The only company that rivals Capcom's style and quality is Konami.
I think there was a time when the two were on even footing, but these days (and I may be alone in this opinion) I think Capcom owns Konami. Konami really has 2 franchises that are still viable at this point, Metal Gear & Castlevania. Lords of Shadow 2 was horrible IMO, but if they get the right dev working on it next it still has enough positive popular opinion to be big for them. Metal Gear is their moneymaker right now, and they clearly know it. They've completely let Silent Hill go to crap, and I don't know that they can save it at this point.
Capcom is in a much better position in my mind. Dragon's Dogma was a pretty big success for them from my understanding, from a new IP standpoint. RE6 didn't sell up to their expectations but it still sold well, and if you want to compare it to Silent Hill: Downpour...ugh, yeah, RE6 blows it out of the water. They've already said they're going to take RE back to its roots with the next installment - we'll have to see what that ends up being, but it's at least somewhat reassuring to hear that they're listening to their fans. It's a crime that DMC didn't sell better than it did, because it was an amazing game. Their fighters are still doing well from what I can tell. Dead Rising has to have sold well for them, being one of the only 'Bone launch titles people seemed to care about.
Don't get me wrong, if you compare Capcom now to what they were in the PS2 days they've definitely fallen quite a bit. They were definitely my favorite overall dev. of that generation and put out a ton of games that were good to great to me. They started several new franchises during that gen that were big hits (Devil May Cry, Onimusha (really wish they'd bring this one back), Monster Hunter) and a ton of one-offs and 2-shot games that were fantastic (Maximo, Viewtiful Joe, Killer 7, Okami). Problem is they lost a LOT of talent this last gen. And that may even be a symptom of a bigger problem that most of the big Japanese developers faced - trying to change who they are to chase the Western dollar. Square-Enix has finally admitted to this being a mistake just recently with the success of Bravely Default, probably the most "Japanese" game they've put out in years. Hopefully the rest will follow suit, because I don't want to lose anymore of the great Japanese devs. Rather, I want them all to return to their former glory.