34. Shenmue III (PS4)
I last played and beat Shenmue III weeks after it came out in late 2019. At the time, I had suffered the better part of two decades of not knowing when or if the story to my two favorite games of all time would see a conclusion. I had many ups and even more downs in that time leading up to the 2015 Kickstarter campaign which I threw a generous and probably irresponsible amount of money towards at the time. So when Shenmue III finally came out and I had a copy of it in my hands (actually about 5 of them to be exact), I was beyond ready to see how Ryo Hazuki's journey played out and progressed after waiting nearly 20-years to see what happened next. In other words, I was in an emotionally heightened state and my expectations to play something at least nearly as good as Shenmue 1 and 2 were definitely strong during my first play through of 3. I gave the game a very generous 48/50 score after first beating it and even placed it in my top 10 games of all time.
Today was my first time playing or beating Shenmue III since my initial play through of it, and unlike my first time with Shenmue III several new factors were now in play. For one, it had been over a year since I last played Shenmue 1 and 2 prior to playing Shenmue 3. However, this time, I immediately jumped into Shenmue III right after beating II. Then of course, there's the fact that I've already beat Shenmue III and know what to expect, versus anxiously awaiting the unknowns of where the saga would go next. And then finally, with the game having been out for over 5 years now, I am well aware of many of the criticisms towards this game, some ridiculous and sensationalized, while others are absolutely valid and reasonable. With all this in mind, I have a new take on Shenmue III than I did after my first time beating it, which I will share with you now.
Similar to beating Shenmue III the first time in 2019, I absolutely loved my time with it overall. However, I didn't enjoy my time with it as much as I did after my initial play through. By far, the biggest factor contributing to my decreased enjoyment with Shenmue III was its gameplay. Shenmue III's gameplay is a downgrade from Shenmue II's in almost every possible way. The fighting system of Shenmue II which ripped right out of Virtua Fighter 3 and was even a noticeable upgrade over the first game which used the same underlying system. However, Shenmue III completely throws that system away and replaces it with something more akin to a beat em' up rather than a fighting game. The end result is something that feels a lot more shallow, clunky, and uninteresting compared to Shenmue II's fighting system. Shenmue III does incorporate a leveling system that complements the new fighting system to try and make it more interesting and RPG-like, but overall it just comes across as more tedious than in either previous game; doing horse stance, one inch punch, or spamming the same few moves during a sparing match over and over again to level them up is as boring and grindy as it sounds. It's not all bad, but overall it definitely made me yearn for Shenmue II's fighting system which grew on me more than any previous time I'd played that game.
Aside from the lackluster fighting system, nearly everything else that was present in Shenmue 1 and 2 feels less optimized and/or enjoyable than it did in those older games. The QTE events, while less frequent than in Shenmue II are far less forgiving and at times even felt unresponsive. There are no licensed Sega arcade games in Shenmue III (there are plenty of reminders of them via posters throughout the game though, and instead incredible dull original games that you're better off not even playing. Aside from Shenmue characters, there are no licensed Sega capsule toy figures or collectibles, which completely destroys any incentive to buy them. Even lucky hit isn't nearly as good since the ball now feels more like a super ball rather than a metal ball with actual weight, making the physics super wonky. As for the original gameplay additions of Shenmue III, most are fine, but do very little to make the game's gameplay more engaging or enjoyable. In summary, there is nothing egregiously wrong or broken with Shenmue III's gameplay; most of it works fine and some of it can be fun at times, however it's all a noticeable downgrade compared to the two older games in nearly every way.
One final aspect of Shenmue III's gameplay that I wanted to mention is its pacing. Shenmue games in general are not known for their rapid fire action and exciting plot drops; they are mostly slow, explorative games, which for some makes them amazing, while others hate them for it. I definitely lean hard into the former group, however there are a few parts of Shenmue III that even tested my patience. There are two parts specifically, one that occurs in Bailu Village and the other in Naiwu that had my eyes glazing over or were just downright annoying. Luckily the rest of the game is more in line with the pacing of the older Shenmue titles, but Shenmue III does hold the distinction of having a few of the most horribly paced sections in the entire franchise so far.
