Author Topic: VR  (Read 8546 times)

silversyx

Re: VR
« Reply #15 on: January 04, 2016, 10:49:07 pm »
I think I understand what you're envisioning here  you want the experience just like the Yu-Gi-Oh Anime,  I feel like it won't be practical for an actual card game and I'll go out on a whim and say Konami won't do that.  Just all of the things that has happened with Konami recently, I just don't care about what they're doing anymore.

Yeah that is what I was envisioning. I think it would be pretty cool if you could upload your own deck and even if they use the models from old games like Duelist of the Roses, Falsebound Kingdom, and Capsule Monsters, I would be pretty satisfied. And it would be cool to face people with my own deck online without having to go all the way to a hobby shop to lose and turn around and go home hahahaha

argyle

Re: VR
« Reply #16 on: January 06, 2016, 10:28:04 am »
I'm honestly not sure how I feel about VR period. If anything I'd be interested in Sony's offering, but there are too many unanswered questions for me. How much will it be? Will I even be able to use it comfortably or will it make me nauseous and/or give me a headache? What kind of support will it have going forward - not just at launch?

I don't see myself buying one this year for sure, but maybe later on if I get good answers to some of these (especially the usability).
"When I was ten, I read fairy tales in secret and would have been ashamed
if I had been found doing so. Now that I am fifty I read them openly. When I
became a man I put away childish things, including the fear of childishness and the
desire to be very grown up.” ― C.S. Lewis


gf78

Re: VR
« Reply #17 on: January 06, 2016, 10:52:44 am »
I'm honestly not sure how I feel about VR period. If anything I'd be interested in Sony's offering, but there are too many unanswered questions for me. How much will it be? Will I even be able to use it comfortably or will it make me nauseous and/or give me a headache? What kind of support will it have going forward - not just at launch?

I don't see myself buying one this year for sure, but maybe later on if I get good answers to some of these (especially the usability).

All valid concerns and ones that I share.  I'm particularly leery because I've experienced motion sickness just playing regular Xbox games in the past and the thought of riding a rollercoaster makes me nauseous. 

My wife won (yes, won!) a Samsung Gear VR headset and I'm just waiting for it to arrive.  I figure that will give me at least some indication of whether VR will make me sick or not. 
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

fighterpilot562

PRO Supporter

Re: VR
« Reply #18 on: January 06, 2016, 11:44:02 am »
Speaking of VR.

http://www.gamespot.com/articles/oculus-rift-price-finally-confirmed/1100-6433557/

Oculus Rift just opened up for pre orders. For the low low price of $599!
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turom

PRO Supporter

Re: VR
« Reply #19 on: January 06, 2016, 12:11:37 pm »
And 699€ in EU !

Let's say it's a bit high for a price considering you'll need a PC 7 times more powerful to run VR...
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gf78

Re: VR
« Reply #20 on: January 06, 2016, 12:25:17 pm »
Speaking of VR.

http://www.gamespot.com/articles/oculus-rift-price-finally-confirmed/1100-6433557/

Oculus Rift just opened up for pre orders. For the low low price of $599!

$599 = dead in the water.  Twice what everyone was expecting?  On top of having to have a powerful PC rig just to run it?  What a joke.  This item will sell pitifully, software support will be equally as bad and it will die a quick death. 

I mean really, what the hell are they thinking? 
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

Re: VR
« Reply #21 on: January 06, 2016, 12:33:03 pm »
Speaking of VR.

http://www.gamespot.com/articles/oculus-rift-price-finally-confirmed/1100-6433557/

Oculus Rift just opened up for pre orders. For the low low price of $599!

$599 = dead in the water.  Twice what everyone was expecting?  On top of having to have a powerful PC rig just to run it?  What a joke.  This item will sell pitifully, software support will be equally as bad and it will die a quick death. 

I mean really, what the hell are they thinking?
Are you talking about the Rift or the PS3?  *zing*

Jokes aside, it does come with an Xbox One controller (what's that $60?), EVE: Valkyrie (That's worth something, right?), and Lucky's Tale (probably not worth anything), among other things.  They've already "sold" all of the allocations for March and April.  I put quotes on sold because they aren't actually taking your money, you can always cancel your "order" or not pay.


gf78

Re: VR
« Reply #22 on: January 06, 2016, 12:40:58 pm »
Are you talking about the Rift or the PS3?  *zing*

Jokes aside, it does come with an Xbox One controller (what's that $60?), EVE: Valkyrie (That's worth something, right?), and Lucky's Tale (probably not worth anything), among other things.  They've already "sold" all of the allocations for March and April.  I put quotes on sold because they aren't actually taking your money, you can always cancel your "order" or not pay.

