I'll reserve a spot here... though I likely won't hit 52 since I tend to do RPGs that take anywhere from 20-60 hours (if not more... I'm staring at you Disgaea) - if you see a game you're interested in, I'll include a super-short review at the bottom, and if I've recorded it I'll give a link (and note what kind of footage it is so you know if there will be spoilers or not, or if you can just glimpse in and be fine)
Completed1 - Diablo 2: Lord of Destruction (PC, 2000/2001) [I beat this multiple times a year lol]
2 - Lost Dimension (PC Port, 2017) [One Run-through, not complete unlock, makes me want to try the original PS3 version though]
3 - Phantom Signal ( PC, Jan 2018 ) [Still Buggy, but was able to finish it with 1.03 patch]
4 -
5 -
6 -
7 -
8 -
9 -
10 -
In-Progress- Cosmic Star Heroine ( PC, 2017 )
- SMT: Persona ( PSP Port, 2009 ) [ Playing via PSTV, some crashes, but overall stable enough to play w/ regular saving]
- Grim Dawn (PC, 2016)
- Hard West (PC, 2015) [ Finishing Up what I started last year ]
- Tactics Ogre ( PSX, 1998 ) [US version, doing original PSX version, since PSP version changed a lot]
- Lost Sphear (PC, 2018)
Coming Soon- Baten Kaitos Eternal Wings and the Lost Ocean (GCN, 2004)
Thoughts on Completed Games (super short versions, I save the longer stuff for when I do reviews lol):
I hate point systems, but they're the easiest way to quickly convey my overall feeling on a title - 10 is "I love this game", 1 is "I hate this game" in the most extreme fashions... Reason I hate point systems though is that they don't accurately reflect good vs bad or overall value gained from a title (more than a few games I'd give a 5/10 for, but I fully enjoyed far more time in than they cost). Generally speaking though, to break a 5, it has to have SOME redeeming values... you won't see me giving many 9s or 10s... since those would have to be life altering games for me
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Diablo 2: Lord of Destruction (Casual Playthroughs - Season 3 "Stupid Builds")
Pretty much the gold standard for aRPGs despite being released just shy of 20 years ago, there are of course areas it could improve. It only looks slightly dated (good for a game of its age), the gameplay is solid, but the stamina mechanic is just an irritant - actually hope they give it the same treatment they gave Starcraft. (7/10, well made, repetitive though )
Lost Dimension (Not Recorded - yet)
The Dialogue is the definition of cringeworthy, but the gameplay concept is great if only implemented in a rudimentary fashion. The highlight is the vision system to pick up and remove (or keep... depending on the ending you want) traitors. The combat is one of a few variants of sRPG that were floating around in the PS2 era, this one most resembling Phantom Brave (point movement with a circular range area of effect - as opposed to the more traditional square or hex systems). (5/10, super interesting concepts, with "meh" execution )
Phantom Signal (Casual Walkthrough)
Bog standard space tower defense, has some annoying bugs (most notably missing skill points on some missions, and serious issues with energy routing for the defensive nodes). If it wasn't for the bugs, it'd be a fun 2-6 hour romp in unpathed tower defense, even though its very predictable (there's very little RNG involved, and only a handful of "trigger" situations that cause enemy spawns) (4/10, would be higher, but dem bugs)
Hard West (Casual Playthrough)
Weirdly compared to a Lovecraftian Western take on XCom usually... though I think that's just because people see grid-strategy and go "Xcom weee" - The main weakness of the game is also oddly its biggest strength, and that's just how disjointed it feels at times - each 'story' of the campaign has different mechanics, which makes them feel a bit isolated in terms of gameplay (though the story does connect fairly well if you go through all the campaigns). I feel this is also its greatest strength, with each story being so different, you can't really rest on your laurels and go Point A to Point B without thinking about how you go about it (because it can have a significant impact on the one constant: the combat). Once you figure out the combat exploits, the game becomes significantly easier (hit % is actually based on luck, a resource that you can gain/drain - 0 luck, means you're going to get hit... even with a rando potshot off the bucket and the water pump around 3 corners and through a wall). (6/10, could use some tightening up, but definitely worth at least one playthrough)
Cosmic Star Heroine (Blind Playthrough)
- Still In Progress, no comments yet -
Lost Sphear (Blind Playthrough)
- Still In Progress, no comments yet -