12 - Dead Island 2 (PC 2023) - It's always nice when a game that went through development hell, actually gets to be released, and also be a good game at the same time. I was originally a fan of this series, initially notorious for that really great trailer that didn't really get across the games actual tone (It's not a very serious game at all outside of one characters storyline), but the first two games were fun, Riptide in particular overall improving from the jank of the first game.
The sequel does a lot right, where it embraces how goofy it is with its characters, the setting, all the violence and gore, the perks you get, it is absolutely not trying to be too serious, it's having fun. It's that perfect mid-tier level game where it's not trying to be a God of War, or the really huge AAA, genre defining experiences, it's kind of a throwback to that 360 era of gaming where you are just running around, causing havoc, in a semi-open world setting. It's not Sunset Overdrive levels of silly at all, that's on the extreme end. I feel like the characters are more like...Grand Theft Auto level, where it's all just abit stylized and pumped up.
Gameplay might feel a tad stiff at first, heavy attacks kinda lock on to enemies depending on where you are striking and that can feel a tad jarring, but like a good half hour of action and I was into it. They offer a wild amount of customization to your playstyle. You can choose to have a dodge move or block, a drop kick or more of just a stronger kick, you can do a war cry buff, a stunning power punch, or a ground slam. And then there's numerous modifiers for your fury mode, ways to gain health or stamina from killing, improving heavy attacks or normal attacks, and there are character specific cards, so you can replay the game with a different character with all their own dialogue and some unique perk elements. It's honestly a lot, though you aren't forced to play any specific way, like I went with Dani, the punk Irish rocker gal and she has her own stats and special bonuses, but I never felt like I had to play that strength, like I needed to focus on heavy weapons or blades, it was just whatever I wanted to upgrade.
I guess if I had one complaint, is that the ending is kinda split between a cliffhanger and an ending, the main plot is dealt with, and story stuff that's been trickled out as you played will be finished in the expansion content they'll add later. It doesn't feel like cut content, there's more than enough game here (It took me 22 hours to beat it and that's with...maybe a 70% or 80% completion due to some side quest I still have left to do, it's a great length that doesn't overstay its welcome, it just rubs a little wrong to not have that true ending in the main release.
I still absolutely recommend this game though, if you just want dumb, fun, zombie slaying, action this is it. I heard Dying Light 2 was kinda missing the mark on things (I couldn't play it, the launch for it was rough and its performance was awful for me), but this is exactly what I wanted to see. I'm gonna try to finish up the sidequests I have left, and then down the road, I'll replay it with an all new character with their own entirely different personality. That's gonna be great.