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Messages - dhaabi

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1
News / Re: Advanced Style Guide update and feedback thread
« on: November 20, 2024, 12:24:13 pm »
The item number field should only have 1 item number in it. If there are two, the the first one should be used, and additional ones go into description.

Does this extend to single-line, multi-number Sony serials then? Or serials which are one full sequence but utilize dividers? Because they seem no different than at least one of the aforementioned examples. For each of these items besides the multi-pack, the Sony serial represents the entire item and only that item. For instance, there is no product with serial SLUS-01251. Instead, there is only SLUS-01251/01295-01297. SLUS-01251 itself represents Disc 1 and not Final Fantasy IX. Keep in mind I am only referring to the Sony serial and not secondary item numbers.

SLUS-01251/01295-01297 to SLUS-01251


SLPS-02000~3 to SLPS-02000


SLUS-00662/00668/90028 to SLUS-00662

2
News / Re: Advanced Style Guide update and feedback thread
« on: November 20, 2024, 10:35:09 am »
The Item Number post of the Advanced Style Guide would benefit from added information to the Items with multiple item numbers on the spine section.

Knowing how to properly format the Item Number field when multiple Sony serials are present would be beneficial. Specifically, it is not clear when the multiple serials are positioned on multiple lines.

Sometimes, the two serials are full:
SLUS-00879
SLUS-00900


And other times, only the first serial is full and the second is shortened:
ULES
00645
00869
7063491


Across various entries, I've seen this type of information formatted in the Item Number field in one of two ways:
SLUS-00879, SLUS-00900 or SLUS-00879/SLUS-00900
ULES-00645, 00869 or ULES-00645/00869

3
General / Re: VGCollect 2024 Secret Santa!
« on: November 20, 2024, 09:59:15 am »
Depending on the day and time, I'd be interested in joining a private video call. I know that last year it was a little difficult to organize around everyone's availability—and especially with everyone's timezone in mind.

4
Resident Evil, no question. I'm not a fan of all the games in the series, but I'd say 80% of them I either really enjoy or I absolutely love them.

It wouldn't be controversial to share your thoughts about Silent Hill but toward Resident Evil instead. From what I've seen, RE, RE2, RE3, REC:V, RE0, and RE7 are the only standout entries in a franchise with thirty entries. As far as Silent Hill stands, I actually enjoyed Origins for what it is, though it retreads common ground. I'm looking forward to playing Shattered Memories—which actually earned positive reviews—as the next entry for me to play, too.

But people obviously have their own preferences. Hopefully the rumor going around about RE9 releasing soon is true and meets expectations.



I definitely feel like the majority of RE games I've played rank above average to some of the best games I've ever played. The only RE games I've played that ranged from meh to absolute crap are 5, the Outbreak games, Dead Aim, and Survivor. I've never played supposed stinkers like Operation Raccoon City, so I can't say on that one, but I have a hard time thinking of any outside that, that are considered bad by most people. I know a lot of people hate 6, and when I went into playing it for the first time earlier this year I thought I'd feel the same, but I actually found it to be a pretty good game overall. Certainly no masterpiece, but definitely far better than the internet led me to believe for the last decade.

I think it's fair for someone to consider a majority of the Resident Evil series to be praiseworthy. After all, if the games weren't good, there wouldn't be so many and in high-selling numbers. For me, though—and I'm really only considering the mainline titles—I approach the topic whether an individual entry is ideal or not is by asking myself if this is the direction I want the series to be moving toward. A work can be good for its own reasons as a singular item, but if it deviates drastically from its original vision which originally captivated me (largely the gameplay, in this instance), then I'm generally disappointed. But like I've said, I've only interacted with the franchise (including RE6) as a spectator, although I'm planning to start playing the series myself to have a more hands-on opinion once I finish Silent Hill.

5
Which of these 4 survival horror franchises is the survival horror king? You can only keep one.

Two of these franchises aren't even regarded as survival horror.

I just sometimes feel like these categories are so vague and then people exclude worthy entries. RPG does this more. So many games are RPGs.  A game can be both first person shooter. And an RPG.  Fallout for example.

I was rather opinionated in my first post. Genre classifications are never black and white, and people are quite divisive about survival horror genre in particular as a label altogether. For instance, many do not consider Resident Evil 4 to be a part of the genre. In the end, creative works often exhibit a catalog of descriptors, and they're never just one thing. We've just got to appreciate works for what they are. Labels help, but they're just as restrictive too.

