Author Topic: GTA VI $80 | physical is code in a box  (Read 1209 times)

dhaabi

Re: GTA VI $80 | physical is code in a box
« Reply #15 on: June 25, 2026, 05:07:25 pm »
It is sad how easy we have gotten as gamers though.  No fight. Myself included.  As much as I stood strong with not getting a Nintendo Switch 2.  I will cave to fomo for GTA 6.  All mock me now.  But I am deeply ashamed of the companies practices. But its also GTA 6.

There will probably be some offense taken by saying this, but it's a hard truth worth saying: if someone ultimately yields to problems they're actively aware of while even after voicing opposition toward them, then it's difficult for others to take that person seriously regarding the topic because it signals to them that that person, at least in this individual circumstance, doesn't stand by their principles.

Well.that would be anyone who hates on GTA 6's anti consumer policies and digital codes, a hiding content behind giant pay walls but also purchased a switch 2 that literally makes you sign away hardware ownership of an entire console and didn't even blink twice. So I certainly wouldnt be alone in that regard. Especially in this forum. We all have taken blows countless tikes in this gaming sphere. Won't be the first. Wont be the last.  Don't blame the player for having to balance their principles with their freedom to enjoy their favorite hobby. It isnt always easy.

Everybody has their own priorities. All I meant with my previous comment is that the issues relating to Grand Theft Auto VI appear to be not that big of a concern to you if you're planning to buy the game anyway in spite of recognizing them. And if you're referring to me specifically since it's easy to identify that I own a Switch 2, I've said publicly before that the console I own was not purchased by me. I am not the only one in my household who plays games nor am I the only one who's capable of buying games for their own enjoyment. Needless to say, those people aren't overly concerned with these issues.

Regardless, I don't think anyone really knows with full certainty about the situation with Nintendo's EULA. From what I've read, some people seem to have made this a larger issue than what it really is and it became widely discussed as some big scare. Although how much of an online scare the matter could be questioned—it's not as if I'm aware of every piece of gaming news, but I stay relatively up-to-date and am only hearing about this issue now. I've read others say that the sort of language in Nintendo's EULA isn't setting some new precedent and is common legal text, but I'm not a legal expert nor have any knowledge of whether that's actually true or not. Based on this article, Nintendo's Switch 2 EULA indicates that consoles that have been commonly referred to as bricked have had their online capabilities revoked as a consequence to using modding and hacking tools, thus rendering it an offline-only device but one that's still playable. So I don't think this is some large scale problem. You may find it worthwhile to also know that at this time, there has been at least one legal challenge about this issue, but I don't think there have been any noteworthy updates concerning it this past year.

telekill

Re: GTA VI $80 | physical is code in a box
« Reply #16 on: June 25, 2026, 05:58:49 pm »
$80 for a code in the box of a version with scrapped, readily available content to premium users.

No thanks.

Re: GTA VI $80 | physical is code in a box
« Reply #17 on: June 25, 2026, 11:32:34 pm »
It deeply saddens me that we are here as a society, where no one values actual ownership and we're essentially a society of subscribers, renters, and borrowers. 15-years ago, people were up in arms about on disc DLC. For a bit, this practice was either kept on the hush hush by publishers or outright removed due to the backlash. Now, there are people who unironically get hyped for DLC, even when it's clearly being used in an abusive way. My faith in humanity has taken a massive hit over the past decade and all this certainly doesn't improve it.

Is there something inherently wrong with DLC? More content becoming available is generally more good than bad.

It's a subject that, from the perspective of a physical collector in particular, requires some level of nuance. Would most collectors rather have games be manufactured physically with all content on the disc itself? Yes—but patches and updates, let alone DLC, complicates that. Sometimes more up-to-date versions are released physically at a time later with these updates, but that more often doesn't happen for a variety of reasons.



All content included used to be the default. You'd go to a store, buy a game, and know that it contained 100% of the game. No cut missions, no locked costumes or characters, just the complete game you paid for. It was always a slippery slope to give businesses the right to axe content from games and charge more for it at a later time. DLC is never part of that default, out of the box experience and therefore it will never be a permanent part of it. Depending on where you purchased it, it may not always be available to you either. Most of all though, I just don't like my games cut up like that, not even a little.


But in the modern gaming landscape, DLC is pretty much synonymous with publisher greed. I don't feel like what Take Two is doing day one with GTA6 can be described any other way.

telekill

Re: GTA VI $80 | physical is code in a box
« Reply #18 on: June 26, 2026, 08:45:26 am »
I'll add a caveat to the DLC discussion...

