Author Topic: 52 Games Challenge 2026!!!  (Read 403226 times)

kashell

Re: 52 Games Challenge 2026!!!
« Reply #495 on: October 12, 2026, 02:25:00 pm »
74. Detroit: Become Human - Pacifist Run

First off, I'm glad I was gifted this because it was hella short. I intend to replay it for the remaining trophies but still. I would have been mad if I paid for it new back when it was first released in like 2018. Second, I'm glad I was gifted this because it was a great game - miles above Heavy Rain and Beyond: Two Souls. It felt correct playing through it during October because there were some really spooky areas and set pieces. Most of the game was more about suspense than scares. Both were delivered solidly. Some of the chapters suffered from "a meeting that could have been an e-mail" syndrome but those were few and far between. Also, the QTEs weren't as offensive as they were in previous games/similar games. I liked the three main characters. My favorite is Kara, with a two-way tie for Markus and Connor. The supporting cast was also great except for North. She was so hot and cold no matter what choices I made. My favorite mission was when Connor and Hank found their way to a strip club. It's not a David Cage game unless there's some sex, ha.

Re: 52 Games Challenge 2026!!!
« Reply #496 on: October 13, 2026, 08:20:37 pm »
32. The Munchables



The Munchables. It sounds like a cereal for after you smoked, but it's a 3D platformer released by Bandai Namco on Wii. It's been on my shelf for several years, I was in the mood to give it another go and properly beat it. And I did so in a single evening.

First off all, I have to commend this game for having the best enemy I've ever seen in any game ever. A lot of the enemies are sentient food, and spoiler for a single enemy in the game, but: inside a volcano, you encounter a walking corncob with an afro made of popcorn. Brilliant. Absolutely brilliant. No notes.

This is a short and pretty simple 3D platformer, crossed with a little Katamari inspiration. You play as an adorable little blob - either Chomper or Munchy - and your goal is to eat everyone and everything around you. Eating enough will cause you to grow bigger so you can more easily eat enemies that were too big before. It's really nothing more than that. Keep going, eating and growing until you finish the stage. There are eight worlds, each with one more exploration-focused level, one eating rush and one pretty easy boss fight. Beat them all and voila, that's the game.

In terms of gameplay, there's really not that much to it, but I cannot deny that the game is charming. It's cute. It's colourful, it's silly, and Chomper and especially Munchy are adorable. And really, sometimes that's all I really need. Just a simple, easy to digest, cute and colourful time. Honestly I think it's a shame this game never got a rerelease. It deserves a PC port on digital storefronts. Maybe it could've given the game a second chance. Just maybe.

So yeah, I can absolutely see that there isn't much depth to be found, so I'm not sure I would recommend it to everyone. But if you like games that are simple, colourful and cute, or maybe you have a kid that would like something like that, I can recommend it. If anything just for Munchy. She's so adorable, I wish there was a plushie of her.
« Last Edit: October 13, 2026, 09:11:03 pm by realpoketendonl »
Huge Nintendo fan and hobbyist Nintendo collector.



ssj4yamgeta

Re: 52 Games Challenge 2026!!!
« Reply #497 on: October 16, 2026, 12:43:00 pm »
16: The Callisto Protocol (PS4)

Made by some of the devs who worked on Dead Space, this game screams, "We really wanted to make another Dead Space, but they won't greenlight it, so we made this!" The Callisto Protocol is basically Dead Space in Prison. You're a space UPS man named Jacob whose ship gets jumped by alleged terrorists and crash lands on the prison moon Callisto. You are rescued, but immediately thrown in Black Iron Prison with no explanation. When you wake up, the prison is being swarmed by rioting necromorphs- oops, I mean legally distinct necromarfs. Your main goal is now breaking out of prison while turning necromarfs into puss jelly and not dropping the soap. It's a nice quick 10-hour horror game (my playthrough was 10 hours 32 minutes). The first half is fairly pleasant, but the second half can get annoying at times because few new enemy types are introduced and the game compensates by swarming you with waves of 8-10 enemies at once. There are also very few boss fights, with all of them concentrated in the last third of the game. This makes the last third of the game feel very combat heavy when combined with the overreliance on large waves of enemies. The first boss you fight, Two Head, is pretty annoying to fight and irritatingly gets repurposed as a miniboss 3 times after you kill the first one. The other boss fights are different forms of your nemesis, Captain Ferris "The Wheel" Bueller (OK I don't know what his last name is, but I call him "The Wheel" because he keeps coming back). The game is otherwise a pretty standard Dead Space clone. Every once in a while you run into a big 3D printer that can manufacture items and weapon upgrades for money. The enemies you fight can survive without their heads and need to have their limbs destroyed in order to die. The one noteworthy feature the game has is its combat, which relies on melee attacks with a stun baton and dodging enemy strikes by flicking the right stick left or right depending on which limb they're trying to hit you with. You can also use L2+R2 to fire snap shots with your guns when you knock them back. I'll give them credit, at least they made you use more than one button while you're fighting.

