3. Super Punch Out (SNES) - ABANDONED
I was a late adaptor of the SNES. I was through and through a Genesis kid in the early 90s and it wasn't until my birthday in 1995 that my Aunt got me an SNES. Even after getting my SNES, I still mostly played my Genesis. I fact, there were probably about 6 games in total on the SNES I spent any serious time with, and a third of those were DKC games. In other words, I missed out on the vast majority of the console's most defining titles. One of those games that belonged to that category was Super Punch Out.
I actually did try out Super Punch Out at a friend's house before I got my SNES and unfortunately it just never clicked with me. This was probably the reason we would always either play Zombies Ate My Neighbors or Firepower 2000. But yeah, I always had a hard time figuring out the mechanics of Super Punch Out despite it involving only three buttons on the SNES controller. I got you were supposed to read your opponent in order to gauge when to block attack, or dodge, but understanding this did little to help me actually progress past the third or fourth opponent in the game. Unfortunately, 30 years of gaming experience has done little to improve my skills in Super Punch Out, which I will partially place on me, but also, the gameplay isn't the shining example of SNES gaming excellence some people pretend it is.
For starters, the more you play Super Punch Out, the more you can feel yourself getting slightly better. However, my main gripe is as soon as you do figure out the quarks of a specific fighting and their move gimmicks, the next fighter will make you completely rethink how to play again them. This sounds like a plus rather than a negative, but the reason it isn't, is because your limited continues will ensure you'll have to start all over from the beginning just as you start to get the hang of a specific fighter. You pretty much have to really, really like this game to get to the end, or just have a crap loud of experience in Super Punch Out to beat it. I tried getting good, but this limited continue knock back and having to refight the first two or three fighters over and over again really got old quickly, hence why I decided to stop playing before even getting half way through your opponent gauntlet.
The in game gameplay itself isn't bad, but it is still kind of clunky and imbalanced, even for early 90s console gaming standards. As mentioned, you'll be blocking, dodging, and punching your way through each fighter. Reading your opponent is key, however the role luck and knowing how to cheese certain fighters seems be almost just as much a factor. Successfully landing blows fills a super meter, which allows you to unleash stronger jabs to KO you opponent faster. Unfortunately the CPU seems to almost have input reading, which means it'll often jump out of the way or block when it knows a powerful strike is coming. That aspect alone of the gameplay really sapped a lot of my enjoyment of playing Super Punch Out and contributed heavily to be abandoning it.
Super Punch Out's visuals are definitely its best asset. The cartoonish, yet highly detailed sprite work really makes this one of the better looking first party SNES games. Each fighting is visually distinct and memorable, which is in no small part to how they look different than any other fighter you have or will fight.
Audio in Super Punch Out isn't quite at the standard of quality the visuals are, but is still pretty impressive for a early/mid-90s 16 bit console release. The OST is definitely lacking in this game, but it makes up for this with limited dialogue and lines unique to each fighter, as well as things like the crowd cheering, the ref announcing things, and the meeting fight sound effects that make each move feel impactful. I'm a huge fan of video game OSTs, so the fact that this is fairly lacking in Super Punch Out was in mono small part why I felt the audio overall was inferior to the visual presentation.
While I hate playing an old classic I missed growing up only to find out I didn't feel like I missed much, I'd rather find this out than never have played a specific game at all. This pretty much sums up my experience with Super Punch Out; the game definitely has that SNES charm, mostly due to its presentation, but the gameplay not only hasn't aged that great, but I can't imagine it was lauded by the masses either when it first came out. I certainly didn't hate playing this game, but rather, it just wasn't able to grab my attention, and the haphazard, and somewhat inconsistent gameplay were enough for me to realize after a little over an hour of playing it that the game just isn't for me. (6/13/26) - ABANDONED