Author Topic: 52 Games Challenge 2025!!!  (Read 649781 times)

Re: 52 Games Challenge 2025!!!
« Reply #540 on: December 02, 2025, 04:06:39 pm »
19*. Gori: Cuddly Carnage (hard difficulty)

Okay, this one may be cheating a bit, because I already beat Gori: Cuddly Carnage for the first time earlier this year on my Steam Deck. However, I really freaking love this game. Like, this is probably a top 5 game of all time for me, I love it that much. I won't even argue it's one of the most impressive games ever or anything: it's just the perfect game for me. Wacky, insane, campy over-the-top action. I loved it so much that I bought it again in physical form for the Nintendo Switch (which I had to get from Japan). And now on Switch, I've beaten the game again in hard difficulty, so I figured I might as well add it.

This game is part platformer part beat-'em-up/hack-'n-slash. As Gori, a cat, you zip around on your foul-mouthed hoverboard to traverse levels and slice up zombie unicorns and other monstrous toys. Controlling Gori feels great, both in platforming and in combat. The combat can get insanely hectic, to the point you can barely make out what's going on, but I can still feel what's happening, if that makes sense. I can compare it to Smash Bros.: once you learn to see through the chaos to process what's actually going on, it becomes an entirely different experience. The combat is all about zipping around your opponents, and knowing which enemies to take out or stun at which time to optimally take on the crowd. The toy-based enemies are beautifully imaginative, and just as grotesque as your takedown animations in which you make them explode in splatters of blood. I never get tired of pulling those off.

The only thing I'll say about the Switch version is that I encountered a couple of glitches. Twice I had to restart from a checkpoint because I glitched a required enemy or the boss out of the stage, and once the game crashed on me. Thankfully the game has a good checkpoint system so this was never a massive deal, but I do not remember this happening during my playthrough on Steam Deck/GOG. So that may be something to keep in mind. (Also, I played this on Switch 2, so I don't know if performance on Switch is different and/or worse.)

But still: I freaking love this game. It's crazy, campy over-the-top action, exactly how I like it. Especially coming from a small indie studio, this game is hugely impressive, and I cannot recommend it enough. Please go check it out. This game deserves a lot more attention than it gets and I need to see a sequel someday.

(Bonus fact: this physical Switch version also came with a poster of the main character Gori (again: "a cat on a hoverboard fighting [zombie] unicorns") flipping you off, which is now proudly framed on my wall.)
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2025!!!
« Reply #541 on: December 05, 2025, 04:02:59 pm »
11. MULLET MADJACK | 2024 | PC - Game Pass | 3/18:



Probably one of the most inventive and flat-out fun FPS games I've played so far this decade. It's kind of like Hotline Miami where you clean room after room of bad guys meticulously, but while competing with a timer that trickles down quickly if you stay idle or get attacked. Everything this game has to offer does it and does it well. Combat is fluid, the story is brief but cheeky, and the gameplay is constantly engaging thanks in part to the pseudo-roguelite elements. You get a certain number of upgrades to choose from after completing each floor of bad guys, but lose everything when you die and get sent straight back to the beginning of the chapter. Very addicting! Grade: A+
« Last Edit: December 06, 2025, 12:16:22 am by supremeusername »

Re: 52 Games Challenge 2025!!!
« Reply #542 on: December 05, 2025, 04:09:20 pm »
12. SpongeBob SquarePants: The Patrick Star Game | 2024 | 100% Achievements | Xbox Series X | 3/20:

Like I briefly mentioned with the SpongeBob BFBB-Rehydrated review: development of that game was rushed, causing some unnecessary glitches and rushed add-ons that the original never had. I think it's pretty much a theme for SpongeBob games in general (the most recent Cosmic Shake had also been rumored to be under a strict deadline). I think the devs of the newest SpongeBob Patrick Star game knew this and said, "fuck it, let's just make the most barebones gameplay, but fill the sandbox with as much stupid fun stuff as we can with the limited time we have to develop this thing and without the game completely breaking altogether". I've taken this quote from somewhere on the internet, but to sum up this game: If Patrick Star himself made a video game, it would be exactly like this. It's janky, glitchy, and held together by Scotch tape, but it's above all else: fun. It's a true sandbox in every sense of the word: you can go wherever, do whatever, and you are encouraged to do so since the game doesn't exactly tell you how to complete challenges or where to go next. I've seen people online complete the skydiving minigame in record time driving a box while using the water sprayer. I've witnessed a race where I won with no competition at all because I hit all the other racers off course, causing them to get stuck and continously drive and back up into the same wall infinitely. Yeah it's Goat Simulator, but better because it has SpongeBob and Patrick Star in it (I may also be biased). Grade: B