Overall, The Callisto Protocol is a solid and fun but fairly unremarkable horror game. It copies its inspiration well, but fails to outshine it in any regard. It feels like "the Dead Space we have at home."

Rating: 6.5/10 (Good+)

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)
Final Fantasy IV Advance (GBA)
Dragon Ball FighterZ (XBOX One)
Virtua Fighter 2 (Genesis)
Street Fighter 2: Special Champion Edition (Genesis)
Tomb Raider: The Last Revelation Remastered (PS4)
Injustice: Gods Among Us Ultimate Edition (PS4)
SoulCalibur III (PS2)
Injustice 2: Legendary Edition (PS4)
Dragon's Dogma: Dark Arisen (PS4)
The Callisto Protocol (PS4)

Abandoned:

Farmagia (Switch)

In Progress:

Nioh (PS4)
Borderlands: Game of the Year Edition (XBOX One)
Tomb Raider: Chronicles Remastered (PS4)
Games Needed to Complete Collection:
PS5: 24 | PS4: 19 | XBOX One: 11 | Switch: 4

kashell

Re: 52 Games Challenge 2026!!!
« Reply #498 on: October 17, 2026, 10:12:47 am »
75. Detroit: Become Human - Chaotic Run/platinum

This play through was almost 180 degrees different from my first one where I went a pacifist route. Everyone went through it. There was death. There was self-harm. There were ties to WWII and segregation. It was a heavy run and it was not easy to make some of the choices required for certain trophies. On the other hand, the last bit of action sequences were rad. Playing as Markus, he had to make some interesting and tactical decisions that made me feel like I was playing something like X-Com. Despite getting the platinum, the flowcharts are still missing tons of pieces. I originally planned to sell or trade in the game for a few bits of change, but I think I'll keep it in case some of my gamer friends want to play it and make their own story. All in all, this was QD's best and most polished game and I'm glad I finally played it.

kashell

Re: 52 Games Challenge 2026!!!
« Reply #499 on: October 23, 2026, 08:36:18 am »
76. Obscure: The Aftermath

As we near the end of October, I wanted to knock one more spooky/spoopy title. Going from the polished Fatal Frame II Remake to a PlayStation 2 title developed by *checks* Hydravision was quite an adjustment. But, it's one of the few PS2 survival horror games I never played until now. Before playing, I watched a commentary free video of the first Obscure just for extra context in the sequel. (I'd like to get it for my collection but not at those prices.) The game was at its best when the characters were talking to one another whether during a movie sequence or during regular gameplay. It was so cheesy, cringe, and sarcastic that it fit right in with the B-horror themes and the way things were in the mid-aughts. It was also surprising seeing some characters not make it in the end. Of course, combat got to be a bit much and healing supplies were in short supply near the end. It took a lot of patience to deal with the final boss. But, it's done and the conclusion was mostly satisfying. It sort of left room for a third game but we all know that's never happening.

Re: 52 Games Challenge 2026!!!
« Reply #500 on: October 24, 2026, 10:55:30 pm »
I moved earlier this month and pretty much my life has been a nonstop treadmill of work, unpacking boxes, and getting settled into the new house. I am beyond grateful to have a house again after a very unfortunate series of events earlier this year (got laid off, had to move to a different state for a new job, and had to briefly live with family), but I am so ready to jump back into gaming.


