Game 11 - Subnautica (PS4) - 38 Hours
This game has quickly become one of my favorites. It captures one of the aspects of gaming that in my opinion is unique when compared to other forms of media. That is the thrill of exploration and discovery, and this is where Subnautica shines the most. Immediately, you are pulled into a fascinating, beautiful and terrifying unmapped alien world with rich world building and story telling that rides the line perfectly between hand holding and leaving you with no direction. Quickly you find the wreckage and remains of your ship, previous survivors and an ancient alien civilization and these areas serve as the main tethers for the game's story. On that note, I love that there is a concrete story with actual progression which gives the game a far more intentional feel than a lot of other survival/crafting games. There are some pretty nasty creatures in this game, and it plays off of a natural fear of the ocean deep, and combined with the excellent music builds an engrossing atmosphere of wonder and also dread. Really enjoyed my time playing this.
However, there are some things that I thought could be better. On a technical note, the PS4 version of this game has a lot of glitches and framerate issues. I also had fish spawning in my underwater base, and I got stuck in walls a couple times. Another time I tried to climb the ladder of my lifepod and was launched about 100 feet into the air which was hilarious. The draw distance is also pretty bad. There is one important island that you need to navigate to to complete the story but it only appears once you're like 100 yards from it so it can be difficult to find. On that note, I really wish the game had a map. You have to do a lot of exploration but there's no in-game map to help you remember where things are or what areas you haven't explored yet. All you can do is take screenshots or use beacons to mark areas of interest, but that only goes so far. Lastly, a more interesting aspect of the game is it's intentionally non-violent design (for the most part, you can still kill smaller fish for food or unintentionally by running into them in your submersibles). Choosing a non-violent angle in one sense heightens the tension and fear aspect of the game since you can't defend yourself as well. On the other hand, the options you are given aren't very good either. I was once trying to build a base and was getting harassed by one of the giant spider creatures. Freezing it with my stasis rifle doesn't remove the threat so I had to hack away at it with my butter knife until it died. Wish there was some better non-violent options for deterring animals rather than just providing means of running away from them.