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General / Re: 52 Games Challenge 2026!!!
« on: July 14, 2026, 09:45:16 pm »
12. Avatar: The Last Airbender (DS)
There is the idea of a good game here, but poor implementation has relegated this title to the same IP slop category as all the other movie and tv show tie-in cash grabs these earlier generations were known for.
Maps are way to big and empty. A good 1 hour of this 5 hour game is spent just walking around getting to the next destination, with branching paths that lead nowhere and have nothing. What's the point?
Combat is just a simplified beat-em-up. You have your regular attack, your special attack (which requires you to fill a gauge to use), block and special block (basically a better block that uses some of your special gauge). Most fights you will just be spamming the basic attack since it puts 90% of the enemies you face into hit-stun, allowing you to just keep spamming it while the enemies can't move.
It uses an isometric view that makes combat a bit frustrating though cause you can never tell if your attack is going to hit. On more than one occasion it seemed like my attacks were just going through the enemy, but I guess they were just slightly off enough for the attack to miss the hitbox but for the visuals to overlap.
Audio wise it was cool that they had voice lines read by the real VAs of the show, but it was only a few lines at the end of each chapter. Most of the time dialogue is not voiced at all. Each chapter also only has a single BGM that will play on repeat, which gets very repetitive pretty fast.
Like I could see how this could have been a good game, but it has too many drawbacks, cut corners and uninspired design to really recommend playing. 3/10, would not recommend.
There is the idea of a good game here, but poor implementation has relegated this title to the same IP slop category as all the other movie and tv show tie-in cash grabs these earlier generations were known for.
Maps are way to big and empty. A good 1 hour of this 5 hour game is spent just walking around getting to the next destination, with branching paths that lead nowhere and have nothing. What's the point?
Combat is just a simplified beat-em-up. You have your regular attack, your special attack (which requires you to fill a gauge to use), block and special block (basically a better block that uses some of your special gauge). Most fights you will just be spamming the basic attack since it puts 90% of the enemies you face into hit-stun, allowing you to just keep spamming it while the enemies can't move.
It uses an isometric view that makes combat a bit frustrating though cause you can never tell if your attack is going to hit. On more than one occasion it seemed like my attacks were just going through the enemy, but I guess they were just slightly off enough for the attack to miss the hitbox but for the visuals to overlap.
Audio wise it was cool that they had voice lines read by the real VAs of the show, but it was only a few lines at the end of each chapter. Most of the time dialogue is not voiced at all. Each chapter also only has a single BGM that will play on repeat, which gets very repetitive pretty fast.
Like I could see how this could have been a good game, but it has too many drawbacks, cut corners and uninspired design to really recommend playing. 3/10, would not recommend.

