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Messages - dhaabi

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1
General / Re: 52 Games Challenge 2025!!!
« on: December 01, 2025, 05:15:18 pm »
62. Resident Evil 2 || PlayStation || 11.24.2025



Before playing, Resident Evil 2 was a game I knew little about besides some major structure elements. Looking back, I can't really remember if it's a game that I understood the general public as thinking was more successful than the debut title or not; however, it's clear that a franchise had certainly been established once this game's success was cemented. After completing the first entry without much issue, I was looking forward to playing its sequel.

Like the debut title, Resident Evil 2 is divided into two main campaigns, which the player can freely select when beginning a new save file by playing as either Leon or Claire. I don't think there's any general consensus regarding which of the two is easier—they both seem to have strengths and weaknesses. However, this is especially true because each campaign have two alternate scenarios that are dependent on whether the campaign is selected first or second. Why this is done is because, once completing one character's campaign, the option to play the other character's becomes available in a way similar to other games' new game plus mode. So it's my understanding that there are, in a sense, four different campaigns, though I'm unsure how each of the character-specific ones vary exactly. Regardless, there seems to be enough content to warrant at least one follow-up playthrough, as was previously implemented. And with that said, my first playthrough was Claire A, since I read while skimming through information that it made more sense to begin that way.

Almost immediately upon starting, players are left stranded right in the middle of a zombie outbreak throughout Raccoon City, which sharply contrasts the first entry's elevated tension. While danger is mostly exemplified by the sheer number of zombies and other miscellaneous enemies, it's also demonstrated through setting choices. One of the first shelters players stop at is a gun shop of all places, but the game promptly subverts any hint at safety it's first implied to provide. Eventually, players take reliable refuge in the game's central environment that is the city police station. Of course, one would also presume such a place would be safe, but it's anything but and is again trivialized. Unfortunately, though, the heightened chaotic level of action set by the game's introduction isn't really sustained even relative to the first game, really. Like before, players will navigate throughout a large environment with enemies scattered throughout.

I will mention, though, that I did find the game's introduction to be difficult—arguably the most difficult part across the entire game, even. For this series, I've always read how it places a greater emphasis on resource management than its contemporaries, but I've really not seen how that's true. Even for a new player, there are just enough items to collect if being thorough to defeat nearly every enemy while even executing missed attacks. But at the beginning, I did not know that; so, for that reason, I began playing overly resourceful while navigating throughout the falling city outside as hordes of zombies stagger everywhere while having a limited means to combat them. And obviously, passing this section became much easier upon deciding to just the resources I have. Generally, enemy numbers are larger than I remember them being in the previous game despite the corridors players traverse being no wider. And just like before, exploring each of the game's main environments is a puzzle in itself. Most roadblocks are just simple locked doors, but certain barriers are more unique such as a fire needing extinguished and a larger cluster of enemies needing felled, hinting at the need for a different weapon type to gain first. However, these types of obstacles are few and far between. And related to resource management is the ink ribbon save system that's also returned. Its implementation again negates my long-held understanding of the franchise's earliest games that there is this immense tension being established throughout the playthrough. I was able to save my data quite liberally with plenty of unused ink ribbons by the game's end. I eventually began saving far more often than I really needed to far more out of convenience than the fear of triggering a game over.

Complementing exploration once more are prefixed camera angles, though I found its execution to be a bit annoying, which is an opinion that deviates from my thoughts on how they performed previously. There are times when camera angles changing without good reason aside from designing combat to be more cumbersome by intentionally obscuring the player's view from the threats they face. As a result, I found myself electing to play far more defensively than I'd prefer to be, which is saying something considering that I already play survival horror games overcautiously. When players encounter enemies, enemy presence is known ahead of time while within a certain distance from them due to the sounds they make. However, how far that distance is can't always be discerned unless they're visible on-screen. And since enemies creep toward the player at such slow speeds, I found myself waiting at times up to nearly a full minute for them to come into camera view to ensure that my ranged attacks would be successful. All of this is was done to avoid the momentary physical contact I'd otherwise have been subjected to since resources are finite, which I wasn't purposefully trying to see how depleting them would work out for me as it'd certainly create a more tense atmosphere. Another detail worth mentioning now is that enemies take a considerable amount of hits to defeat. What that amount is seems random too, despite the distance and ammo type used being the same. And just like before, I found no reason to engage with the single melee weapon.

