I'm not gonna say that I've found nothing of interest on my PS5, but it's the emphasis on the particular gimmicks of the day, the snail's pace of releases, and just the lack of diversity that really sucks. I guess if you're a big souls-like fan, then you're unbothered by the state of gaming currently because that's half of every new single player game that comes out. Currently, probably over 2/3rds of my PS5 games are indie or medium budget games. But it seems like any time a game releases that bucks the current trends, it's ignored, shit on in the reviews, and nobody buys it.
I learned just the other day the studio behind the latest Visions of Mana game abruptly went under. Apparently, that was flop of a game even though it isn't a bad game. Mindseye was another game that had my attention as a change of pace from the landscape of hero-shooters and souls-likes, and of course it flopped hard too. There was Unknown 9 Awakening, which I thought looked like an interesting new title, flopped like a fish and folks shat all over it. The new Vampire Bloodlines 2 game intrigues me a lot, but a lot of folks again are whinging about it and saying it sucks. Is it me, or is there a pattern here?
I think it's maybe not entirely just the industry itself that has a problem, I think gamers are a very fickle bunch who don't know what they want, or when they want it. Which is why all we get now are re-makes. They predictably reward sameness and shun risk, and I've seen it time after time. It can't be that it's really that hard for an underdog team to put together an ambitions new game, but almost every time it ends in bad reviews and financial failure. I don't think any of the previously mentioned games are bad, I wish they were more successful. I think those games are made for folks like me, who just want to see a new IP come along and do things on it's own terms, eschewing the conventions and "standards" set by all of the biggest AAA hits of the day. I don't care that every game doesn't do something the particular way another popular game does it. I just care about having a new adventure, with a new IP, and some fresh ideas. That's all it really takes for me to enjoy a game. I'm not an obsessed flaw hunter who gets easily taken out of the experience the moment the game doesn't do what I intuitively want it to do. Call me Pollyanna but I think games are just meant to be met half-way by the player, and to have fun with them.
I think the industry understands that if you do anything unproven, or on your own terms, or cut any corners, you could loose your ass. It's a double edged sword. So they're content to just do stuff that is proven, and just print money, because apparently a lot of gamers cannot get enough of the idea of re-makes and remasters. A phenomenon that seldom has any appeal to me, whatsoever. Gaming today is quite the conundrum of issues.