I'm sure they have already went through all preorders.  You will always have the hardcore buy a new device no matter the cost.  What happens then?  I'm telling you now, the price is too high, especially with the cost of the PC to run it. 

If PS VR follows this path, it's dead too.  I don't think Sony will try to launch a peripheral for $600 because it's retail suicide.  If PS VR is any more than $400, it's done.  $300 is a lot to ask for a peripheral, no matter what went into it.
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

Re: VR
« Reply #23 on: January 06, 2016, 12:52:42 pm »
Are you talking about the Rift or the PS3?  *zing*

Jokes aside, it does come with an Xbox One controller (what's that $60?), EVE: Valkyrie (That's worth something, right?), and Lucky's Tale (probably not worth anything), among other things.  They've already "sold" all of the allocations for March and April.  I put quotes on sold because they aren't actually taking your money, you can always cancel your "order" or not pay.

I'm sure they have already went through all preorders.  You will always have the hardcore buy a new device no matter the cost.  What happens then?  I'm telling you now, the price is too high, especially with the cost of the PC to run it. 

If PS VR follows this path, it's dead too.  I don't think Sony will try to launch a peripheral for $600 because it's retail suicide.  If PS VR is any more than $400, it's done.  $300 is a lot to ask for a peripheral, no matter what went into it.
No, they've said they are going to take preorders as long as people want them, they'll just have to push back the ship date on later orders.  Last I checked current sales ship out in May.

The Galaxy Gear VR or whatever it's called, when you think about it, it more expensive than Rift or PSVR.  You need the Gear VR device plus a compatible smart phone to fit in it.  To my knowledge, those "compatible" phones cost nearly $700-800 either unlocked or factoring in how much your contract is going to cost you to subsidize the cost of the phone.

I don't know what the requirements are for the Rift, if someone will post that, that'd be awesome, but I have a gaming PC, I figure that's probably good enough.  I'm willing to bet the Rift's "requirements" are based on playing EVE: Valkyrie, not watching porn in VR or minesweeper or netflix or whatever other really simple things people might reasonable do with it.


gf78

Re: VR
« Reply #24 on: January 06, 2016, 02:10:42 pm »
No, they've said they are going to take preorders as long as people want them, they'll just have to push back the ship date on later orders.  Last I checked current sales ship out in May.

The Galaxy Gear VR or whatever it's called, when you think about it, it more expensive than Rift or PSVR.  You need the Gear VR device plus a compatible smart phone to fit in it.  To my knowledge, those "compatible" phones cost nearly $700-800 either unlocked or factoring in how much your contract is going to cost you to subsidize the cost of the phone.

I don't know what the requirements are for the Rift, if someone will post that, that'd be awesome, but I have a gaming PC, I figure that's probably good enough.  I'm willing to bet the Rift's "requirements" are based on playing EVE: Valkyrie, not watching porn in VR or minesweeper or netflix or whatever other really simple things people might reasonable do with it.

Taking preorders for as long as people want them doesn't really change anything.  It's still your hardcore early adopters buying them. 

System requirements for Oculus Rift:

◾Nvidia GTX 970 / AMD 290 equivalent or greater
◾Intel Core i5-4590 equivalent or greater
◾8 GB+ RAM
◾HDMI 1.3 video output
◾three USB 3.0 ports and one USB 2.0 port
◾Windows 7 Service Pack 1 (64-bit) or newer

Those are hefty requirements for a peripheral that alone costs $600 plus shipping.  I don't think you can run Oculus on "lesser" hardware because those are the requirements to make it function.  So regardless if you just want to watch porn or play some casual games, the hardware has to be there for the Oculus to work with it.

The Gear VR is a niche product and I don't think anyone expects any different from it.  It's a $100 system.  Yes, you have to have a compatible phone from the Galaxy line.  I already have that and the phone performs many functions I need or want, regardless of any desire to play a VR game.  I don't see the point in bringing up the cost of a phone for a peripheral, unless you want to talk about the $1200 it will cost to buy a compatible PC to play the Rift. 
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

Re: VR
« Reply #25 on: January 06, 2016, 02:36:25 pm »
No, they've said they are going to take preorders as long as people want them, they'll just have to push back the ship date on later orders.  Last I checked current sales ship out in May.