Other than my PS5 and one of my PS4s, both of which are being used mostly as streaming boxes, none of my other consoles are even plugged in yet. My new game room is a work in progress still, but at least all my games are on shelves and displayed. Bottom line is I want so badly to start playing some games again. Specifically, it would be really nice to get at least one spook-ish game in before October is over.


I originally intended on playing several horror games this month, but Silent Hill F was a bust for me and it's looking less and less likely I'll be able to finish any of the others I'd intended to start. Assuming everything works out, I may start Resident Evil 3 remake next week. Luckily it's nice and short and I've been meaning to return to it after discovering it was way more hated than I'd realized when I first beat it about 3-years ago. I was genuinely surprised to hear how much people hate that game. Anyhow, here's hoping I get a chance to play and beat it again, or something else short and Halloweenish before October is over.
« Last Edit: October 24, 2026, 10:57:34 pm by bikingjahuty »

kashell

Re: 52 Games Challenge 2026!!!
« Reply #501 on: October 25, 2026, 10:44:17 am »
Happy things are back on the up n' up. This year has been throwing challenges at everyone. It's good to see good people overcome them.

Re: 52 Games Challenge 2026!!!
« Reply #502 on: October 26, 2026, 01:54:47 am »
59. Street Fighter Alpha 3 Upper (PS4)

I'm currently in the middle of moving into a new house. Despite us officially having moved in a little over two weeks ago, I'm still neck deep in boxes and figuring out where to put stuff. This issue is compounded several times over in my game room, which consists of thousands of games, dozens of consoles and handhelds, and so much game merch, statues, figures, and other gaming swag that things become more about space management than anything else. The reason I mention this is I finally got around to seeing up my TV with most of my consoles hooked up to it. Of course, I had to fire up some games to make sure everything works properly. When testing my PS4, I decided to grab something short, sweet, and something I've cherished for many, many years. Of course, I decided to go with one of my favorite fighting games of all time, Street Fighter Alpha 3. However, I didn't just go with the vanilla game I've played for countless hours; this time I decided to pop in Street Fighter Alpha 3 Upper, a better balanced and more enhanced version of the original game. I was excited to see how many of the differences I could spot, however I was somewhat surprised and also slightly disappointed to see there were few if any that caught my attention.


I'm aware Upper got a lot of gameplay and balancing tweaks, as well as gamebreaking mechanics using the V-ISM guage to spam infinite combos, but considering I'm not even remotely talented enough at this game to pull off things like crouch cancels or infinite combos, these fixes meant very little to me otherwise. However, to say I was even remotely disappointed or enjoyed myself any less because of these changes escaping my notice would be completely untrue. In fact, what was only supposed to be a 5 to 10 minute test of my new gaming setup turned into me clearing the game in Arcade Mode as Akuma and then doing it all over again with Ken. Seriously, the music, the art style, the atmosphere and vibe, the buttery smooth and crisp as hell gameplay; it all culminates into one of the most fun and enjoyable fighting games I've ever had the pleasure of playing.


Also, for me personally, this game is absolutely one of those time machine games that captures the specific zeitgeist of the period it was originally released that it becomes almost an immersed experience of me feeling like I'm an 11 year old kid at Laser Quest or Dave and Busters throwing credits into the Alpha 3 cabinet. Alpha 3 hits this nerve with me that few other games can and it makes me long for a period in gaming, and life in general, that is now so far in the rearview mirror that it's almost easy to second guess if it ever happened at all. Luckily, it's still relatively recent enough for me to know that it did and this game allows me to remember it fondly as I'm immersed in how excellent this game is in practically everyway.


Street Fighter Alpha 3 (and the Upper version too), is an incredible, must play game. It will always remain one of my favorites, regardless of which version or port I end up playing. Although, I suppose if I wanted to go for the version with the most competitive chops, Upper would be the one to go with. For me though, Upper, the original, Max, or whatever, they're all great and I love playing them whenever I can. (10/25/26) [42/50]

Re: 52 Games Challenge 2026!!!
« Reply #503 on: October 26, 2026, 02:06:00 am »
Happy things are back on the up n' up. This year has been throwing challenges at everyone. It's good to see good people overcome them.