When DLC is done right, adding back story or side stories... without being purposely removed to the base game but adding to it later... then I'm on board with it.

Examples:
 - Uncharted Lost Legacy
 - Red Dead Undead Nightmare
 - Witcher 3 expansions -- including the upcoming one 12 years after launch.  :o

BinaryMessiah

Re: GTA VI $80 | physical is code in a box
« Reply #19 on: June 26, 2026, 11:19:29 am »
Once playstation gave a digital only console and upsold the disc drives and Xbox followed suit. It was the beggining of the end for Physical media. It said to the devs and consumers alike.  Physical is a privilege. Digital is the norm.  It is sad how easy we have gotten as gamers though.  No fight. Myself included.  As much as I stood strong with not getting a Nintendo Switch 2.  I will cave to fomo for GTA 6.  All mock me now.  But I am deeply ashamed of the companies practices. But its also GTA 6.

I may be wrong, but I believe Microsoft released the first digital-only console, it being the Xbox One S in 2019.

There will probably be some offense taken by saying this, but it's a hard truth worth saying: if someone ultimately yields to problems they're actively aware of while even after voicing opposition toward them, then it's difficult for others to take that person seriously regarding the topic because it signals to them that that person, at least in this individual circumstance, doesn't stand by their principles.


But ive been told if GTA 6 had released on disc. It woild require 3 discs because modern discs are 100gb blu ray. And its industry's standard. But GTA is well above 200gb.  And even with modern compression it'd be 3 discs.  And the cost would outweigh what they wanna deal with developing a 3 spindle case at scale like that.

A 3-disc game case wouldn't even need to be manufactured, although one certainly could be made by including a swinging disc tray in already-existing 2-disc cases. Additional discs could just be contained in a sleeve such as what was done for the Xbox version of Baldur's Gate 3.

Well.that would be anyone who hates on GTA 6's anti consumer policies and digital codes, a hiding content behind giant pay walls but also purchased a switch 2 that literally makes you sign away hardware ownership of an entire console and didn't even blink twice. So I certainly wouldnt be alone in that regard. Especially in this forum. We all have taken blows countless tikes in this gaming sphere. Won't be the first. Wont be the last.  Don't blame the player for having to balance their principles with their freedom to enjoy their favorite hobby. It isnt always easy.

This is mostly incorrect. Nintendo doesn't brick your whole system. You lose access to online services and the ban is tied to the console ID. This is a non-issue for 99% of Switch 2 owners. The 1% niche crowd who will eventually modify the system is considered a drop in the bucket for Nintendo. The problem lies in second hand market in which you can end up buying a "bricked" system that can't connect to online services. This is sadly just landfill fodder and a lot of Switch 2s will end up in the garbage.
« Last Edit: June 26, 2026, 11:21:19 am by BinaryMessiah »

dhaabi

Re: GTA VI $80 | physical is code in a box
« Reply #20 on: June 26, 2026, 05:45:17 pm »
It deeply saddens me that we are here as a society, where no one values actual ownership and we're essentially a society of subscribers, renters, and borrowers. 15-years ago, people were up in arms about on disc DLC. For a bit, this practice was either kept on the hush hush by publishers or outright removed due to the backlash. Now, there are people who unironically get hyped for DLC, even when it's clearly being used in an abusive way. My faith in humanity has taken a massive hit over the past decade and all this certainly doesn't improve it.

Is there something inherently wrong with DLC? More content becoming available is generally more good than bad.

It's a subject that, from the perspective of a physical collector in particular, requires some level of nuance. Would most collectors rather have games be manufactured physically with all content on the disc itself? Yes—but patches and updates, let alone DLC, complicates that. Sometimes more up-to-date versions are released physically at a time later with these updates, but that more often doesn't happen for a variety of reasons.


All content included used to be the default. You'd go to a store, buy a game, and know that it contained 100% of the game. No cut missions, no locked costumes or characters, just the complete game you paid for. It was always a slippery slope to give businesses the right to axe content from games and charge more for it at a later time. DLC is never part of that default, out of the box experience and therefore it will never be a permanent part of it. Depending on where you purchased it, it may not always be available to you either. Most of all though, I just don't like my games cut up like that, not even a little.

But in the modern gaming landscape, DLC is pretty much synonymous with publisher greed. I don't feel like what Take Two is doing day one with GTA6 can be described any other way.

