. When they get some exclusive stuff out there in my genre of interest, Ill be closer to checking one out.
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I'm surprised anyone would be "upset" that they can't use a PS3 control on a PS4. The only time I was like "wtf, I can't use a X on Y" was when the PS2 came out and we tried to use our extra Dual Shocks to play 4 player and it wouldn't work. I was pissed then, but it's old new. You can't use controllers cross platform, big flipping deal.
The PSN thing on the other hand I would be totally pissed about. If it was like the 360 and I had 60 some PSN games and found out that they weren't playable on my new shiny system I'd be livid. And this is why I don't believe in digital, you're at the mercy of the companies to allow you to keep "your stuff".
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And this is why I don't believe in digital, you're at the mercy of the companies to allow you to keep "your stuff".
Exactly why if I do buy anything digitally, I restrict myself to stuff that's only available that way, and go at it from the perspective that I may not be able to redownload it at some point. I'll even buy EU versions just to side-step being required to do a 12GB+ download that I can't migrate or sell.
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All digital content and games are designed to play on the PS3s cell processor. The PS4 ditches this for a more common and easy to program for processor. Which destroys all backwards compatibility.
For you digital only folks have fun buying them all again. Or just keep your PS3 :p
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The only thing I have digital on my PS3 is the Marvel pinball game cause, as far as I know, it was the only way to get it. If there is a physical copy, I havent seen one yet.
Backwards compatible is something I wish they had added ... but I dont plan to get rid of any of my PS systems anyhow so its not that big of a concern other than space.
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@varkias i agree, the dualshock 4 controllers are using the eye camera like move controller but i dont see gaming headset and other accessories using the eye camera which makes me think there is bluetooth/USB built it,so that brings me to my question, why cant i use my old controllers other then to make more money
You guys do realize that USB and Bluetooth are a connection method only. Just because something is USB does not mean that it works on anything with USB.
Buy any camera with USB and see if it works on a Sun Workstation. Even Linux and Mac for many cases. Drivers have to be made. These are not really trivial... especially if moving to a different OS. PS3 and PS4 are 7 years apart there are a lot of changes at the OS level. I'd rather Sony spend their time on new stuff than trying to fit in controller compatibility that no one (very few) will use in a year. Sure it would be nice. But this uses up development time that could be used for other things. Especially squashing launch day bugs.
Even the purely physical controllers had compatibility issues. You can use a Genesis controller in a master system. But good luck on Alien Syndrome. It's not compatible even though it is all physical with the same sockets and VERY similar system architecture.
I have an excellent understanding of these technologies, I've been an engineer for 13 years now. That PS3 Bluetooth controller works wonderfully with my Laptop and Nexus 7 tablet. If i was willing to root my phone it would work there as well. Guess what tech the PS Move uses? Bluetooth! and it was announced that it WILL work with the PS4. For the most part USB is compatible across different operating systems, it's the file systems that are not which is why FAT32 is still widely used. This isn't 1990 where each new system was using proprietary controller ports. Sony chose to use the Bluetooth technology standard on both the PS3 and PS4 but is disabling the use of PS3 controllers on their upcoming system. My point is, there is no good reason for doing so.
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Give it a couple of months after launch...the PS3 controllers will work one way or another.
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I'm not worried about it most of my PS3 digital games are because I'm a plus member... besides that. I plan on keeping my PS3 maybe buy a slim when they are cheaper.
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http://www.eurogamer.net/articles/2013-02-21-sony-tells-eurogamer-playstation-4-will-not-block-used-games
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I'd just like to note he said it's his "expectation" that used games will be playable, and per the reporter, the PR guy didn't answer the question "clearly". I wouldn't be surprised if they had some kind of Season Pass type feature (like EA does with it's sports games) to get some revenue off of used games.
I find this potentially much more troubling than the lack of support for the DS3.
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He said it's the consumer's expectation to be able to play used games, and this is also his expectation.
While there's a degree of ambiguity in what's being said, I don't read too much into it. The whole interview with Yoshida highlights a lot of awkward, simple language, which is fine - he and the PR rep are both Japanese - but combine that with Eurogamer looking for very specific responses, and Sony trying to be careful about the flow of information (which is typical for any product launch), and it becomes very easy to read into things.
I'm not saying a season pass mechanism or something isn't a possibility, just that this wouldn't be a source I use as a basis for speculation.
On a related note, has anyone asked about whether games will continue to be region-free?
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Ths far the only thing I;ve seen on the PS4 that interests me is WatchDogs and thats getting a PC release that will most likely have better graphics. So, in reality, nothing the PS4 offers so far is tempting.
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Ths far the only thing I;ve seen on the PS4 that interests me is WatchDogs and thats getting a PC release that will most likely have better graphics. So, in reality, nothing the PS4 offers so far is tempting.
I wonder which one square-enix is choosing to release their products more on
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One of Square's biggest mistakes was merging with Enix. The other was turning into a multi-platform company.
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don't know about that insektmute I really enjoy enix games such as Soul Blazer, Illusion of Gaia, and Terranigma
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All of which are pre-merger. Enix was great on its own as well, but apart from Dragon Quest, is really kind of a shell of what it used to be, too.
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The same could be said for Capcom.