Re: 52 Games Challenge 2025!!!
« Reply #543 on: December 06, 2025, 10:21:46 pm »
13. Lil Gator Game | 2022 | 100% Achievements | PC - Game Pass | 4/1:

A charming little game that doesn't take much time or effort to complete, and there lies part of the problem for me. I understand that this is a game mainly for kids, but hey, so was The Patrick Star Game and I enjoyed that one way more than I should've. To sum up this game briefly, it's like a cross between The Legend of Zelda and A Short Hike. I feel like this game tries to do everything it can to try to engage with the player -- such as with the colorful characters, a main story that harkens back to the innocence of childhood, and gameplay that tries to be simple, yet engaging for both kids and adults. It's just: most of what I mentioned really didn't click for me. I couldn't feel any attachment to the characters because for most of them, you meet for barely a couple of minutes before you complete their quest and they decide to bugger off to the town you are recruiting for. The story didn't feel like anything new to me and gameplay-wise, I felt bored playing the game since there's no danger in the combat (it's more of a collect-a-thon). It's not for me. Grade: D+

Re: 52 Games Challenge 2025!!!
« Reply #544 on: December 06, 2025, 10:24:21 pm »
14. Botany Manor | 2024 | 100% Achievements | Xbox Series X | 4/15:

Going in, I was expecting something similar to The Witness but got something else entirely. Botany Manor isn't as abstract or difficult with its puzzles as The Witness was, but it's still pretty fun all things considered. I wouldn't say it's worth the full price of $25, but it's a fine game to spend a couple of hours on if you get it on sale. It's just enough fun that it doesn't overstay its welcome and there's a nice little story that's told to you through notes left behind in the manor. Grade: C-

Re: 52 Games Challenge 2025!!!
« Reply #545 on: December 06, 2025, 10:26:04 pm »
15. Little Kitty, Big City | 2024 | 100% Achievements | Xbox Series X | 5/15:

A fun, little adventure game where you star as a cat -- granting unique opportunities of platforming and traversing small sections of a city's environment. No real danger in terms of gameplay, similar to "Lil Gator Game". You accidently fall from one of the tallest skyscrapers in the city and your main goal is to get back up. That is the main story, but most the adventure is near the ground. Most of the challenge comes from figuring out how to navigate the environment as a cat, which can get finicky at times but it's at the very least entertaining. You can probably beat the game in under three hours, but I had a lot of fun spending more time going for 100% completion. Grade: B-

Re: 52 Games Challenge 2025!!!
« Reply #546 on: December 06, 2025, 10:35:11 pm »
16. Fire Truck | 1978 | Arcade | 5/15:

I don't know if I should count this since I only played one game of it, but whatever. This is "Fire Truck", a 1978 arcade game developed by Atari and probably one of the oldest arcade games I've ever played. It's simple: you have to navigate a fire truck through a neighborhood without crashing it. The title is a little misleading because you won't be fighting any fires here. What really made this game for me is that there's a co-op mode where the player sitting in front drives the fire truck, while the person standing in the back has to steer the longer end of the truck using a separate steering wheel. It seems boring gameplay-wise, but the way that co-op is implemented with the machine must have been very exciting and innovative for its time. Both players have to really be locked-in & in-sync, or else you crash and lose your chances on getting a better score. I spent most of the time watching two of my friends attempt the world record, before realizing that the WR card on top of the machine counted for only single-player. I don't know if 530 is a good enough score to beat the two-player WR (it's probably not), but I figure it has to be close. Anyways, "Fire Truck" is still an admirable game despite its looks. Grade: C

Re: 52 Games Challenge 2025!!!
« Reply #547 on: December 06, 2025, 10:40:11 pm »
17. Maximum Force | 1997 | Arcade | 5/18:

Another Atari arcade game (this time as a publisher). This is the light gun shooter "Maximum Force". It was quite a bit of fun for me since I hadn't played an arcade shooter for maybe a couple of years at that point. It doesn't quite hit the mark as other classics around that time, like House of the Dead or Time Crisis. The game looks pretty dated today, but it's so corny with the FMV characters and blood splatters every time you kill an enemy that it felt pretty enjoyable to me for its quirkiness. The cabinet I played on was pretty accurate with the light gun's aim, but it would sometimes get stuck "reloading" when I had the gun perfectly horizontal and that would cost me a life or two. The background colors are a lot darker than the enemies as well, but I will attribute that to the age of the cabinet rather than the game itself. Grade: C-

Re: 52 Games Challenge 2025!!!
« Reply #548 on: December 06, 2025, 10:41:41 pm »
18. Viper Phase 1: USA | 1995 | Arcade | 5/18:

To be honest, I didn't care much for this one. There isn't much variety in the enemies or the setting, making the game feel pretty monotonous by the 2nd half. I don't think it would've been as glaring of an issue if the game was 5 levels instead of 8 (like a lot of other shmups). It felt like I was playing for an hour when it was actually half of that amount. I thought the difficulty was fair, but the fat ass ship you pilot doesn't give a lot of wiggle room when dodging projectiles (I'm not a shmup expert, that's just my opinion). Grade: D

Re: 52 Games Challenge 2025!!!
« Reply #549 on: December 06, 2025, 10:53:13 pm »
19. Zenless Zone Zero | 2024 | Season 1 | PC | 5/23:

This is a review of the first year since the launch of Zenless Zone Zero. I've played Genshin Impact and Honkai: Star Rail on-and-off since the releases of both games. For ZZZ and the direction it's going in, I think it has the potential to be the best MiHoYo game of the three. There's been a lot of good changes (especially coming up with the 2.0 release) that have come directly from player feedback. The drab "TV Mode" in the main story has been replaced, each character has their own Ultimate meter instead of having to share, and there's been constant changes to "Hollow Zero" and other endgame content that has me continuously coming back. It feels like the game has been building itself up since launch, which was needed as the 1.0 launch was lacking in content. The main story ebbs and flows in terms of engagement, but it doesn't really meander like Star Rail and Genshin usually do (that damned Paimon). Events aren't really that exciting, which is one area I hope the ZZZ team does a better job on beyond version 2.0. The best part of the game is the hack-and-slash gameplay, which it excels at. Each additional character gives more depth to the game as you figure out the best builds and the best rotations that will be most efficient in dealing the most damage to enemies in the shortest amount of time in end-game modes. There's flexibility to team-building, so you don't need to pull the one particular character you don't like or feel forced to just because the meta says they are busted. This will all depend on how often you play the game and your luck with the gacha, so results will vary. Grade: B+

Re: 52 Games Challenge 2025!!!
« Reply #550 on: December 06, 2025, 11:03:37 pm »
20. HELLDIVERS 2 | 2024 | PC - Steam | 5/23:

Like R.E.P.O., Helldivers 2 will vary in entertainment value depending on who you play with. A lot more different from R.E.P.O. however is the gameplay: where you are armed to the teeth with weapons and varying stratagems, battling and running after monsters like giant bugs, zombies, and robots. Well actually, you will have to run away plenty of times from these monsters given circumstances. You can, for example, have the perfect gunfight going your way and all of a sudden, a giant walker drops in out of nowhere and wipes out your entire team. I was expecting this game to be a lot more like Earth Defense Force -- which it is -- but it does try to keep itself a little more grounded than the other series while still being ultimately fun. I started right when "Super Earth" was being invaded and had a blast fighting off the Illuminate with a couple of buddies. It's an overall glitchy, but fun experience that gets better the more guns and tools you unlock. Grade: B

Re: 52 Games Challenge 2025!!!
« Reply #551 on: December 07, 2025, 03:31:21 pm »
20. Sin and Punishment: Successor of the Skies

Also known as Sin and Punishment: Star Successor in NTSC regions. This is the Wii-sequel to the original Sin and Punishment for Nintendo 64. I never played the original, but this series always interested me. It just looked like a cool action game. So when I got the Wii game, I was excited to play it.

This is an on-rails shooter. You are moved along on a set track, on which you move around the screen and shoot at enemies. There are two playable characters, I played as Isa. This game feels very arcade-style in its setup, going from section to section. I had fun with it! I wouldn't say it's the most engaging thing I played this year, but the action held my attention well enough.