Thank you. Despite how challenging this year has been, I'm very lucky so much of it has worked out the way it has. I found a job a month and a half after finding out I was getting laid off and I sold my old house in just a week and a half earlier during the summer. The hard part was actually finding a new house. We live in a major buyer's market, but it was still super hard to get a house. Several deals fell through, we had to fire our first realtor due to straight up incompetence, and the house we ended up getting was a roller coaster of one minute it looking like it wasn't going to happen, then it was, then again it wasn't, then it was, and repeat that about 5 or 6 times. We closed on 10/9 and moved in the next day as if worried the house would disappear if we didn't lol. Things are looking up and I cannot wait for life to be normal again for a while (I hope...).

telly

Re: 52 Games Challenge 2026!!!
« Reply #504 on: October 26, 2026, 08:54:21 am »
Game 22: Danganrompa 2: Goodbye Despair (PS4) - 35 Hours

[SPOILERS]

After being pleasantly surprised by the first game I was very excited to see where the sequel was going to take things. Unfortunately Danganronpa 2 goodbye despair is a sequel that more wallows in the originals ideas than tries to do anything new or interesting with the series. That's not to say that it's a bad game it certainly has all the things that made the first one great but it in many ways just feels like a retread without any new surprises.

I think that comes up most when talking about the story because there are many plot points that are just copied and pasted from the first game, including several murder premises, memory loss, a secret 16th student, brining back the main villain again, etc. One thing that I will mention is that in this game it feels like there is less of a focus amongst the main cast about how to actually leave the island which felt like the game's plot didn't really have anywhere to go as a result. In the first game leaving the school in which you were trapped was a major driving force behind a lot of the plots main workings and this game tries to do something different with secret organizations and it just ends up not being that good. The game also introduces a new side character in the form of Monomi who really doesn't serve all that much of A purpose to the story other than to be a punching bag for Monokuma. I think the game really tries to withhold all of the major secrets and so the first like 5 murders don't really feel all that impactful and then all of this reason dumped on you for the very end and at least to kind of rock first start, particular with some of the elements of law including the traitor and the giant bomb that's in the middle of the island.

So that's all of my qualms with the story but the rest of the game is still good the characters are still bringing it, with some real standouts. At first, I didn’t really care much for Nagito as kind of the central antagonist but he ended up becoming more interesting over time. The gameplay is great – there’s one trial that I felt was genuinely bad (trial 3), but the rest of them were excellent.  it still has the same problem where it's basically impossible to lose any of the investigation sections because it's so on rails but it's still an enjoyable experience. Some of the trials take really long to finish - like 3 hours long. The tropical island setting offers a nice change of pace from the setting of the first game. Some of the new mechanics that they added felt a little superficial. For example, you're given this new Tamagotchi-like pet that you can take care of that really doesn't do anything in terms of gameplay.

So to wrap all everything up, Danganronpa 2: Goodbye Despair felt like a game that felt uninterested in expanding on the original. You can tell they really tried to one-up themselves with the story but they overextended with it and it ended up more complex and messy. Because this game is a visual novel the story is one of the most important parts of the game, and for it to be kind of mediocre made this game feel worse than the first one for me, because it's losing the novelty of the original. Definitely still excited to check out the third game though!
« Last Edit: October 26, 2026, 05:16:12 pm by telly »
Currently Playing: Danganrompa 2: Goodbye Despair (PS4), Ace Combat Zero: The Belkan War (PS5)
Exophase | My music collection | My Backloggery

Re: 52 Games Challenge 2026!!!
« Reply #505 on: October 30, 2026, 12:35:34 am »
60. Radiant Silvergun (Switch)

As I get older, time has a tendency of getting away from me. I've discovered numerous times over the past few years that way more time has gone by since playing and beating some of my favorite games than I'd originally realized. For example, just last year I was shocked to fund out it had actually been nearly 8 years since I last played and beat one of my all time favorite games, Ocarina of Time. While not as long since I last played and beat it, Radiant Silvergun was another example of a game I adore that far too much time had gone by since I last sat down and throughly enjoyed playing through it.


Throughout the years and despite having literally hundreds of shmups played and beat under my belt, Radiant Silvergun remains the undisputed best shooter of all time, in my humble opinion of course. Sometimes I'll play some other really good shmup and think, "yeah, maybe it's as good or maybe better than Radiant Silvergun?" Then I play Radiant Silvergun only to discover there is simply no comparison. I'd first heard about Radiant silvergun back in my Gamestop forum days in the late 2000s and it became one of my most coveted games around the beginning of the 2010s. Along with a white Japanese Sega Saturn console, I bought a copy back in 2010 and it was one of those games that not only met my expectations, but left them in the dust. And still going on 20 years since first playing through this absolute gem, it still makes me smile and gives me chills with how insanely epic it is.


