You're overlooking key details from my previous post.But to sit here and say strreaming is a medium that can be fully eliminated without "any significant loss" is looking at things solely from the perspective of a physical media curator and it directly seeks to effect the quality of my life and is why I get so defensive of it.
By all accounts, physical items, digital files, and premium streaming services can coexist. The third, though, is most unnecessary and could be entirely removed without anything significant lost regarding content itself.
Like the opposite now with some physical media, the entire removal of any means of access is problematic—consumers should be able to choose how they engage.
When I mention that there would be no significant loss should paid streaming services cease to exist, it's in regard to content and the means to access that content—not the secondary nature of what some consider to be more readily accessible. Of course, there are now certain pieces of media exclusively available on streaming platforms, and there are even times when it's removed and becomes difficult to access elsewhere through other means or may even become lost entirely. However, none of those outcomes must exist and could easily be avoided.
Such content could be made accessible through physical items or digital files to purchase, as those forms of ownership will never go away in practice. So yes, if streaming were to end, content can always be made available to consumers through other methods. Physical media and digital distribution will always remain as options for creators to publish their works, as they still are today. So that some media is bound to paid streaming services exclusively and can be deleted on a moment's notice without consumer input is especially problematic and entirely avoidable, and it would ultimately be in consumers' best interest.I mean I see a lot of people blaming Sony as if they are a boogeyman but where is the self blame? Societal blame? It's always boycott. Why not in April? Gamers waited till the fire become a 5 alarm now they run for the hose?
You're not wrong. The average consumer will accept any form of whatever they want, so long as it's offered and usable all the same as what's been replaced. Though I suppose I'll respond to some other parts of your post.
How many people bought a switch 2 or are considering doing so by show of hands? The console literally makes you sign a contract that states you don't physically own the hardware let alone software. If you move the wrong way, they can brick your entire console. Not from online. From GAMING AT ALL. What stops them from doing that when the next console drops?
You may or may not have read my previous response to when you said this before.And some of the games are key card only. If anything did they not start code in case?
Product keys have long been associated with physical games, though its early history exists with physical PC games throughout the 90s. For console games though, Sony began selling a subset of items in 2015 called Digitales that were game cases containing voucher codes without a disc. That's the earliest example I've been able to identify for console games providing a code only with physical products. And that example is for first-party items published by Sony, whereas "Download Code Only" copies of Switch games were for third-party titles only, and that remains true for Game-Key Cards for Switch 2 as of the timing of this post. Of course, Sony is also guilty of removing discs from boxed collector's editions starting with Horizon Forbidden West announced in September 2021.Did they not start the 70 dollar price increase for physical with totk?
Nintendo did not. It was actually NBA 2K21 published by Take-Two Interactive Software (the same publisher as upcoming Grand Theft Auto VI), which released in November 2020. The Legend of Zelda: Tears of the Kingdom released in May 2023.