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Im pretty saddened about the way the Square Enix merger went too. When it was announced, it was predicted to be the greatest thing to ever happen to console RPGs since the start of them itself. But Final fantasy went from top of the world to the bottom of the barrel to a lot of people. Dragon Quest went from being a reliably consistant series to nothing but re-releases and offspins and Japanese only releases.
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There's a line in Ghost in the Shell that sums it up nicely: "Overspecialize, and you breed in weakness. It's slow death."
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I'm still angry that I have to either learn Japanese or wait till someone was nice enough to translate it. What would be really nice is they should create a chip into the PS4 that is used to process the translation into English in a real time event and allow imports on it for this reason....
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The same could be said for Capcom.
And Sega, Nintendo, Konami, SNK etc.
I think things have turned into a publisher realm nowadays. I follow ATLUS more than any other company that currently makes games.
The bigger the company gets the less innovative they are. This makes sense. They have to play it safe. They have to support a lot of people. If your innovation makes a big mistake you lose jobs. Square and Enix merging also merged the two companies bureaucracies.
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I'm not sure size itself is necessarily the problem, since all these companies have always been relatively huge, so much as that when a large company makes a strong shift in their approach and focus, it not only takes forever to get everyone aligned, but even longer to recover when they fuck up. IF they can.
Square-Enix could've easily used the start of this gen to rebound in a big way, but instead, gave us a FF game that is arguably the worst in the series, two sequels that nobody asked for, and a general feeling that if they did properly revive series like Parasite Eve, they'd screw them up so badly that we'd rather they just not even try.
Same deal with SNK. They needed to launch with something on the level of XIII, but floundered for years with a slew of aimless ports, bad netcode, the debacle of XII, a 3D Samurai Shodown, and a bunch of pachislot crap that's probably the only thing keeping their lights on.
I could rant for awhile, but it boils down to management and marketing strategies drummed up by jerkoffs with business and finance degrees who think they know how to make games better than the people they've hired to actually make the damn things. That's always been a factor, but the sad part is how obvious it is in the games themselves over the past few years.
I mean, someone at Capcom seriously thought staffing 600 PEOPLE on Resident Evil 6 was a solid plan.
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I'm not sure size itself is necessarily the problem, since all these companies have always been relatively huge, so much as that when a large company makes a strong shift in their approach and focus, it not only takes forever to get everyone aligned, but even longer to recover when they fuck up. IF they can.
I don't know. If you look at the very early days of the companies, they definitely were pretty small. Especially relatively. In 1985 Nintendo was possibly smaller than Atari. Nintendo of America was definitely smaller than INTV even. In Game Over by David Sheff, it's detailed how the Nintendo employees made most of the promo materials for the New York test launch by hand, etc. Nintendo of Japan wasn't even THAT big. After all, at that time video games were pretty much dead. If they failed, Nintendo did not change. It's honestly pretty interesting how small a lot of these companies really are.
I agree with the second part of your statement. But Nintendo was not always huge. Sega very much was not a big company except for a tiny portion of its life. Every company starts small. This also tends to be the creative and most loved part of their life. At least as I've seen it.
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I could rant for awhile, but it boils down to management and marketing strategies drummed up by jerkoffs with business and finance degrees who think they know how to make games better than the people they've hired to actually make the damn things.
I have an accounting degree and a finance minor, can I make a game? (I'm actually already doing it :)))
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I don't know. If you look at the very early days of the companies, they definitely were pretty small. Especially relatively. In 1985 Nintendo was possibly smaller than Atari. Nintendo of America was definitely smaller than INTV even. In Game Over by David Sheff, it's detailed how the Nintendo employees made most of the promo materials for the New York test launch by hand, etc. Nintendo of Japan wasn't even THAT big. After all, at that time video games were pretty much dead. If they failed, Nintendo did not change. It's honestly pretty interesting how small a lot of these companies really are.
I agree with the second part of your statement. But Nintendo was not always huge. Sega very much was not a big company except for a tiny portion of its life. Every company starts small. This also tends to be the creative and most loved part of their life. At least as I've seen it.
Tough to say, really. I know a lot of the companies back then had an almost recklessly amateur approach in a lot of ways, but it's difficult to gauge size based on that, especially when even SNK was once considered fairly successful. I think there was even an SNK amusement park at one point o.O
You're probably right in terms of sheer scale, though. I suspect now, most of the biggest ones have upwards of 10,000 employees (er, not SNK though, lol), which was probably not happening much in the 80's and early-mid 90's. I can't help thinking some of them could learn a thing or two from their own history.
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I have an accounting degree and a finance minor, can I make a game? (I'm actually already doing it :)))
Hey, at least you play video games. That's more than a lot of these guys can claim!
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I have an accounting degree and a finance minor, can I make a game? (I'm actually already doing it :)))
NICE!
I didn't know that you'd already been working on a game of your own, Darko...what kind of game are you making?!
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Embezzlement simulator.
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Embezzlement simulator.
Whatever gave you the idea that it was *only* a "Simulator"?!
I'd think that Darko would make an application like that with more irl features :o
tl;dr
*Simulation* (IMHO) would take all of the fun out of the *embezzlement* part ;)
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hah, shaves off a every other penny that you pay on any console or online purchases on pc....
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hah, shaves off a every other penny that you pay on any console or online purchases on pc....
... didn't they do that in Superman 3?
Now where is that swingline stapler.