Radiant Silvergun is a near perfect game. It still has the most dynamic, fun gameplay of any STG game I've ever had the pleasure of playing. Your ship is literally a Swiss army knife of weapons that you can switch between just by pressing a different button on your controller. You have your standard forward shot, a rear shot, a diagnal forward shot, a couple of homing laser attacks, and in palce of a bomb attack, you have your ships kick ass sword which absorbs specific types of enemy bullets to charge. And when fully charged, this sword unleashing a near screen filling sword attack that obliterates practically eveything it touches, minus the tougher enemies and bosses in the game of course. Speaking of bosses, in classic Treasure fashion, Radiant Silvergun is more or less a nonstop boss rush of really cool and interesting enemy ships, all presenting their own series of challenges and strategies to overcome. The final boss specifically, is still the most amazing, epic, and original shmup boss of all time.


Going along with Radiant Silvergun's gameplay, the difficulty balancing and overall stage design in this game is near flawless. Like nearly all other shooters, this game is hard as hell, but the difficulty almost always feels just right. It's always hard enough to give you a fair challenge, but you never feel like you're under epuipped or unable to handle with what the game throws at you at any given moment. Before getting good enough again to beat this game finally, I literally played through the game easily a dozen times or more, and never once felt like i was bored or tired of playing through the same levels or sections.


I can't talk about Radiant Silvergun's gameplay without also discussing its scoring system. Like most shooters, your score goes up when you destroy enemies, but this is only part of the picture. Radiant Silvergun utilizes a chaining system where destroying three enemy ships of the same color in succession will create a multiplier that will make the value of additional enemies of that color continue to increase as long as you continue the chain. Accidentally destroying an enemy of a different color resets the scoring chain, making enemies their default, lower value until you start another chain. This system may sound familiar as a more streamlines and forgiving version of it was implemented into Treasure's other beloved shooter, Ikaruga, but that system has its roots in its older brother.


If I had to name flaws with this game, I will say there a few very minor enemy balancing issues and a few sections in this game are somewhat annoying, but looking at the big picture, these barely amount to a blemish on this masterpiece of a shmup. I'd also say the chaining system, while easy enough to ignore if you don't care about scoring, is also not perfect and even slightly annoying at times, but again, this is pretty minor gripes we're talking here, especially since you don't have to deliberately chain the enemies you destroy and can just kill whatever is in front of you regardless of its color.


Radiant Silvergun's presentation is just as near perfect as its gameplay. The visuals, including the enemy variety, boss design, and stages are all excellent. The updated versions of this game widely available on modern platforms still looks incredible and very faithful to the arcade and Saturn releases. Everything has been given a makeover and sharpened to make visuals pop just that more. Stages that scroll through the backgrounds are all very cool looking too, and at times, this game has a very amazing way of introducing bosses or sections that just add to how spectacular this game looks.


On top of the visuals, Radiant Silvergun also carries the honor of having one of the most interesting stories in any shooter I've ever played. The story mostly plays of in both cutscenes that play during menu inactivity, as well as briefly between stages and at the very end of the game. It's also delivered in an excellent, 90s anime style with over the top performances, a batshit crazy, but also pretty interesting plot, and just about everything else a fan of anime from this era of games would want. It definitely adds to how enjoyable this game is and is a big part of what Radiant Silvergun remains one of the most interesting and fun shmups I've played to this day.


The audio in Radiant Silvergun is also amazing. The game doesn't use some high energy techno soundtrack like most shooters, but rather utilizes an orchestral soundtrack that perfectly compliments how grand in scale and presentation everything else is in this game. At times the soundtrack in Radiant Silvergun is intoxicating with how catchy it is; one minute it'll get you pumped as hell during an insane boss battle and then next it'll have you feeling oddly sentimental. Bottom line is the OST was amazingly composed and stands as one of the best soundtracks in a SHMUP title ever created.


