29. Hang-On (Arcade)
When it comes to 80s Sega arcade games, the original Hang-On seems to overshadowed by another Sega racing game, Outrun. I get why Outrun is remembered so much more and more fondly, however that game was an evolution of Hang-On which walked so Outrun could...umm run.
Despite how revolutionary Hang-On was for arcade racing games, it's still a very basic game. More or less, you're simply taking hairpin turn after hairpin turn, all while trying to avoid going off track, hitting obstacles just off the shoulder of the road, and also not to hit other motorcycles you're racing against. In truth, however, you aren't really racing against the other motorcycles as you are just trying to avoid hitting them. They are by far the most prevalent obstacle in the game and a continual source of annoyance as they'll slow you down one way or another, and be what causes you to run out of time, requiring another quarter or two be placed in machine. This is the main source of Hang-On's difficulty, which while being core to its gameplay, is also what annoyed me the most while trying to get through this one.
Hang-On's greatest strength is its visuals, which are pretty primitive by today's standards, but back in the mid 80s, they were pretty amazing. Seeing objects and landmarks on the horizon get closer and closer to you really gives you a sense of distance and progression through each section of the race. The motorcycles and obstacles are also vividly rendered which is just another aspect that add's to Hang-On's visual appeal. The audio is nothing special, but also pretty good for its time. There are only a few songs within the game, but they're all good for the most part.
Hang-On is certainly a classic and also one of those watershed games that really helped define racing games in 1980's arcades. While it has been overshadowed by various other racing games that came out shortly after, including its own sequel, it's still worth playing if you can find a working machine or even if you emulate it. (3/11/25) [32/50]