42. Castlevania: Bloodlines (Genesis)
Throughout my youth, the Castlevania series somehow complete flew underneath my radar. Maybe it's because I was didn't have an NES during the 90s, or maybe it was because none of my friends seemed to know or talk about it either, but for whatever reason, it wouldn't be until the late 2000s that I'd finally dive into this series. Castlevania Bloodlines was actually my first Castlevania game. I remember liking it, but also thinking it had a lot of bullshit levels and sections as well. Well, unfortunately my opinion of Bloodlines is more or less the same as it was about 16 years ago, maybe even slightly worse.
Castlevania Bloodlines' saving grace is its presentation and music. Visually, Bloodlines is up there with some of the better looking Genesis games which is complimented by tons of cool bosses level set pieces, and the general horror setting and vibe of this game. The game is colorful and the sprites look excellent for the most part. The music is also excellent like it is in most Castlevania games. It especially sounds great through the Genesis' sound chip which has that distinct Genesis sound to it that I seem to praise in nearly every Genesis game review I write lol. But seriously, this is one you'd want to listen to in your car. The sound effects are also great and compliment the nearly top notch presentation this game is well known for.
Unfortunately when discussing Bloodlines' gameplay, my praise of this game is far less generous. Even compared to a lot of other classic, pre-metroidvania entries in the series, Bloodlines' has a ton of first time playthrough gotcha traps, which is one of my biggest pet peeves in older retro games. However, worse than that are some of its stages and sections which are just absolute crap in terms of design. With how good most of the other games in the series are, it surprises me Konami and Igarashi were okay putting some of these in the final game. Most appear in the final level, which sucks overall by the way, but there are platforming sections in this game that the controls seem ill equipped to handle. Whether you're playing a Eric or John, they both control very stiff for a game that wants to throw certain things at you that you are likely not able to handle given Bloodlines' gameplay limitations. It really is an example of a game being too ambitious for its own good. That's not to say there aren't some genuinely fun levels, sections, and bosses in Bloodlines because there definitely are, but there are enough of the bad ones where your enjoyment while playing will definitely be challenged.
Bloodlines is definitely a game that is hard for all the wrong reasons at many points in the game, and one I wanted to like more, but just couldn't. By the time the game was over I felt more relieved than happy that I just beat the game. Bloodlines is not a bad game, but its one that is definitely flawed and will test your patience at times despite it overwhelming your eyes and ears with its excellent 16-bit presentation. (4/5/25) [32/50]