Sound effects are equally as awesome and epic as the excellent orchestral music. Many bosses let out roars like wild beasts (some even resemble animals too, which is a unique touch). There are excellent crunchy explosion sounds too, and weapons noises also fit the way they look too. As mentioned, there some animated cutscenes, as well as still frames of the characters during the game which are all voice acted in Japanese. The voice cast does an excellent job despite their performances being appropriately over the top for a game like this.


While it saddens me to say it, I'm fairly certain video game will never be as good as it was roughly between the mid 90s up until he late 2000s. Being a product of this magical golden age of gaming, another game like Radiant Silvergun will never happen again either. I'm practically certain I will never play a shmup as good as Radaint Silvergun. This is coming from someone who has played (and also loves) games like Battle Garegga, Mushihimesama Futari, and Dodonpachi. Radiant Silvergun will always remain the pinnacle of its genre and a testament to how unbelievably good gaming as a whole used to be 20+ years ago. (10/29/26) [44/50]

Re: 52 Games Challenge 2026!!!
« Reply #506 on: October 30, 2026, 01:43:14 am »
39 - Terrible Lizards (PC 2026) - BEAT - A parkour based horror game built around creepy dinosaurs, I love seeing a unique thing with dino's and I think this game does it well.  It has the initial feel of a mascot horror game and it broadly is that, but it only starts out with elements of that, before mostly delving into the underbelly of this location, mostly caverns, and platforming your way to freedom.  The monsters are really cool, all creepy.  That's probably why I'm glad it's not truly mascot horror as so often nowadays, the creatures people do for mascot horror anymore are rarely truly scary, or don't make sense as mascot characters.

All of the parkour platforming works pretty well, it's quick and snappy, though I think it broadly needs some polish to clean up aspects throughout the game.  Story is decent, I think it works overall though could use some more explanation on the dino and scenario.  There's some live action bits that work, some familiar faces/voices, though I only recognized one or two off the bat.

This isn't the only fast paced platformer game, in a way, it has some feel to the chases and faster sections of Poppy's Playtime and I think there was one other game it reminded me of, but what sells it to me is the creepy dino's.  I want more creepy dino games lol

ssj4yamgeta

Re: 52 Games Challenge 2026!!!
« Reply #507 on: Today at 02:17:20 pm »
17: Resident Evil 3 2020 (PS4)

With the return of Halloween, I once again engaged in my Halloween tradition of the past 6 years: Sitting down with a bag of candy (Lindor Truffles) and playing through the Resident Evil 3 Remake. I don't care if people hate this game, I love it. It's the perfect video game equivalent of a 1980s slasher flick, without straying into moviegame territory. The short run time is perfect for playing through in a single day. I appreciate brevity in video games these days, as the current obsession with "long = good" has led the industry into the age of 90-hour open world grindfests. One hundred hours of content did not make Assassin's Creed Odyssey better than Final fantasy IV, and if I was asked to choose one of the two to spend $70 on, I'd pick Final Fantasy IV every single time without hesitation. Likewise, Resident Evil 3 2020 is not worse than Resident Evil 6 because it can be beaten in less than 3 hours by people who know the game well. Having just finished it, I already want to replay it. This Halloween my completion time was 3:56:05 with 2 deaths (both caused by that stupid Hunter instakill move from the same damn hunter). I think I'll go through it again within the next couple of months.

Rating: 8/10 (Excellent)

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)
Final Fantasy IV Advance (GBA)
Dragon Ball FighterZ (XBOX One)
Virtua Fighter 2 (Genesis)
Street Fighter 2: Special Champion Edition (Genesis)
Tomb Raider: The Last Revelation Remastered (PS4)
Injustice: Gods Among Us Ultimate Edition (PS4)
SoulCalibur III (PS2)
Injustice 2: Legendary Edition (PS4)
Dragon's Dogma: Dark Arisen (PS4)
The Callisto Protocol (PS4)
Resident Evil 3 2020 (PS4)

Abandoned:

Farmagia (Switch)

In Progress:

Nioh (PS4)
Borderlands: Game of the Year Edition (XBOX One)
Tomb Raider: Chronicles Remastered (PS4)
Games Needed to Complete Collection:
PS5: 24 | PS4: 19 | XBOX One: 11 | Switch: 4