Alongside the immediately following Day of the Devs presentation, there were enough announcements and updates for games that are impressionable.
Summer Game Fest
Felt That: Boxing
This features a praiseworthy puppet art style reminiscent of Sesame Street with arcade-like boxing gameplay. It's always refreshing to see developers have a unique idea and implement it strongly.
Fractured Blooms
The narration for this trailer was eerie, leaving me wanting to know more. I'm not entirely enthralled by everything shown including the character design, but it's enough for it to pique my interest.
Ill
A horror game that looks impressively terrifying, but I'm not sure how I feel about what was shown in regards to the narrative context with military involvement. The trailer doesn't make clear what genre the game is exactly, but it doesn't really seem like survival horror but instead an action-focused shooter which, as a result, diminishes its established horror.
Into the Unwell
This features an attractive art style that I'm assuming is intended to imitate rubber hose animation. Apparently gameplay is randomized to some extent which is questionable, as it looks like the game would be far more interesting as a 3D platformer or some sort of grounded action-adventure game. Multiplayer options are optional which, based on the trailer, seem odd to me to include.
Out of Words
This was easily best-looking game presented. It's a visually striking 2D co-op platformer crafted from tangible 3D models in stop-motion.
Resident Evil Requiem
As the ninth mainline Resident Evil entry, I'm not really sure how I'm feeling about it. I definitely want to see more of it before making finer judgment since, despite looking good, it's mentioned to be different. Apart from character connections and setting, nothing about this particularly looked like Resident Evil to me. Eight months until its release isn't long, and I'm sure there will be several occasions where gameplay will be shown. Regardless, Capcom is set to have a successful year in 2026 with this, Onimusha, and Pragmata being scheduled for release then.
Stranger than Heaven
Ryu ga Gotoku's latest original game. The setting has been changed from 1915 to 1943 which is certainly odd and a big change to make so late into development. I loved seeing how interactive the crowd was when a combat encounter began, and the enemy designs were fun.
Day of the Devs
Big Walk
It's been shown before as a social game, but a closer look at what it is exactly was shown. It's more than just a social tool, though, as it's some sort of multiplayer puzzle-adventure game with objectives to overcome that require teamwork which emphasizes communication in some fashion. Vocal dialogue isn't always accessible, so finding out how to communicate is part of the discovery. It looks fun, but I know I won't be playing it.
Consume Me
This life sim strategy game comprised of quirky action minigames has a lot of personality. I highly doubt I'll ever play it, but it looks fun with a lot of personality.
Please, Watch the Artwork
Self-described as a "psychological spot-the-difference [horror] game" which repurposes Edward Hopper's paintings. Gameplay revolves around observing any anomalies when viewing animated artwork. I enjoyed the developer's previous game Please, Touch the Artwork 2, so I think I'd enjoy this game too.
Tire Boy
This has a lot of playful energy within the frame of a coming-of-age exploratory adventure in some strange world. I'm interested.