For some time, puzzles are quite minimal, and they're not particularly difficult either. As stated before, most puzzles are just locked doors, and I can only readily think of one actual puzzle that deviates from simply requiring the player to gain a specific item and then using it somewhere else. Something else to comment on is the act of finding items. While the game's environment details are far superior than in the previous game, their quality comes with a caveat, being that it's sometimes easy to overlook needed items. At the same time, there are several instances where items to collect are out of view entirely, so it's necessary to press the action button when these viewpoints occur if wanting to acquire valuable pickups like health restoratives and ammo. And by the time I reached the game's end, I realized that how the two scenarios interconnect is more engaging that I previously believed them to be. Apparently, some item lockers and other interactive set pieces are shared between both campaigns. And if I'm understanding how they operate correctly (for I've only played through Claire A), then they're designed as an interesting risk-reward sequence.

Now, of course, I'm needing to address Resident Evil 2's plot. Generally, my opinion on it is that it's subpar, as even with added plot points does it ever seem like the story elevates beyond the need to escape the town's terror. A secondary character whom I wasn't previously aware of also becomes a crucial element to the story around the midway point, and their inclusion does admittedly provide some much-needed tension while also expanding upon the newly-developed G-Virus that's devastating the city. Yet while I ultimately do regard the story elements being lackluster, I will admit that it does openly expand upon what all is exactly happening in Raccoon City as it's indirectly ravaged by the antagonistic force Umbrella. At this moment, though, I'm not particularly invested in the story. But perhaps I'm being too critical of it from the perspective of playing nearly thirty years after its release and having interacted with more modern horror.

Finally, I will point out some other assorted game elements worth commenting upon. Perhaps my favorite update to the game from the first title is item storage. Namely, that ammo can now stack is a much appreciated change. For Claire at least, there is even a weapon that has several ammo types, and ammo can be freely swapped out too. Meanwhile, the game's visuals and CGI are impressive too, that's also complemented by relatively strong voice work. And another fun inclusion is the Game Over screen that shows the moments following player death. Any enemies prey upon their body, so it's particularly fun to see when multiple enemies are in the vicinity. However, one aspect I take some fault with is the visual cue that enemies have fully fallen. Usually, blood pools around their body, but sometimes it doesn't trigger, or it at least can't be discerned based on color choices. There's also a routine graphics glitch where defeated enemy bodies twitch, which is confusing since enemies may appear dead but actually aren't.

After having now completed this sequel entry, I think I ultimately regard it as being a slight step lower in quality than the debut title. I think that may be a bold opinion but perhaps not. Nevertheless, I would like to revisit the game in time to play the Leon B scenario and maybe eventually play the opposite scenarios, Leon A and Claire B, too.

2
General / Re: VGCollect 2025 Secret Santa!
« on: December 01, 2025, 01:04:49 pm »
I've confirmed all but one gift has been delivered! I've just reached out to the final Santa requesting an update. I don't have any concerns about whether anything will be mailed (or perhaps it's already been mailed but tracking wasn't forwarded to me), though I do wonder if their gift will be delivered by the 10th.

On that note—I may be able to attend a gift-opening meetup then, but I won't know until later on.

3
A new entry for the item you own can be submitted as Dishonored: Die Maske des Zorns. Meanwhile, 171390 can be updated to Dishonored: Die Maske des Zorns - Limitierte Edition based on the item's front cover, which I'll update myself accordingly.

4
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: November 26, 2025, 09:46:42 am »
Bonus Box editions for Wii U are being listed as official when all of these are custom made and not official releases.

I've updated the listed entries to Unofficial Release Release Type.

5
Site Feedback / Re: Finished List Bug
« on: November 22, 2025, 10:57:58 am »
I've confirmed that this bug has been resolved as of yesterday.

6
General / Re: VGCollect 2025 Secret Santa!
« on: November 22, 2025, 10:55:19 am »
Since I last updated, I've confirmed three gift parcels having been delivered, with now six in total having been mailed. Things look to be going without any issues, which is great!

7
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: November 22, 2025, 09:26:47 am »
https://vgcollect.com/item/287680
Publisher: White Owls

Regarding 287680, the physical item was published by Nighthawk Interactive, whereas the digital game was published by Cult Games. Nighthawk Interactive's website confirms this (it is not uncommon for the terms publish and distribute being used interchangeably which is incorrect) that is corroborated by the physical item itself from the back cover text block above the ESRB rating information.

8
Site Feedback / Re: Remove item from database
« on: November 21, 2025, 09:57:37 am »
In instances like these, it is best to report them to the Error Listings topic. Unreleased (not upcoming) and canceled games now nor ever were types of items that the database has tracked, which is why they're not Release Type field options to select. 2 members may have this specific item as part of their collection, but that is irrelevant since we know the item does not exist and that members use the site's features in all sorts of ways that may only make sense to them personally. However, I will also mention that this is the main reason why submitting new entries for currently unreleased items is more problematic than not, as release information may change and presumed details are often proven wrong later on.

Nevertheless, 285798 has been removed.

9
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: November 17, 2025, 02:05:11 pm »
So could this information be fully transcribed? It could in certain situations such as variants that directly relate to the specific information question, though neither this item nor the one you're introducing are or are presumed to be.