6
All regional Shopee sites now require a login account. Shopee Poland has shut down altogether.

7
General / Re: 52 Games Challenge 2024!!!!!
« on: November 18, 2024, 12:57:40 pm »
42. Only Humans || Browser || 11.16.24



Being advertised as a "tiny horror CAPTCHA game," Only Humans immediately caught my attention. I was quite curious how something so seemingly mundane and irritating as CAPTCHA prompts can be turned into a horror experience.

Like every CAPTCHA prompt, users are tasked with solving a series of simple tests to prove they are human. Test types vary, but Only Humans focuses specifically on visual prompts which requires users to select the correct image or images. As one would expect, the tests are normal at first but slowly become off-putting. Shortly after, individual slides may blink or prompts may slightly alter themselves, and the tests grow from ordinary to concerning. Once something objectively more unnerving becomes introduced, what's being presented quickly devolves into being more sinister. Something beyond the prompt seems to be controlling it while simultaneously guiding the player down a predetermined path without escape. At no point can the player willfully defy what they're tasked with, meaning there is only one solution and ending to achieve.

The screen shakes, panels disappear from one thing to another, and images animate themselves while seeming possessed. Even the prompts themselves taunt the player. Imagery increasingly becomes dark which is made more apparent through the game's deliberate use of AI-generated images which have been modified. At the time of the game's release, generative AI images were widely recognized as menacing and just skewed enough from reality to be disturbing. The developer's choice to take advantage of this aspect highly works in the game's favor. A small section of Only Humans is even dedicated to audio CAPTCHA prompts which is jarring—especially so if electing this alternative test type before trying anything else that's more clearly revealed through visual prompts.

Upon reaching the game's ending, I'm not sure exactly what the meaning behind the CAPTCHA is, although perhaps that's irrelevant. While progressing, players can fail prompts without game failure which was a little disappointing to see. Instead, the correct images to select become highlighted after several failed attempts to signal how to advance the specific prompt. Additionally, a dedicated button is present that highlights which specific images to select, which some players may find useful. Apart from the short audio section that's entirely optional, no audio is present throughout the game. While the visuals do enough at establishing horror, some kind of ambient sounds would have reinforced the game's message.

While its length is only a few minutes long, Only Humans offers brief but thrilling experience. I'd be curious to see how the developer takes their approach to horror in an expanded project, as I found their use of suspense commendable.

8
Resident Evil, no question. I'm not a fan of all the games in the series, but I'd say 80% of them I either really enjoy or I absolutely love them.

I enjoy Silent Hill, at least the ones I've played, but to my understanding, the series is essentially the first three are great, 4 is good depending on who you ask, and then the rest range from wildly mediocre to complete trash. Giving up Silent Hill 2 would absolutely pain me though, just saying.

It wouldn't be controversial to share your thoughts about Silent Hill but toward Resident Evil instead. From what I've seen, RE, RE2, RE3, REC:V, RE0, and RE7 are the only standout entries in a franchise with thirty entries. As far as Silent Hill stands, I actually enjoyed Origins for what it is, though it retreads common ground. I'm looking forward to playing Shattered Memories—which actually earned positive reviews—as the next entry for me to play, too.

But people obviously have their own preferences. Hopefully the rumor going around about RE9 releasing soon is true and meets expectations.

9
Site Feedback / Re: didnt get the 4k badge
« on: November 17, 2024, 11:22:05 am »
I just wish I knew if demo counted or not.

@dhaabi at what number of games am I now exactly? I cna use that number to find out if the demo does count or not  since I have 32 umd movies  so I should take that number you cna give me add the umd movies and compare to the current displayed number

I don't have that kind of back-end information to know specifically if Demo items count toward the badge total, so wait until an Admin can reply.

considering they are count seperate don't think they do, that being said in this case the demo's wouldn't get the guy over the 4K mark.

umd video's aren't demo material but they ain't games either so also not counted
that sucks wel at least I know now

You wouldn't know from sworddude's comment. They have no idea how the back-end of the system operates and can only speculate.

With that said, I've confirmed Demos type items have no value toward the badge total. Only Games and Games - Digital types items do. Why the badges function like this to begin with is something I've wondered about for some time, though.

