3. Miraculous: Paris Under Siege [PC/Steam Deck]Gosh, only beaten 3 games thus far this year, and game number 3 is a licensed kids game. Not good for my #gamerimage. But whatever, here we go.
Miraculous: Paris Under Siege is the second game (excluding mobile games) based on the popular animated series
Miraculous: Tales of Ladybug and Cat Noir, commonly referred to as
Miraculous Ladybug. I played the first game,
Miraculous: Rise of the Sphinx last year, and I can say without a doubt that
Paris Under Siege is a major improvement over the original. However, considering I thought the original game was
god awful, that doesn't really say much.
Paris Under Siege is half platformer, half beat-'em-up, similar to the first game. You walk around, fight waves of enemies and traverse various platforming challenges. Compared to the first game, significant improvements have been made. The one that sticks out right away: we actually get control of the camera this time. That alone helps a lot. The game feels a bit snappier overall too. Combat actually feels like it has a bit of a punch to it (not much, but it's at least there). I at least feel like I'm controlling the characters, rather than fighting the controls. Platforming has gotten better too, with some of it actually being decently fun. A standout inclusion are the sections where you can zip around levels via grapple points. It's nothing special, completely linear, but it does feel like the movement of the show and feels pretty good to pull off. I'm also really glad the game is finally fully voiced. For a game based on an animated series, especially one aimed at kids, that's really a requirement if you ask me.
That doesn't mean the game is perfect though. I would've appreciated a lock-on. The game is simple enough that it's not a necessity, but it would've made reorienting myself towards the enemies in the middle of fights a bit easier. I think the simplicity is one of the things that's holding the game back though. The problem is not that it's repetitive, but that it's monotonous. When it comes to combat, the game really is just a simple button masher. I don't mind that the game is easy, that's to be expected for a kids game, but I find the combat doesn't hold my interest. Not all fights are mandatory, and there were moments where I found myself just running past the enemies, not feeling like fighting. It's just not really that engaging nor satisfying to play, and being a kids game is no excuse: there absolutely are simple kid-friendly beat-'em-up/platformers out there that do full engage even adult players.
In terms of performance, I played
Rise of the Sphinx on Switch, and it ran downright horribly on there. I'd say it was poorly optimized, but that would mean you tried to optimize it at all. I played
Paris Under Siege on the Steam Deck though, and it ran perfectly fine on there. Excluding one section in one level where the framerate absolutely tanked for some reason, it ran just fine as far as I could tell. (Just make sure you use GE-Proton for the compatibility layer to fix some video playback issues). I think the bigger problem remaining is the lack of polish. The game does feel a little rough around the edges in many ways, like developers weren't granted the time and resources to properly smooth everything out before release. It's perfectly playable, nothing game-breaking, but you can feel it as you play (or probably even as you watch a trailer).
Overall, I'd say this game is mediocre to average. There's some fun to be had here. For a kid who's a fan of Miraculous, I think they could get some enjoyment out of this. Don't get it at full price, it's not worth that, but at a discount, you could do worse. But for anyone else, there isn't much here you won't find done better elsewhere. Too bad. I'm still a big fan of the animated series, which does lend itself insanely well to a game of this style. I hold out hope that one day we'll get that genuinely great Miraculous game that the series deserves.