32. After Burner (Arcade)
Unlike most other classic Sega AM2 Arcade titles, I have never been able to get into After Burner despite literal decades of trying. The game looks fantastic and especially if I ever got to play it in the rotating cockpit arcade machine back in the day, this game may have completely blown my mind, but having only played standup versions of it or emulation, the game has never wowed me. In fact, I kinda don't even like this game. I find the lock on and dodge mechanics to be poorly implemented, making this game very frustrating. There's nothing worse than a game where you feel like you're doing everything you can, but still continually getting your ass kicked by the game. Of course, these types of games were favorites of arcade operators back in the day, but for players they just annoyed the hell out of most of us. After Burner's OST and sound effects are pretty good, but nothing amazing. The end result of all this is a game that easily draws you in, however once the game has your money (or time), it delivers an underwhelming, if not just downright annoying gameplay experience that I've never been able to get into. (3/16/25) [28/50]
33. Shenmue II (PS4)
Like I usually do, I immediately jumped right into Shenmue II after beating the first game just a few days ago. Like the first Shenmue, I absolutely adore Shenmue II and its a game I've never been able to remove as my number one game, sharing that spot with its predecessor. In many ways, both Shenmue and Shenmue II are very similar games; both have similar graphics, gameplay, audio, and various other superficial qualities. However, the games are dramatically different as well, mostly in their scope and theme which I will get into later. In the end, both games are fairly different experiences while having a sense of familiarity across both games. Let me now dive into the second half of the greatest duology of video games I've ever played and likely ever will play.
Shenmue II is an absolutely stunning looking game for the time period it came out. Even today, the visual presentation and attention to detail within Shenmue II is impressive. Every area feels distinct, uniquely designed and crafted, and just highly detailed. It really gives the impression of a living, breathing world as you're walking down the streets of Hong Kong, or exploring the dilapidated high rise building of Kowloon City. Character models and facial expressions are probably the most detailed of any game of its era, and many show off a surprising amount of expression, even unimportant NPC characters that run shops or gambling stands. There are very few characters recycled in terms of their facial models, which adds greatly to the sense of immersion. As for the main characters, they are given even more attention in terms of detail and range of expression. This is amplified even further by Shenmue II's cinematic presentation that makes this game feel like a high budget movie at times whether or not you're watching a scripted scene. On top of all this, Shenmue II shows off an incredible amount of beauty in its environments. Whether those are the more urban areas found in the first 2/3 of the game, or the ones found in Guilin where you're surrounded by gorgeous mountains and forests, everything in this game is saturated in a beauty that many games still aspire to recreate.
The audio of Shenmue II is a definite 10/10 in my book as well. While the English voice acting can be hammy, stiff, or even awkward at times, it seldom distracts from the tone or atmosphere the game is trying to portray. Even if the voice acting was a degree or so worse than it is, the game's amazing OST would still elevate it to a level many other games aspire to reach. Shenmue II has one of the most beautiful and well made soundtracks of any video game I've ever made. You'll get excited and amped up by it during the more action packed portions of the game, and then other times you'll be moved by it when the tone of the game becomes more serious. I cannot overstate how amazing Shenmue II's OST is, and well as its overall audio design. Just allow yourself to laugh at Ryo's awkward dialogue from time to time.
Finally, we get to Shenmue II's gameplay which is an improvement on the first game in some ways, while being a noticable downgrade in others. Before getting into these differences, there are undeniably more things to do in Shenmue II, which really adds to the array of things you can do while playing this game. There are WAY more gambling type games in Shenmue II, including everyone's favorite Lucky Hit. There is also different types of jobs and activities ou can engage in for money, including street fighting. This brings me to one aspect of Shemue II's gameplay which is undeniably better than the first game; its fight controls and mechanics. Shenmue II actually feels like port of Virtua Fighter 3 when engaging in hand to hand combat. The moves feel a lot easier and more responsive to pull off, you opponents show off a surprising amount of balance and skill, and just overall, combat feels noticeably less clunky than in the first Shenmue. However, not all systems from Shenmue improved in the sequel. This especially applies to the quick time event (QTE) system. At best, the QTE system is the same as it was in the game, which wasn't terrible, but it was far from amazing too. Unfortunately there are WAY more QTE events and sections in the game, probably 5x as much. So. yeah, those annoyances with the QTE systems are made that much more noticeable in Shenmue II. Where the QTE system gets notiveably worse is the new combo QTEs which have you doing multiple inputs in quick succession for the same QTE prompt. I found these combo QTE's to be extremely frustrating half the time, even when they only requires to button presses to accomplish. If you do them too slow, you fail them, but if you do them too fast, you fail them too. What pissed me off the most about them is when they were required at the end of a very hard battle with a boss character, even though you'd just defeated them utilizing the game's fighting system. If you failed the combo QTE at the end, it forced you to fight them again from the beginning which is just as annoying as it sounds. What all this amounts to is the gameplay is better in enough in some ways, while being noticeable worse in others to where I didn't feel like the overall experience wasn't better or worse than the first game...just different.
Shenmue II's scope is way more grand and epic overall than the first game. While you do lose some of the smaller, but highly detailed feel of the first game, you make up for it with a much bigger feeling world within the various sections that make up Hong Kong, Kowloon City, and Guilin. You really do just feel like a stranger wandering almost aimlessly in a strange foreign land, which is exactly what Yu Suzuki and AM2 likely wanted you to feel while playing Shenmue II. I will also say that the highs of Shenmue II are definitely higher than anything you'll experience in the first game, but also the lows are much lower too. In the end, I cannot say which game is better or more fun to play. They both absolutely are some of the most beautiful and special games I've ever played, and their quality and fun speaks for itself given how dedicated and committed the Shenmue fanbase has been to this series for decades, even with Shenmue III out now, but the overall story still incomplete no less. Shenmue and Shenmue II will forever be my favorite games of all time, and ones that I will forever cherish and hold dear to my heart every single time I play through them. (3/16/25) [49/50]