This leads me into Shenmue III's story, which I feel could have been better in terms of pushing the narrative of the saga forward. I think the game wasted far too much time in Bailu Village, which I get was partially done to build up Ryo and Shenhua's relationship, however by the time you reach Naiwu, you're practically strangers and barely interact. Bailu Village should have been a quarter of the game, tops, meanwhile Naiwu could have been 40-50%, and then presumably the beginning of Shenmue IV (assuming that ever happens) should have been the last 25% to third of the game. This all lends itself to the criticism that Shenmue III didn't do enough to push the plot and story forward, which is something I now mostly agree with. On top of that, I feel like the ending of this game was rushed and also gave the player something they'd wanted for a very long time, but did it in a way that actually felt a bit jarring and forced. I don't want to spoil what I'm referring to specifically, but it honestly came across as more fan service than the game's writers actually trying to write a well done story. Shenmue III's story is fine for what it is, and even good at times, but there were some inconsistencies, strange retconning of past events, and other things that just either left me confused or dissatisfied.
Shenmue III's presentation, which has been a hot button of contention, is actually something I have the least amount of issue with in this game. I feel like the visuals are a very good modern approximation of Shenmue 1 and 2's visuals and presentation. Given, Shenmue is no longe the graphical powerhouse it was in the late 90s and early 2000s, but I would hope YsNet would try and make Shenmue III look like GTAV or The Last of Us. I think the visuals definitely capture the unique quirkiness present in the Dreamcast games, but rendered in the Unreal Engine with modern flare. I think Shenmue III would have avoided a lot of criticism if they'd tried to make Shenmue III look just like the Dreamcast games, but I also get why they didn't and to an extent probably couldn't. This game does have some ugly, cheap looking textures and some of the shading and character animations do leave some to be desired, but overall I think Shenmue III's visuals are great for the most part.
Finally, Shenmue III's audio is also top notch and does the series justice. While some of the original tracks made for Shenmue III don't hit as hard as those found in the first two games, they're still excellent and go along perfectly with the setting and atmosphere of the game. There are also many arranged and throwback tracks from Shenmue and Shenmue II present in III which is also a very good thing. The voice acting, while often stiff and awkward is still distinctly Shenmue and absolutely fit where in many other games it would have been jarring or just straight up bad. I'm not going to say Shenmue 3's audio is incredible, but rather it fits perfectly given the precedent set in the first two games. Cory Marshal and a few other voice actors from the first two games do reprise their roles, however there are a few main characters that sound noticeably and often jarringly different than they did in the older games. This was somewhat annoying, but only a small blemish to the game's overall audio presentation.
Your mileage with Shenmue III will greatly depend on how much of a fan you were of the first two games and also how much of a fan you still are of the Shenmue saga in 2025. For me, playing through all three games still proved that I adore them and they will likely always remain my favorite games of all time, even if the story is never finished. However, even as a diehard modern Shenmue fan, I can no longer call Shenmue III a nearly flawless 48/50 game. My personal enjoyment of 3 definitely does bolster my new score quite a bit, but it's hard for me to say the gameplay is anything better than pretty good overall, mostly due to the crazy amount of things you can do in the game. And while I do mostly stand by my assertion about the presentation and audio being nearly perfect for these games, I now acknowledge they do fall short of that, if for nothing else than there lack of modern appeal. With all that said, however, I cannot in good faith call Shenmue III a top 10 game for me any longer. I still enjoy it wy more than probably 95% of the games I play, but it no longer sits in the upper echelon of games I've ever played. Shenmue III is absolutely worth playing and enjoying if you loved Shenmue and Shenmue II, but for anything else, this game is difficult to recommend. It's because of this that I worry if Shenmue IV will ever happen, but even if it doesn't, we're still left with three mostly excellent games chronicling Ryo's quest for revenge, kung fu, and capsule toys. (3/24/25) [42/50]