10
Site Feedback / Re: didnt get the 4k badge
« on: November 17, 2024, 10:22:11 am »
I just wish I knew if demo counted or not.

@dhaabi at what number of games am I now exactly? I cna use that number to find out if the demo does count or not  since I have 32 umd movies  so I should take that number you cna give me add the umd movies and compare to the current displayed number

I don't have that kind of back-end information to know specifically if Demo items count toward the badge total, so wait until an Admin can reply.

12
Which of these 4 survival horror franchises is the survival horror king? You can only keep one.

Two of these franchises aren't even regarded as survival horror. A more interesting topic about survival horror specifically would have been comparing the former two options alongside Alone in the Dark (the series most popularly recognized as the introduction to the genre but certainly not the first title ever), Fatal Frame, or Clock Tower.

With that said, Silent Hill is easily my preferred franchise for P.T. alone, though I've not yet played Resident Evil games while instead only spectating.

13
Site Feedback / Re: didnt get the 4k badge
« on: November 17, 2024, 09:32:15 am »
Badge levels are determined by the total of Games in one's collection and not total item. At this time, I believe your current count of Games-type items is 3,968.
sorry for the late response I forgot to keep track but hows does that work exactly since I only add games anyway i dont add systems merch etc at all.

For each sub-category, their respective items have a specific Item Type which members can see outlined in the Collection Breakdown section on About pages. Here is your page for quick reference. As you can see, you do not only have Games-type items added to your collection. You have a small number of Accessories added, but the the main reason you've not reached the 4,000 Games total is due to PSP UMD Video items added which are classified as Home Videos. I'm not sure if Demos serve toward the badge total count or not, which I also mention because you have a few added.

14
General / Re: 52 Games Challenge 2024!!!!!
« on: November 16, 2024, 07:52:14 pm »
41. Creature Packets || PC || 11.15.24



Still browsing itch.io for games which seem worthwhile to play, I found interest in Creature Packets that's tagged as horror. After glancing over the plentiful amount of positive feedback it's received, I figured I'd try it out.

Like the other recent games I've played, Creature Packets offers a strange premise where players assume the role of an employee fulfilling orders that are created from ready-made food packets. Packets are obtained from an out-of-place vending machine in a lab-type setting where they're then blended together to form new packet types and then microwaved individually to create various live creatures including aphids, butterflies, and scorpions. It's a bizarre premise yet is one that's never explained in-game or questioned by the player-character. Nevertheless, there is a three-strike system present which results in a game over, though I imagine most players would have to willfully fail by shipping incomplete or incorrect orders in order to trigger such event.

Once a new packet type is created, it becomes a permanent option in the vending machine to select. Additionally, there isn't any reason for the player to waste time with trial-and-error experiments as recipe pages are pinned on the wall. While these aspects prevent a lot of tediousness, the game loop itself is still monotonous. In a few words, players must find the correct recipe, order the required packets, combine them to create a new packet type, order more packets to active, then complete the order once all parts are accounted for. It's a straightforward chain of events that never feels rewarding. Once the initial awe over what this sort of reality even is has passed, there is nothing else to keep the player engaged. As such, there is no strategy, problem-solving, or time management involved which severely minimizes the game's appeal and would have greatly benefited it.

Both endings—game complete and game failure—are lackluster and underdeveloped, though I can't fault the game too much as it was made in a few days. Still, players never learn the details regarding what we're doing exactly and for what purpose. For a game advertised as horror, I was expected something more aligned to the tone. In regards to the game's horror elements, the atmosphere is off-putting and perhaps creepy to some as the game takes place in a dimly-lit, backrooms-type break-room complemented by ambient sounds, but I'd argue that there's never anything even subjectively scary.

Ultimately, Creature Packets is a game that isn't developed beyond the outlandish idea that prepackaged meal packets can become creatures in some elementary school-type science experiment. I don't find fault with peculiar ideas being explored, but it's disappointing when the execution is so poor that everything becomes a chore. I'm genuinely confused at the positive reception it's garnered.

15
Site Feedback / Re: didnt get the 4k badge
« on: November 16, 2024, 07:03:33 pm »
Where do we see our badges?

https://vgcollect.com/about/wolff242

From the main site, clicking on your profile picture or the About sub-head link will take you to the page.

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