07. Wheel of Fortune || PlayStation 4 || 03.28.23
After browsing through some of the more casual offerings through PlayStation Plus Extra tier's game catalog, I found myself installing Wheel of Fortune. I'm not sure exactly if I had any expectations upon starting, but I was at least hoping to have some mild fun.
Being a game based on the television game show series, Wheel of Fortune feels like a straightforward and authentic adaption. Shortly after starting, I realized that I hadn't ever really watched the actual televised series before and wasn't that familiar with the finer rules such as money accumulation per rounds and types of puzzles. To be brief, three players compete against another in solving a word puzzle after being given a topic prompt. On their turn, each player guesses one letter to hopefully be revealed on the puzzle screen after spinning a wheel with numerous cash values and rewards. Alongside the valued wheel wedges to land upon, there are a few wedges players hope to avoid, including Bankruptcy which subtracts all round winnings. Ultimately, the goal is to earn the most cash.
As a game requiring three players, both local and online modes are available, with the availability for AI contestants to play. Regarding the game's AI, it is generally dumb no matter which of the three difficulty options are selected. More often than not, an AI contestant will guess outlier letters such as Q, X, Z. They will do this no matter how many letters are available to choose from, no matter how high of a cash value the wheel landed upon, and no matter the difficulty. However, on Hard difficulty, AI are extremely adept at correctly solving Toss Up challenges, which are puzzles that reveal one letter tile at a time while all contestants race to buzz in once they know the answer. I recall one instance of a 2 five-letter word puzzle with only one letter having been revealed, and AI solved it. It seems that AI are set to attempt to guess a puzzle once a certain percentage of the puzzle has been completed. I was wanting to have at least some chance at winning Toss Up challenges, so I generally played at Normal difficulty when AI was involved.
On the other hand, playing against other human players presented a lot of differences. More or less, there are 3 different types of players: 1) newcomers, 2) expert veterans, and 3) casual veterans. Group 1 individuals are quick to rage quit after a round is lost, or even after their first turn ends. Players disconnected causes a lot of lag usually resulting in needing to exit the match, although AI can replace them if everything loads quickly. Group 2 individuals know just about every puzzle answer and successfully do answer them after only a few letters have been revealed. They're very quick in rushing every possible stage of the match. There are leaderboards for this game which is the only reason I can think of why they still play online with this degree of familiarity. And finally, Group 3 individuals typically offer a challenge as their skill level was up to par with mine. Unlike the previous group, they stay for several matches or, at the very least, do not leave unexpectedly. As something to note, Group 1 individuals were almost always using men avatars, whereas Group 3 were mostly using women avatars. This may be an indicator as to what type of person is playing, but perhaps not—after all, I myself went back-and-forth between all avatar types.
Concerning the game's design, the game worked and seems to be a faithful adaption, but there are certainly aspects that could be improved. An issue relating directly to the game show elements itself exists with topic variety. I am not sure how many topics are in the pool, but it is no more than 10. Within my first hour of playing, I encountered the same exact puzzle twice. This only ever happened once, but it did leave a feeling of skepticism in my early time playing. While the game itself is a good adaptation, I felt that it does not translate well to video game in its current form. Since players can only ever see so much information on-screen at any moment, there is little time to study puzzles to form possible solutions, which obviously isn't an issue with people competing in the actual game show. The simplest solution would have been to offer a hotkey option to bring up the live puzzle. Something that relates to the lack of time viewing the puzzle is the limited voiced dialogue. Lines are generic to accommodate for any action taken, but a more robust voice work such as lines reading Do we have any Ls? and There are three Ls would have been a welcome addition to help players continue to think about the puzzle's status even when not being able to view it.
Lastly, I did encounter bugs of varying degree. During one match, letter spaces not actually a part of the puzzle were filled in blank, suggesting that they were a part of the puzzle. Even though I figured out what was going on before the first round ended, the issue still affected my gameplay, as my mind was still processing all blank tiles as letters needing to be solved. Some time later, I encountered an issue with being prompted a Bankrupt sequence despite landing on a cash wedge after spinning the wheel. This issue only happened once, but it seems to be a common reoccurring problem after reading online about it. But, there was one other big issue. Throughout the game, there is a level system implemented which has the player earning stars at the end of each match based on cash earnings. There are customizable aspects to the game, so leveling up unlocks these rewards. However, once I reached level 21, the game glitched and recognized that I was not the maximum level 40 without ever actually earning the rewards. I was unable to solve the issue, so I was unable to utilize these options. With no other option to do aside from deleting my save data to start over entirely, I stopped playing.
Ultimately, I actually did have a fun time playing Wheel of Fortune. When wanting to play a game but not wanting to perform a lot of active involvement, it was something I found myself going back to for a few days. But, unfortunately, I stopped playing altogether due to the level system glitch. I did as much as I could without starting over completely, just not as much as I was wanting to.