The game can be pretty difficult. I died a lot. Most of it felt like a good challenge though: I always felt like I could do it with enough tries and learning the patterns. Only the final boss drove me to points where it felt unfair, though spread over two evenings, I did manage to beat it. I played this game on normal difficulty with the Wii Classic Controller Pro. And with the sensitivity cranked up a bit, that worked fine. Though one tip: for the final phase of the final boss, swap to Wii Remote and Nunchuck. It made that final section significantly easier.

One thing I did find a little weak was the story. Clearly, with its arcade setup, that was just a backdrop for the levels to happen, but I still like there to be something I can latch on to. But I played the whole game and I still barely understand how this world works, what the villains wanted to do exactly and what the main characters even are. Maybe this gets established more in the first game? No idea. A shame, because I did really like this game's art direction. The characters and enemies all looked really cool. With a plot that was expanded on just a bit better, I think I could've fallen in love with this world.

Overall, I'd say the game was all right. If it established its world better, maybe I would've liked it more, but the gameplay was also just all right to me. Who knows, maybe bullet hell just isn't my genre. I liked it for what it was, but that's all I can give it. But still, if you're interested in this sort of game, I do recommend you give it a look. I can see that for some people, there's greatness in here.

Now if you'll excuse me, there's a fresh new copy of Metroid Prime 4: Beyond with my name on it.
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2025!!!
« Reply #552 on: December 07, 2025, 03:41:20 pm »
117. Detroit Become Human (PS4)

I've been wanting to pick Detroit Become Human back up for a while now, ever since I first beat it almost 2-years ago. The promise of its extensive branching story paths with each of the playable characters and how heavily those differences can vastly change the final outcome of the story promised to make my second go around with this game feel like an all new experience. Or so I thought.


There is no denying the impressive amount of choices and branching paths in Detroit Become Human, however with a few exceptions here and there, and especially during the last fifth of the game, I found doing things different to produce mostly inconsequential differences between my first and second playthrough. Despite choosing to play the game vastly different this time while playing as Markus, Connor, and Kara, I'd say 75% of the game felt like mostly like the exact same experience I had the first time I played Detroit Become Human. For some people, different dialogue during a certain part, or seeing something minor happen occur that didn't happen the first time is a bigger deal, but for me it really didn't make my experience with this game during the second play through any more interesting or enjoyable.


This is a real shame since Detroit Become Human heavily leans on the mechanics of choice and branching paths as a heavy component of its gameplay. In fact, Detroit Become Human is the closest thing to a movie game I've ever played. I often wince or roll my eyes when people criticize more cinematic modern games as "movie games" despite these scripted sequences and cutscenes making up a small fraction of the overall experience. However, in Detroit Become Human, the term movie game is absolutely appropriate. The best way I can describe this game is a choose your own adventure film taking place in a scifi setting. The only controller inputs mostly involve trivial button prompts to do menial things like open doors or grabbing an object. There are more demanding QTE events in this game too that can have serious repercussions depending on whether you success or fail, but overall, your interaction with the game is secondary to the story it wants to tell despite those branching paths the game can take.


I will say however, the ending of this game can be DRAMATICALLY different depending on what you do, don't do, who gets killed, and what alternate paths you take one way or another. This is where the real bread and butter of the branching paths really pays off. I really wish there could have been more of these dramatically different scenarios during the bulk of the game, but it's almost worth it just for how different your endings can be. In fact, my ending with 2/3 the characters looked nothing even remotely like it did during my first play through, which I found pretty awesome. Unfortunately some of the writing, no matter what branching or alternative paths the game takes is a bit of a mixed bag.


For whatever reason, I did notice more writing issues during my second playthrough. Character motives and sympathies almost spontaneous changing, events that seem to be trivial having a way more impactful effect on the story than they likely would have in real life, and also some really heavy handed, on the nose social commentary relevant to the cultural/political landscape of the late 2010s really took me out of Detroit Become Humans' story at times. Fortunately, there are many excellent story moments and plot points that will keep you wanting to play, but I'd advise you not to think about things too much during certain parts of the game unless you want to either heavily roll your eyes or throw your hands up in confusion.