What you're saying demonstrates a fundamental misunderstanding of game development. Dozens, sometimes hundreds of people now consist of most major developer studios all with different deadlines. When work has been concluded for any one person, they're not just left to do nothing for months on end waiting for bug fixes to be solved and the game to be released hoping it goes well. No—either they'll begin work on another project entirely (if they haven't already been splitting work between multiple ongoing projects) or, instead, begin work on extra content if strong sales projections warrant it that simply wouldn't exist in the base game because production must end at some point for the product to actually release.

If I'm understanding what you mean, it's actually common for DLC to be a part of an out-of-the-box experience. There are countless examples of games receiving updates on cartridge or disc, whether they be packaged in some dedicated gold or complete edition or not. A well-known modern example is Mario Kart 8 Deluxe for Switch, and in two ways even. All of its print versions carry over all of the DLC from the base game Mario Kart 8 that available to purchase for the Wii U, and later print revisions released years later actually include paid Switch DLC that was originally sold in waves also on cartridge.

Of course, sometimes what's being advertised as DLC is removed content that was originally intended to be a part of the base game, such as what's evident with Grand Theft Auto VI. So to be clear, I'm by no means defending this sort of practice. But I think that, more often than not, that sort of publisher greed isn't the case, although obviously paid DLC in general exists to provide revenue to whomever. It's a popular opinion to think otherwise since most people don't consider how lengthy development cycles for large games in the modern era are (even if they've been especially lengthy for well over a decade already) and instead just want to fault someone for the presumed withheld content that believe should have been originally included. And perhaps the most common reason for why DLC exists is because many developers depend on game sales to provide funding for further content to be created as it was never included in the original project's budget.

sworddude

Re: GTA VI $80 | physical is code in a box
« Reply #21 on: Today at 04:54:35 am »
$80 for a code in the box of a version with scrapped, readily available content to premium users.

No thanks.

it's probably not gonna be that good anyway if where going by content released past 2020 for GTA V being kinda shit and we still having that same writing team  :P

also what happened to rockstar's dev team. i swear to god did they fire almost every normal male dev lol allot of these memes going around, hope it's cherry picked.


« Last Edit: Today at 11:42:34 am by sworddude »
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ssj4yamgeta

Re: GTA VI $80 | physical is code in a box
« Reply #22 on: Today at 09:01:52 am »
it's probably not gonna be that good anyway if where going by content released past 2020 for GTA V being kinda shit and we still having that same writing team  :P

also what happened to rockstar's dev team. i swear to god did they fire almost every normal male dev lol allot of these memes going around, hope it's cherry picked.



That's what worries me. GTA3, GTA Vice City, GTA San Andreas, GTA4, and GTA5 all released within a span of 12 years. It's been 13 years since GTA5. Rockstar isn't even the same company it was when GTA5 was released. Most of the old team is long gone, and I really can't see the new team writing a character like Trevor Phillips. It's the same story with all the other classic developers. The guys who made the classic Square Enix, Nintendo, Obsidian, and Bethesda games I played during my childhood, teens, and early twenties are getting old now, and most of them have retired or moved to other companies. None of the people who worked on New Vegas work for Obsidian anymore. I could already see Rockstar's writing style shift in 2018 when Red Dead Redemption 2 was released. I'm not looking forward to seeing what another 8 years has done to GTA6's writing.

sworddude

Re: GTA VI $80 | physical is code in a box
« Reply #23 on: Today at 11:42:58 am »

That's what worries me. GTA3, GTA Vice City, GTA San Andreas, GTA4, and GTA5 all released within a span of 12 years. It's been 13 years since GTA5. Rockstar isn't even the same company it was when GTA5 was released. Most of the old team is long gone, and I really can't see the new team writing a character like Trevor Phillips. It's the same story with all the other classic developers. The guys who made the classic Square Enix, Nintendo, Obsidian, and Bethesda games I played during my childhood, teens, and early twenties are getting old now, and most of them have retired or moved to other companies. None of the people who worked on New Vegas work for Obsidian anymore. I could already see Rockstar's writing style shift in 2018 when Red Dead Redemption 2 was released. I'm not looking forward to seeing what another 8 years has done to GTA6's writing.

Supposedly the initial gta VI story was refused 3 times by them boards for being too dark making Dan Houser one of the co founders quit. Don't know what to think about that, but might explain post 2020 content. also it's gta it should be dark lol that's the point of the game.
« Last Edit: Today at 01:32:39 pm by sworddude »
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