So, in this kind of cases (noticeable on ESRB Latin American releases) only the region license text block should be put in, right?

If you're wanting to for this entry, I think information such as what's found in the first paragraph only is worth transcribing to the Box text field.

10
General / Re: VGCollect 2025 Secret Santa!
« on: November 17, 2025, 02:01:33 pm »
I've confirmed three parcels having been mailed, one of which confirmed to have been delivered (though likely two have.)

For myself, all my gifts to send have arrived. I should have them mailed out by the week's end!

11
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: November 16, 2025, 01:53:36 pm »
https://vgcollect.com/item/287924

I see that dhaabi edited the entry I made earlier.

Related to that, the legalese was moved from the description (was put there as referential) to the box text section, and we have the requirements from the guide

Quote
Copyright and Legal Text
In most cases, copyright or legal text portions on products should not be entered into box text. The only exceptions would be when a variation is present and this type of text is part of the variation. If this is the case, trade symbols may be used in this portion only.

In that case, since the legal text is incomplete, shouldn't it be replaced by the whole block, especially since the reference is in the middle of it?

Since this type of text information is generally elective to add, I don't think it matters either way whether the full text block is present or not, but there needs to be good reason for everything to be added. It's not often, but I sometimes add this sort of information to the Box Text field, and I don't think I've ever found it worthwhile to transcribe everything. In those instances, I usually only transcribe information that myself or others may find useful to know.

For example, just recently I added box text information for Call of Duty: Black Ops 7. If you compare the information I provided to the full box text that's actually present, you'll notice it's abbreviated. For someone who may want information about this game, I think this kind of text specifically is valuable since it outlines stipulations and barriers those will face when wanting to use the item.

So could this information be fully transcribed? It could in certain situations such as variants that directly relate to the specific information question, though neither this item nor the one you're introducing are or are presumed to be.

I suppose it's also worth mentioning that certain symbols, the PlayStation and PS5 logos, in the full back text for 287924 cannot be transcribed.

12
General / Re: VGCollect 2025 Secret Santa!
« on: November 09, 2025, 05:30:10 pm »
More than one Santa's gifts have already been mailed! Let's try to have parcels reach their final destination by Friday, December 12.

When tracking information becomes available, please be sure to forward it to me privately. Thanks!

13
Site Feedback / Re: Search by barcode
« on: November 07, 2025, 05:11:42 pm »
Currently, the Advanced Search tool does work, but its implementation is very poor and almost certainly doesn't function as it was designed or, at the very least, as one would presume for it to operate. Queries can be searched specifically by any field, but information to the Name field must also be submitted for results to load. For instance, here is the result for searching 4541964000058 and pocket. With that said, this specific issue is on the internal dev task list, though I can't attest to whether it or any other dev work is currently being done.

14
General / Re: 52 Games Challenge 2025!!!
« on: November 03, 2025, 04:47:04 pm »
For me, I knew it was going to be a big disadvantage for f. That's not to say that I don't think it's a good game. I do, but that was my biggest reservation regarding the new direction that this game took from previous entries. I think a similar story/idea could definitely be done in an American setting but obviously the game would have to have been completely different and I don't think that's the story the developers wanted to tell.

Do you think that they had an original idea for a horror game and just made it Silent Hill for IP recognition?

Your question wasn't directed toward me, but I'd like to answer as well by saying no. For anyone who's played the previous original game in the series The Short Message, f's scenario is not surprising, as it largely exists to explain how and why f's events transpire instead of it being fitted into f's story itself.

Or, perhaps the answer is yes. I don't think it matters either way, though, really. Whether or not this is the direction Konami wishes to take the franchise in—that is to say, having the narrative be independent from the eponymous town itself—I'm not sure, but it certainly seems that way. Although, it is worth pointing out that f is regarded as a spin-off entry.

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Off Topic / Re: What Was The Last Movie/Anime You Watched?
« on: November 03, 2025, 01:07:57 pm »
In 2023 and 2024, I watched a horror movie each night in October. I wasn't sure if I'd be feeling up for that again this year, but I'll see if I can manage it for 2025.

I figured I'd mention that I did manage to watch 31 horror movies for October again this year. I try to maintain variety, so what I watched was released across nine decades, from eight different countries, and among thirteen different sub-genres I've categorized. Ultimately, it was a good month.

MadS - This really surprised me.  I barely knew anything about it going in, so I spent a lot of the first act just trying to figure out what kind of movie it is, and once it shows it's hand it really takes off and becomes one of the most refreshing takes on zombies I've seen in ages.

I decided to check out Mads after seeing your post about it. I'm glad I decided to look into it more and gave it a chance, because I almost certainly wouldn't have watched it on my own otherwise.

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