One final piece of the limited gameplay of Detroit Become Human I wanted to mention was the inconsistency in some of the dialogue choices while playing. Detroit Become Human gives you alternate ways of responding to characters when interacting with them. These decisions and their outcomes aren't always the most intuitive, which isn't necessarily a bad thing. However, what is bad is selecting an option, let's say to be "sympathetic" while conversing with another main character and your intentions of selecting that option don't align with the intentions the game had in mind when programming what the character you'e controlling is about to say. This happened mostly with the character Markus for some reason, but it happened more times than I would have like, resulting in certain parts of the game being fudged up for no good reason. Despite this, the dialogue options will typically align with what you were hoping to get across as the character you're playing, but be prepared for whoever you're speaking with to take your meaning in a very different way than what was intended at times.


The audio in Detroit Become Human is mostly reliant on its voice cast and their acting abilities. I can't say there's a single bad or even okay performance in this game. Everything from a vocal presentation standpoint is good to outstanding. This will definitely enhance your immersion and personal investment into what happens to the various characters throughout the game. The music is mostly somber classical sounding tunes with a mix of more high energy tracks reserved for the more action focused or tense situations throughout the game. The score is excellent and there is very little not to like about it.


Finally, from a visual presentation, Detroit Become Human is a very impressive game. Character models and animations are the highlight of this game especially. Emotions and intentions of characters while looking at their face alone will tell you precisely how they're feeling at any given time during the game, and this is all thanks to the facial captures and visual fidelity of the game. The world around you in general is very well done for the mostly is well crafted and dynamic. However, there is a plainess or flatness to some of the environments which can feel a bit gamey in a game that's trying to be as realistic and lifelike as possible. There are enough of these more flat visual parts and areas to prevent this game from being nearly perfect from a visual perspective, but overall they are a relatively small blemish.


I still enjoyed my time with Detroit Become Human during my second playthrough, but I'd be lying if I said the often worm shaped outcomes (limited option in the beginning and the end, but more variety and variations in the middle) during the majority didn't hamper my enjoyment just a little. Even choosing to dramatically alter my approach with each character did little to give me the fresh experience I was hoping for, save the vastly different endings I got with each of them. For some, this will be enough and all that is needed to motivate multiple playthroughs which is something Detroit Become Human heavily relies on. For me, I'll likely not play this game again for some time. It's still a game I'd enjoy replaying in 5 or 6 years once my memory of what happens in it have faded more than they have in the two years since I last play Detroit Become Human. (12/7/25) [36/50]

Re: 52 Games Challenge 2025!!!
« Reply #553 on: December 07, 2025, 08:27:42 pm »
118. Deathsmiles IIx (PS4)

I pride myself on the fact that I've played and beat nearly every SHMUP the developer Cave has put out since they became their own company back in the early 90s. They are elite when it comes to the STG genre and have created some of the best shooters ever made, even some holding that honor for literal decades. Still, that's not to say all their games are gold or that they haven't put out the occasional turd during their history. With Christmas rapidly approaching and me trying to find games to get in the mood, I decided to satisfy both this and to play one of the last few Cave SHMUPs I've never played before, Deathsmiles IIx. I went into playing Deathsmiles IIx only knowing that its predecessor is one of the best SHMUPs in Cave's catalog, but also that it wasn't as loved as the that first game. If only I'd known how big the power gap in quality was between the first and second game, it may have braced me for how bad Deathsmiles IIx actually was.


I can't think of a single aspect of Deathsmiles IIx that it does better than its predecessor. Gone are the charming, well done 2D backgrounds and pre-rendered 3D enemies and bosses, and instead we full 3D enemies, bosses, backgrounds, and even the playable characters which look okay at best, and absolutely terrible at worst. You also have an OST that's not as good and just overall sound quality that leaves a lot to be desired. Gameplay does fare much better, with the same basic mechanics of the first Deathsmiles returning, but with less polish, balance, or intention. However, out of all these things, it has got to be the lazy 3D visuals which are by far the most jarring downgrade between these two games. What sucks too is I decided to play Deathsmiles IIx this month to get in the Christmas spirit more, but outside the first stage and main villain, this game might as well not have Christmas in its title at all.


Deathsmiles IIx is unfortunately a pretty boring, dull, half baked SHMUP that serves as one of Cave's worst. Do yourself a favor and play almost any other Cave shooter and you'll likely be playing a better game. Deathsmiles IIx just isn't even worth the 25 minutes or so it takes to beat. (12/7/25) [23/50]
« Last Edit: December 07, 2025, 08:31:06 pm by bikingjahuty »