The Galaxy Gear VR or whatever it's called, when you think about it, it more expensive than Rift or PSVR.  You need the Gear VR device plus a compatible smart phone to fit in it.  To my knowledge, those "compatible" phones cost nearly $700-800 either unlocked or factoring in how much your contract is going to cost you to subsidize the cost of the phone.

I don't know what the requirements are for the Rift, if someone will post that, that'd be awesome, but I have a gaming PC, I figure that's probably good enough.  I'm willing to bet the Rift's "requirements" are based on playing EVE: Valkyrie, not watching porn in VR or minesweeper or netflix or whatever other really simple things people might reasonable do with it.

Taking preorders for as long as people want them doesn't really change anything.  It's still your hardcore early adopters buying them. 

System requirements for Oculus Rift:

◾Nvidia GTX 970 / AMD 290 equivalent or greater
◾Intel Core i5-4590 equivalent or greater
◾8 GB+ RAM
◾HDMI 1.3 video output
◾three USB 3.0 ports and one USB 2.0 port
◾Windows 7 Service Pack 1 (64-bit) or newer

Those are hefty requirements for a peripheral that alone costs $600 plus shipping.  I don't think you can run Oculus on "lesser" hardware because those are the requirements to make it function.  So regardless if you just want to watch porn or play some casual games, the hardware has to be there for the Oculus to work with it.

The Gear VR is a niche product and I don't think anyone expects any different from it.  It's a $100 system.  Yes, you have to have a compatible phone from the Galaxy line.  I already have that and the phone performs many functions I need or want, regardless of any desire to play a VR game.  I don't see the point in bringing up the cost of a phone for a peripheral, unless you want to talk about the $1200 it will cost to buy a compatible PC to play the Rift.
eh, you brought up the PC thing, I was just mentioning that if you are going talk about the need for a PC you have to factor the need for the phone.  Like you said though, the Gear VR is a niche product, not built or made to be the same quality as the Oculus, and yet, it costs a lot regardless.  Can't expect a higher quality product to be cheaper than that.  If the Oculus had similar processing capabilities as a smartphone, would you expect it to be cheaper than a smartphone?  In this case, technically it is cheaper than a smartphone.  Does it have the same high usability as a smartphone?  No.  Therein lies that cost vs demand thing.  I don't know if I am arguing, and if I am, I don't know why.  I sure as hell wouldn't pay $600 for a screen to put on my face.  Maybe $150... but I also have vision problems in general, so even then I'd probably pass.

I don't know what that graphics and processor actually breaks down to.  2GB Video Ram?  2.4Ghz quad core?  I do know that 4 USB ports is a lot of usb ports.


gf78

Re: VR
« Reply #26 on: January 06, 2016, 02:37:06 pm »
Update on the Oculus Rift minimum specs.  This is what you will need to run Elite:  Dangerous:

OS: Windows 7/8/10 64-bit
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 16 GB RAM
Graphics: Nvidia GTX 980 with 4GB or better
Network: Broadband Internet Connection Hard Drive: 8 GB available space

How ridiculous.
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

gf78

Re: VR
« Reply #27 on: January 06, 2016, 02:42:11 pm »
What it boils down to are all the components in a PC required to run the Oculus include a hefty price tag.  Again, minimum requirements to run the damn thing are steep, not even taking into account what it takes to run it's "flagship title" Elite:  Dangerous.
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us

Re: VR
« Reply #28 on: January 06, 2016, 02:44:41 pm »
What it boils down to are all the components in a PC required to run the Oculus include a hefty price tag.  Again, minimum requirements to run the damn thing are steep, not even taking into account what it takes to run it's "flagship title" Elite:  Dangerous.
I thought the flagship title was EVE: Valkyrie.

I don't know, I haven't been following Oculus, I find it hard to believe the thing costs anywhere near $600 to make when they were selling the DKs for what, $250?


gf78

Re: VR
« Reply #29 on: January 06, 2016, 02:52:57 pm »
What it boils down to are all the components in a PC required to run the Oculus include a hefty price tag.  Again, minimum requirements to run the damn thing are steep, not even taking into account what it takes to run it's "flagship title" Elite:  Dangerous.
I thought the flagship title was EVE: Valkyrie.

I don't know, I haven't been following Oculus, I find it hard to believe the thing costs anywhere near $600 to make when they were selling the DKs for what, $250?

I think the DK2 was $350.  That's a big jump up to $600.   :o
Currently playing:  Last of Us Part II Remastered, Cyberpunk 2077 Ultimate Edition
Currently listening to:  Iron Maiden & Ghost
Currently Watching:  Cyberpunk Edgerunners & Last of Us