Author Topic: What are your least favorite boss fights?  (Read 5347 times)

dhaabi

What are your least favorite boss fights?
« on: September 05, 2025, 05:08:39 pm »
For many games, enemy boss fights are the most memorable part of the experience. This is often a result of being exceptionally designed in any number of ways. However, the opposite is also true: poorly-designed fights can impart a negative impact on the player so severe that it supersedes everything else they've experienced despite how praiseworthy other aspects of the game may be. So, with that said, what have been some of your least favorite boss fights? Is the reason they're unfavorable due to being too challenging, or perhaps not challenging enough? Not being balanced fairly? Repetition? Having an intense difficulty spike? Its length? There can be all sorts of reasons for why a boss fight is bad, so I'm curious what's been most irritating and the reason(s) behind it for others.

Re: What are your least favorite boss fights?
« Reply #1 on: September 05, 2025, 11:02:16 pm »
Oh man, so many! Here are some of the most infamous ones I can remember.


Senator Armstrong - Metal Gear Rising Revengance: I nearly destroyed a PS3 controller trying to beat this guy. I actually quit, tried the next day, failed again, and then tried like a week later and finally beat him. He's such a cheap piece of crap.


Magaki - King of Fighters XI: KOF is known for pretty cheap final bosses, but this guy takes the cake.








bizzgeburt

Re: What are your least favorite boss fights?
« Reply #2 on: September 07, 2025, 04:43:19 am »
Sephiroth in Kingdom Hearts  >:(
ALL YOUR BASE ARE BELONG TO US !!
WELCOME TO YOUR DOOM !!

Re: What are your least favorite boss fights?
« Reply #3 on: September 07, 2025, 01:35:19 pm »
Bed of Chaos in Dark Souls is an absolute disaster of a boss fight, especially considering how good the rest of the fights are, for the most part.  There are basically no other fights like it in the franchise.  Just a complete mess.


tripredacus

Re: What are your least favorite boss fights?
« Reply #4 on: September 08, 2025, 08:33:46 am »
Anything that is rigorously scripted like the ones in Batman Arkham Asylum.

kashell

Re: What are your least favorite boss fights?
« Reply #5 on: September 09, 2025, 09:53:47 am »
All of the Eikon battles in Final Fantasy XVI. But, this only applies to Final Fantasy mode.

Re: What are your least favorite boss fights?
« Reply #6 on: September 09, 2025, 02:04:26 pm »
A lot of fights in the Elden Ring DLC had some of my most hated things in boss fights, alongside the terribly artificial difficulty they added to the experience to make it more miserable.  Moves that went on for far too long, very little recovery time, aggressively auto-targeting abilities, it made me dislike the DLC after really liking the main game lol 

FromSoft games just overall have some of the best and worst boss fights lol

dhaabi

Re: What are your least favorite boss fights?
« Reply #7 on: Today at 10:04:09 am »
After thinking about how I myself would answer the topic, I actually came up with a fair number of boss segments that I remembers finding quite bad for a variety of reasons.

Hoffman | Rule of Rose
Rule of Rose is notoriously known for its awful gameplay and controls, and it's abundantly evident and at its worst during the game's first boss fight. Whereas the player must be facing toward the boss at the perfect angle, the boss has a wide-range reach that's difficult to avoid and is even used when countering player attacks.

Munakata Seishirou | Yakuza 4
I don't actually remember if I needed to try this boss fight more than once, but I remember it being so irritating. All around, lesser enemies in large numbers surround the player while the actual boss runs in circles shooting bullets at you. If you go after the boss, he runs away and the enemies bombard you. And if you go after the enemies, the boss shoots. Who the player controls (as there are four protagonists in this game) is the one with less efficient combat design, so it makes this sequence far more difficult than it should be.

Orochi | Ōkami
While I don't particularly remember if this boss is even difficult to defeat, what I do remember is that it's required to fight them on three separate occasions that are nearly identical. It's one of the several reasons Ōkami is, in my earnest opinion, a bad game.

Sakura Head | Silent Hill: The Short Message
While not a boss in the traditional sense, this gameplay sequence is far more offensive than it should be. What should be a relatively simple chase sequence is anything but, as players are forced to navigate through a labyrinth of rooms and corridors that prove challenging to differentiate on its own, and especially when being chased by a monster. In a moment's notice upon turning a corner or opening a door, Sakura Head may suddenly appear. And when the distance between you too gets too close, it's an instant fail state. For a 2–3 hour game, this segment took me about thirty minutes alone.

Sephiroth | Kingdom Hearts
During the PlayStation 2 era, I played through Kingdom Hearts a lot. I've never been able to defeat Sephiroth once. I think the developers realized this once designing the sequel's boss encounter with Sephiroth once more, as it's a considerably much easier fight (meaning I was able to beat it, at least.)

Seymour Flux | Final Fantasy X
It's been twenty years since I've played through Final Fantasy X, but I remember having to initiate this fight time after time after time again. Besides the sharp spike in difficulty occurring, what makes this segment unbearable is the extended cutscene preceding it that can't be skipped. I'm sure there are ways to make this fight easier if knowing about it ahead of time, but it was quite a challenge for me as someone playing the game for the first time.

Shadow Okumura | Persona 5 Royal
Annoyingly, numerous waves of enemies that progress in difficulty must first be defeated before actually fighting the boss. And, even worse, the enemies in each wave must be defeated in a certain amount of turns (and ideally all at once) or else they flee with new enemies from the same wave type spawning in their place. Throughout it all, there's a lot to balance with main boss acting from the sidelines inflicting buffs on enemies and de-buffs on player's party. And what's worse is that this fight has a strict time limit. It's not unbearable after a few attempts or knowing what to expect far in advance (as there is also a sharp spike in difficulty), but it's such poorly-designed fight.

Wizpig | Diddy Kong Racing
The final race against Wizpig is often regarded as being quite a challenge, and that's how I remember it too. I never was able to finish the game when I played it years ago, but I'm curious just how difficult it is since I've forgotten and would probably be more skilled of a player now than I was then. From what I've seen, it's a race that requires near-perfect play and course memorization. I'm also now learning that there's actually a second race with Wizpig which I'm reading is just as difficult if not more.

telly

Re: What are your least favorite boss fights?
« Reply #8 on: Today at 04:51:40 pm »
My least favorite boss fight has to be Nyx (the final boss) from Persona 3 FES. It's a combination of a really long tedious fight where you go through multiple boss forms, combined with the frustrations of not being able to control your party members and getting a game over if the protagonist dies.

EDIT: Another one I thought of was Dracula from Castlevania Dracula X. I died so many times trying to beat him because all it takes is one wrong hit and you plummet down a pit to your death. So annoying.
« Last Edit: Today at 04:54:04 pm by telly »
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